What changed in Just Cause 2: Multiplayer Mod in 2017

32 updates · May 28, 2017 to May 28, 2017

  1. 32 events
    Roads class for global road pathfindingnew content

    Added Roads class, allowing scripters to use global road pathfinding

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    Fixed hijacking bug with Tuk-Tuk and ATVbug fix

    Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state

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    Added ModuleError event for Lua modulesnew content

    Added ModuleError event for handling errors caused by client/server Lua modules

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    GameRenderOpaque event for renderingnew content

    Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect

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    Chat position functions addednew content

    Added Chat:Get/SetPosition and Chat:ResetPosition

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    Vehicle seat locking functions addednew content

    Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats

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    Fixed crash issue with occupied stunt cling positionbug fix

    Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player

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    Improved text renderer buffer usageperformance

    Text renderer will now re-use buffers whenever possible to improve performance

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    Introduced Roads class for pathfindingnew content

    Added Roads class, allowing scripters to use global road pathfinding

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    GameRenderOpaque event for rendering effectsnew content

    Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect

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    Main menu background resizing fixbug fix

    Fixed a bug with first main menu background not being resized to fit on the screen

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    Chat position functions addednew content

    Added Chat:Get/SetPosition and Chat:ResetPosition

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    Vehicle seat locking functions addednew content

    Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats

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    Added LocalPlayer:GetAimMode functionnew content

    Added LocalPlayer:GetAimMode and the AimMode enum

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    Fixed crash issue with occupied stunt cling positionbug fix

    Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player

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    Text renderer buffer reuseperformance

    Text renderer will now re-use buffers whenever possible to improve performance

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    Vehicle:GetDriver and Vehicle:GetOccupants updatenew content

    Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change)

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    LocalPlayer:GetAimMode and AimMode enum addednew content

    Added LocalPlayer:GetAimMode and the AimMode enum

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    Fixed hijacking bug with Tuk-Tuk and ATVbug fix

    Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state

    Steam
    Main menu background resizing fixbug fix

    Fixed a bug with first main menu background not being resized to fit on the screen

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    Added Vector2/3:Reflect functionsnew content

    Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect

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    StaticObjects rotation simulation fixbug fix

    StaticObjects with the `fixed` flag set to false will now properly simulate rotation

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    Renderer refactor for threading modelperformance

    Refactored renderer to properly adhere to the Just Cause 2 threading model

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    Vehicle:GetDriver and Vehicle:GetOccupants breaking changenew content

    Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change)

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    Added ClientActor:FindShortestPath functionnew content

    Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding

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    Renderer refactor for threading modelperformance

    Refactored renderer to properly adhere to the Just Cause 2 threading model

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    New enums for TraverseType, RoadType, and SpeedLimitnew content

    Added TraverseType, RoadType and SpeedLimit enums

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    Added ModuleError event for Lua module errorsnew content

    Added ModuleError event for handling errors caused by client/server Lua modules

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    StaticObjects rotation simulation fixbug fix

    StaticObjects with the `fixed` flag set to false will now properly simulate rotation

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    Vector2/3:Reflect alias addednew content

    Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect

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    New enums for TraverseType, RoadType, and SpeedLimitnew content

    Added TraverseType, RoadType and SpeedLimit enums

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    ClientActor:FindShortestPath addednew content

    Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding

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