What changed in No More Room in Hell in 2015

89 updates · 5 main milestones · Jan 14, 2015 to Dec 17, 2015

  1. 58 events
    Resized and fixed various propsvisuals

    Fixed incorrectly sized props

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    Crowbar stats updatedbalance change

    Updated Crowbar Charge animation to match Barricade Hammer, Dam from 65 to 80, Weight: from 200 to 220

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    Flare gun throw force adjustedbalance change

    Throwforce: 350 to 10, specified as tool and projectile weaponry should not be throwable

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    Extinguisher stats updatedbalance change

    Slowed down attack and charge attack speeds, HSDam: from 200 to 240, Dam: from 50 to 90, Stamina: from 10 to 15, Throwforce: 10

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    Fixed issue with ammoboxes not spawningbug fix
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    Added new art assets and texturesvisuals

    Mappers have fun

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    KitKnife stats updatedbalance change

    New kitknife animations, HSDam: from 160 to 140, Dam: from 65 to 60, Stamina: from 12 to 10, Throwforce: from 750 to 1100

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    Sledge stats updatedbalance change

    Dam: from 95 to 100, Throwforce: from 700 to 400

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    Lead Pipe stats updatedbalance change

    New LeadPipe animations, HSDam: from 300 to 320, Dam: from 65 to 90, Weight: from 200 to 230, Throwforce: from 900 to 700

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    New Wally selection screenvisuals
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    New map nmo_toxtethdark addednew content
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    Sniper rifle headshot damage reductionbalance change

    Sniper rifles reduced from 999 to 900 headshot damage.

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    Tweaked starting area item spawnsgameplay

    Tweaked for Zephyr map

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    Improved player movementquality of life

    Players no longer walk and run as if they have a stick up their ass.

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    FUBAR stats updatedbalance change

    HSDam: from 600 to 680, Dam: from 95 to 110, Stamina from 35 to 40, Throwforce: from 700 to 350

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    Fixed flare gun ammo bugbug fix

    Fixed issue #724

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    Reduced frequency of supply drops in Floodedbug fix
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    Flare gun throw force adjustmentbalance change

    Throwforce: 350 to 10, specified as tool and projectile weaponry should not be throwable.

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    Fixed medical item bugbug fix
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    Added new weapons and itemsnew contentMilestone

    Add cleaver, pickaxe, SKS without Bayonet, Sako 85 without Scope

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    Machete damage and stamina adjustmentsbalance change

    Dam: from 65 to 80, Stamina: from 13 to 14, Weight: from 100 to 120.

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    Fixed zombie counts in Ransack and Isolatedbug fix

    Updated Ransack and Isolated: Tweaked zombie counts

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    Sniper rifles headshot damage reducedbalance change

    Sniper rifles reduced from 999 to 900 headshot damage

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    Machete stats updatedbalance change

    Dam: from 65 to 80, Stamina: from 13 to 14, Weight: from 100 to 120, Throwforce: from 1300 to 1000

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    Welder stats updatedbalance change

    HSDam: from 200 to 180, Dam: from 50 to 70, Stamina: from 10 to 12, Weight: from 70 to 120, Throwforce: 10

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    New barricade attack animations for zombiesnew content

    Added barricade attack animations for zombies after 30 years of waiting.

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    Welder damage and stamina adjustmentsbalance change

    HSDam: from 200 to 180, Dam: from 50 to 70, Stamina: from 10 to 12, Weight: from 70 to 120.

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    Added barricade attack animations for zombiesnew content

    Added after 30 years of waiting

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    Refactored weapon codeperformance

    Did fancy refactoring of weapon code

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    Fixed medical items spawning incorrectlybug fix
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    Updated animations for various weaponsvisuals

    Minor fixes to the medkit, zippo, bandages and E-tool animations.

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    Extinguisher attack speed and damage adjustmentsbalance change

    Slowed down attack and charge attack speeds, HSDam: from 200 to 240, Dam: from 50 to 90.

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    Added stair clips for seamless stair climbinggameplay

    Added for Zephyr and Midwest maps

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    Fixed medical item vanishing bugbug fix

    Fixed issue #700

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    E-tool stats updatedbalance change

    Dam: from 65 to 80, Stamina: from 14.29 to 16

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    Fixed death cam bugbug fix

    Fixed issue #769

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    Fireaxe stats updatedbalance change

    HSDam: from 490 to 400, Dam: from 85 to 95, Stamina: from 20 to 22, Throwforce: from 750 to 650

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    Fixed various cabin bugsbug fix

    Updated cabin: clipped various areas and fixed reported bugs

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    Baseball Bat stats updatedbalance change

    HS Dam: from 200 to 225, Dam: from 65 to 80, Weight: from 200 to 180, Throw force: from 500 to 600

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    Baseball Bat damage and weight adjustmentsbalance change

    HS Dam: from 200 to 225, Dam: from 65 to 80, Weight: from 200 to 180, Throw force: from 500 to 600.

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    Fixed zombie skin randomizationbug fix
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    Refactored weapon codeperformance

    Did fancy refactoring of weapon code.

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    Wrench stats updatedbalance change

    HSDam: from 200 to 190, Dam: from 75 to 70

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    New weapons addednew contentMilestone

    Added cleaver, pickaxe, SKS without Bayonet, Sako 85 without Scope.

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    Hatchet stats updatedbalance change

    HSDam: from 325 to 280, Dam: from 65 to 70, Stamina: from 10 to 11, Weight: from 100 to 90

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    Improved player movementquality of life

    Players no longer walk and run as if they have a stick up their ass

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    New map added: nmo_toxtethdarknew content
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    Shovel stats updatedbalance change

    Shovel animation updated, HSDam: from 250 to 270, Dam: from 75 to 80, Weight: from 300 to 350, Stamina: from 20 to 18

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    Fixed medical item spawning bugbug fix

    Fixed a bug where medical items were spawning incorrectly in the majority of our maps.

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    Fixed various reported bugs in cabin mapbug fix

    Updated cabin: clipped various areas and fixed reported bugs.

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    Maglite stats updatedbalance change

    Updated attack animation, HSDam: from 150 to 165, Dam: from 70 to 80, Added DamageType 'blunt'

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    Reduced intensity of final runner wavegameplay

    Made for Midwest map

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    Barricade Hammer stats updatedbalance change

    HSDam: from 210 to 220, Dam: from 60 to 70, Stamina: from 10 to 12

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    Updated selection screensvisuals

    Updated some selection screens with better quality and normal mapping

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    Added new art assets and texturesvisuals

    Added a lot of new art assets and textures, mappers have fun.

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    Fixed zombie skin randomization bugbug fix
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    Fixed incorrect shooting sounds for firearmsbug fix
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    Adjusted spawn locations for new weaponsgameplay

    Added new spawn locations for new weapons

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  2. 3 events
    Upcoming Inventory Fix Patch 1.0.9.5bug fix

    A small patch to fix a few issues with the inventory is planned for release soon.

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    Updated Guide Categoriesui ux

    Replaced default categories in the guides section with new custom categories for better organization.

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    Planned Major Update 1.10.0otherMilestone

    A major update with significant changes is planned for later this year, following the inventory fix patch.

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  3. 14 events
    Hit Reactions for Zombiesgameplay

    Zombies will now exhibit body flinches when shot or hit.

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    Nightmare Mode Introducednew content

    A new difficulty mode designed for hardcore players.

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    New Weapon Variants Addednew content

    Introduced Ruger 10/22 with extended magazines and M16A4 with Carry Handle.

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    Selective Fire Featuregameplay

    Players can now change their weapon's fire rate (semi/auto/burst).

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    Improved Zombie Hit Detectionbug fix

    Tweaked zombie hitboxes to fix complaints related to hit detection.

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    New Weapon Variants Addednew content

    Introduced Ruger 10/22 with extended magazines and M16A4 with Carry Handle.

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    Hit Reactions for Zombiesgameplay

    Zombies will now give body flinches when shot or hit.

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    Selective Fire Featuregameplay

    Players can now change their weapon's fire rate (semi/auto/burst).

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    Crawling Zombies Introducednew content

    A new zombie type that can catch players off guard.

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    Improved Zombie Hit Detectionbug fix

    Tweaked zombie hitboxes to address complaints related to hit detection.

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    Nightmare Mode Introducednew content

    A new difficulty mode designed for hardcore players.

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    Map Fixes and General Code Fixeschanges

    Various fixes based on community feedback during the Beta Branch phase.

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    Crawling Zombies Introducednew content

    A new zombie type that can catch players off guard.

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    Map Fixes and General Code Fixeschanges

    Various fixes based on community feedback.

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  4. 5 events
    Stable Mac Buildperformance

    Patch 1.09.4 features a stable build for Mac users.

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    Improved Hit Detectionperformance

    Patch 1.09.4 includes drastically improved hit detection.

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    Stable Mac Buildperformance

    Patch 1.09.4 provides a stable build for Mac users.

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    Improved Hit Detectionperformance

    Patch 1.09.4 includes drastically improved hit detection.

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    Launch of Beta Branch for Patch 1.09.4other

    Patch 1.09.4 is now live under a separate Beta Branch for testing.

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  5. 7 events
    Map Updates and Fixesbug fix

    Most maps have been updated with necessary fixes, including the NotLD issue.

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    New Weapons Releasednew content

    Abrasive Saw and other new weapons will be available in the upcoming patch.

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    Weapon Variants and Select Fire Modesnew content

    New weapon variants and select fire modes will be introduced in the upcoming patch.

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    Introduction of Nightmare ModegameplayMilestone

    A new challenging mode where undead appear in greater numbers and are more durable, with increased friendly fire damage and infection chances.

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    Crawling Zombies Introducednew content

    Crawling zombies can now sneak up on players, adding a new layer of challenge.

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    User Submitted Bug Fixesbug fix

    Numerous user-reported bugs have been addressed, including fixes for Mac issues.

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    Brain Stem Functionality in Nightmare ModegameplayMilestone

    Shooting a specific region of a zombie's head guarantees a one-hit kill, adding strategic choices for players.

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  6. 2 events
    Community Official Server Program Announcementnetwork

    Announcement of a program for well-managed community servers to be recognized as Community Official servers.

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    Launch of Official Vanilla Dedicated Serversnetwork

    Introduction of approximately 12 to 14 official vanilla dedicated servers in the US and EU.

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