What changed in Just Cause 2: Multiplayer Mod in 2017
32 updates · May 28, 2017 to May 28, 2017
- 32 eventsRoads class for global road pathfindingnew content
Added Roads class, allowing scripters to use global road pathfinding
SteamFixed hijacking bug with Tuk-Tuk and ATVbug fixFixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state
SteamAdded ModuleError event for Lua modulesnew contentAdded ModuleError event for handling errors caused by client/server Lua modules
SteamGameRenderOpaque event for renderingnew contentAdded GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect
SteamVehicle seat locking functions addednew contentAdded Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats
SteamFixed crash issue with occupied stunt cling positionbug fixFixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player
SteamImproved text renderer buffer usageperformanceText renderer will now re-use buffers whenever possible to improve performance
SteamIntroduced Roads class for pathfindingnew contentAdded Roads class, allowing scripters to use global road pathfinding
SteamGameRenderOpaque event for rendering effectsnew contentAdded GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect
SteamMain menu background resizing fixbug fixFixed a bug with first main menu background not being resized to fit on the screen
SteamVehicle seat locking functions addednew contentAdded Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats
SteamAdded LocalPlayer:GetAimMode functionnew contentAdded LocalPlayer:GetAimMode and the AimMode enum
SteamFixed crash issue with occupied stunt cling positionbug fixFixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player
SteamText renderer buffer reuseperformanceText renderer will now re-use buffers whenever possible to improve performance
SteamVehicle:GetDriver and Vehicle:GetOccupants updatenew contentVehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change)
SteamLocalPlayer:GetAimMode and AimMode enum addednew contentAdded LocalPlayer:GetAimMode and the AimMode enum
SteamFixed hijacking bug with Tuk-Tuk and ATVbug fixFixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state
SteamMain menu background resizing fixbug fixFixed a bug with first main menu background not being resized to fit on the screen
SteamAdded Vector2/3:Reflect functionsnew contentAdded Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect
SteamStaticObjects rotation simulation fixbug fixStaticObjects with the `fixed` flag set to false will now properly simulate rotation
SteamRenderer refactor for threading modelperformanceRefactored renderer to properly adhere to the Just Cause 2 threading model
SteamVehicle:GetDriver and Vehicle:GetOccupants breaking changenew contentVehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change)
SteamAdded ClientActor:FindShortestPath functionnew contentAdded ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding
SteamRenderer refactor for threading modelperformanceRefactored renderer to properly adhere to the Just Cause 2 threading model
SteamNew enums for TraverseType, RoadType, and SpeedLimitnew contentAdded TraverseType, RoadType and SpeedLimit enums
SteamAdded ModuleError event for Lua module errorsnew contentAdded ModuleError event for handling errors caused by client/server Lua modules
SteamStaticObjects rotation simulation fixbug fixStaticObjects with the `fixed` flag set to false will now properly simulate rotation
SteamVector2/3:Reflect alias addednew contentAdded Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect
SteamNew enums for TraverseType, RoadType, and SpeedLimitnew contentAdded TraverseType, RoadType and SpeedLimit enums
SteamClientActor:FindShortestPath addednew contentAdded ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding
Steam