What changed in Lethal Company in 2026
47 updates · 1 main milestone · Mar 30, 2026 to Apr 5, 2026
- 19 eventsMemory Usage OptimizationsperformanceMilestone
Reduced heavy memory allocations and optimized creature AI memory usage.
SteamFixed Creature Spawn Orderbug fixFixed randomness so creatures spawn in the same order on Challenge Moons.
SteamKidnapper Fox Behavior Adjustedbalance changeReadded the Kidnapper Fox with new territory behavior and spawn conditions.
SteamFixed Creature AI Pathfindingbug fixOptimized creature search algorithms for better performance on large maps.
SteamNew Animation for Lever Useui uxAdded a satisfying animation and sound for pushing the lever to leave the moon.
SteamHead-Mounted Camera Issues Resolvedbug fixFixed the head-mounted camera not displaying the sky outdoors.
SteamFixed Company Advertisementsbug fixFixed advertisements displaying an inverted sale percentage for shop items.
SteamNew Rooms Added to Facilitynew contentAdded three new rooms/halls to the factory interior type.
SteamAsynchronous Loading for Ship InteriorperformanceImproved loading sequence when landing the ship to reduce lag spikes.
SteamDiversity Meter Implementednew contentAdded a diversity meter to limit unique species spawning in a single day.
SteamThree New Creatures Addednew contentIntroduced Backwater Gunkfish, Feiopars, and Cadaver Bloom for the forest moons.
SteamCreature Collision Fixesbug fixFixed interactions where creatures could collide with players in closed elevators.
SteamAccessibility Options Addedquality of lifeNew options to disable head-bobbing and enable toggle-to-sprint.
SteamPaycheck UI Scrolling Issue Fixedbug fixFixed the paycheck UI not scrolling properly through all sold scrap.
SteamRandom Seed for New Filesquality of lifeStarting a new file now sets a random seed for varied furniture on sale.
Steam - 28 eventsFixed Desync of Collected Hologrambug fix
Now displays correctly when players drop scrap in the ship.
SteamAdded Animation for Lever Interactionui uxNew animation and sound for pushing the lever to leave the moon.
SteamThree New Creatures Addednew contentIntroduced Backwater Gunkfish, Feiopars, and Cadaver Bloom, native to the forest moons.
SteamNew Sigurd Log: 'Work'new contentSteamFixed Tulip Snakes Causing Lagbug fixSteamIndirect Lighting for Indoor Lightsquality of lifeBasic indirect lighting added, can be toggled off in settings.
SteamFixed Hygrodere Morphing Issuesbug fixHygrodere now properly morphs and changes size based on environment.
SteamOptimized Memory Usage for Creature AIperformanceCreature AI now shares the same memory pool when appropriate.
SteamNew Rooms in Factory Interiornew contentAdded three new rooms/halls to the factory interior type.
SteamRandom Seed for New Filesquality of lifeStarting a new file now sets a random seed instead of defaulting to zero.
SteamLower Framerate for Indoor Monitorsquality of lifeCameras on monitors now display at a lower framerate to save performance.
SteamImproved Loading SequenceperformanceAsynchronous loading while landing the ship reduces lag spikes.
SteamFixed Player Hand Animationbug fixPlayer's hand and fingers now match the lever when pulling it.
SteamMineshaft Interior Improvementsnew contentMore pockets of caves added to the main cave network.
SteamFixed Creature Collision Issuesbug fixFixed interactions where creatures could damage players through closed mineshaft elevator.
SteamAdjusted Creature Spawn Mechanicsbalance changeDiversity meter added to limit unique species spawning in a single day.
SteamBasic Distance Culling in Interiorsquality of lifeOnly rooms near the player are rendered to save performance.
SteamAdjusted Indoor Creature Spawn Curvesbalance changeSpawn levels adjusted down slightly for better balance.
SteamImproved Main Entrance Door Animationui uxVisual animation and sound effects overhauled for door interactions.
SteamFixed Paycheck UI Scrolling Issuebug fixSteam