What changed in Just Cause 2: Multiplayer Mod in 2015
86 updates · 12 main milestones · Sep 6, 2015 to Nov 23, 2015
- 16 eventsWorld:SetValue and World:GetValue functionsnew content
Added World:SetValue and World:GetValue for server-side functionality
SteamFixed crash on SharedObject.Createbug fixMilestoneFixed a bug where calling SharedObject.Create with a non-table argument would crash the server
SteamAdded optional argument to Player:GetBonesnew contentRetrieve a more detailed list of 80+ bones
SteamPlayer:GetAvatar returns correct avatarbug fixFixed a bug where Player:GetAvatar could return another player's avatar
SteamFixed Player:GetAvatar returning another player's avatarbug fixSteamFixed crash on SharedObject.Create with non-table argumentbug fixMilestoneSteamAdded World:SetValue and World:GetValuenew contentSteamVehicle.GetMassByModelId returns correct valuebug fixFixed a bug where Vehicle.GetMassByModelId was returning the vehicle name
SteamAdded player damage timeoutgameplayAdded a timeout to player damage so kills aren't incorrectly attributed at a later time
SteamFixed Vehicle.GetMassByModelId returning vehicle namebug fixSteamStaticObject.Create fixed argument bugbug fixFixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false
SteamFixed default argument in StaticObject.Createbug fixThe 'fixed' argument was defaulting to false
SteamFixed Player:RequestGroupMembership callback firing multiple timesbug fixSteamPlayer:RequestGroupMembership callback issuebug fixFixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests
SteamDetailed bone list retrievalnew contentAdded an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones
Steam - 16 eventsMajor sync improvement to vehicles and on-foot weaponsbalance changeSteamMajor sync improvement to vehicles and on-foot weaponsbalance changeSteamFixed major bug causing random models/effects to become invisiblebug fixSteamFixed major bug causing random models/effects to become invisiblebug fixSteam
- 34 eventsRemoved palaver due to implementation burdenbug fixSteamDisabled Tab behaviour of Enter key in TextBoxbug fix
Prevents moving to the next control in the entire scene.
SteamFixed crash caused by accessing Character methods prematurelybug fixMilestoneSteamAdded VehicleSuspension with various methodsnew contentIncludes methods Get/SetChassisDirection, Get/SetStrength and more.
SteamAdded Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamicsnew contentSteamRemoved palaver due to implementation burdenbug fixSteamHopefully fixed issue with Rico model being invisiblebug fixSteamAdded VehicleAerodynamics for land vehiclesnew contentIncludes Get/SetAirDensity, Get/SetDragCoefficient and more.
SteamReturnPressed event of a TextBox now triggered on key downbug fixPreviously triggered on key up.
SteamAdded chat key and chat toggle key settingsnew contentSteamTemporarily disabled SSAO as a hotfix for AMD graphics issuesbug fixSteamAdded ComponentMultiply method to Vector2 and Vector3new contentSteamCleaned up streamer code to reduce server crashesbug fixSteamAdded chat key and chat toggle key settingsnew contentSteamAdded VehicleAerodynamics for land vehiclesnew contentIncludes methods Get/SetAirDensity, Get/SetDragCoefficient and more.
SteamTemporarily disabled SSAO as a hotfix for AMD graphics issuesbug fixSteamAdded ComponentMultiply method to Vector2 and Vector3new contentSteamAdded Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and Vehicle:GetTopSpeednew contentSteamAdded VehicleSuspension with various methodsnew contentIncludes Get/SetChassisDirection, Get/SetStrength and more.
SteamAdded Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and Vehicle:GetTopSpeednew contentSteamFixed StuntPos and MG sync states causing character position issuesbug fixMilestoneResolved issues resulting in crazy vehicle physics and desync.
SteamDisabled Tab behaviour of the Enter key in TextBoxbug fixPrevents moving to the next control in the entire scene.
SteamFixed StuntPos and MG sync statesbug fixMilestoneResolved issues causing incorrect Character position, resulting in vehicle physics and desync problems.
SteamAdded Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamicsnew contentSteamAdded VehicleTransmission with various methodsnew contentIncludes Get/SetGear, Get/SetClutchDelayTime and more.
SteamAdded VehicleTransmission with various methodsnew contentIncludes methods Get/SetGear, Get/SetClutchDelayTime and more.
SteamFixed crash caused by accessing Character methods before loadingbug fixMilestoneSteam - 20 eventsMajor sync improvement to vehicles and on-foot weaponsbalance changeSteamImplementation of new network classesnetwork
Classes include SharedObject, NetworkObject, WorldNetworkObject.
SteamFixed major bug causing random models/effects to become invisiblebug fixMilestoneSteamExtended ability to store values to all entitiesquality of lifeSteamScriptable Client Actorsnew contentMilestoneScripters can now create their own client-side NPCs!
SteamExtended ability to store values to all entitiesgameplaySteamImplementation of new network classesnetworkMilestoneClasses include SharedObject, NetworkObject, WorldNetworkObject for improved communication.
SteamFixed major bug causing random models/effects to become invisiblebug fixMilestoneSteamMajor sync improvement to vehicles and on-foot weaponsbalance changeSteamScriptable Client Actorsnew contentMilestoneScripters can now create their own client-side NPCs!
Steam