What changed in No More Room in Hell in 2021

94 updates · 3 main milestones · Jan 21, 2021 to Nov 20, 2021

  1. 34 events
    Map nmo_boardwalk updateschanges

    Added cubemaps, missing soundscape entities, fixed ammobox bug, occluders, misaligned textures, tweaked navigation and spawn timers.

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    Added cvar for NG zombie loot dropsnew content

    Added cvar 'sv_ng_zombie_loot', controls whether or not NG zombies can drop loot

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    Support for randomized objective chains in challenge modenew content
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    Fixed respawn issue in nmo_suzhoubug fix

    Fixed 'Players respawning in the water on nmo_suzhou in casual mode' (#1177)

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    Removed vignette effect from nmo_broadway2changes
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    Fixed incorrectly defined constants in VScriptbug fix

    VScript: Fixed 'Constants are incorrectly defined' (#1243)

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    Fixed music not playing in nms_midwestbug fix

    Fixed midwest_tension music not playing

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    Fixed unrestricted max players settingbug fix

    Fixed 'Max. players setting on Create Game dialog is unrestricted' (#1248)

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    Fixed map change issue in nms_midwestbug fix

    Fixed 'nms_midwest won't change after completing a map' (#1123)

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    Fixed stuck issue in gun store on nmo_suzhoubug fix

    Fixed 'Stuck in the gun store' (#1227)

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    Fixed workshop map download screen issuebug fix

    Fixed 'Downloading map from workshop screen goes away' (#1220)

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    Tweaked clips and navigation in nms_midwestchanges
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    Map nms_drugstore updateschanges

    Added obstructions near zone B, adjusted navigation mesh, fixed various issues including roof edge and missing props.

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    Fixed missing physics meshes on zombie modelsbug fix

    Fixed missing physics meshes on zombie models (#973)

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    Tweaked clips and navigation in nmo_zephyrchanges
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    Added dialogue captions to nmo_cabinchanges

    Added dialogue captions and removed forced vignette effect.

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    Fixed Gene Therapy not ending pills tunebug fix

    Fixed Gene Therapy not ending the pills tune while infected

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    Fixed explosion damage issue in nmo_suzhoubug fix

    Fixed 'Suzhou's tire fort explosion too large / damage goes thru wall' (#1188)

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    Updated localization fileschanges
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    Fixed infinite respawn in nms_midwestbug fix

    Fixed 'nms_midwest infinite player respawn during extraction' (#1124)

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    Added 'workshop_list' command for installed mapsnew content

    Workshop: Added command 'workshop_list', prints a list of installed Workshop maps to console (dedicated server only)

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    Fixed DispatchSpawn() breaking server pluginsbug fixMilestone

    Fixed 'Changes to DispatchSpawn() breaks server plugins' (#1246)

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    Map nmo_rockpit updateschanges

    Added missing LDR reflections, more flashlights, and replaced propper textures.

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    Added 'rs_cvar' command for ruleset contextnew content

    Ruleset: Added 'rs_cvar' command, applies a cvar in ruleset context

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    Fixed player stuck issue with trigger_progress_usebug fix

    Fixed 'Player stuck when trigger_progress_use is killed' (#1245)

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    Removed pills tune in challenge modechanges

    Don't play pills tune in challenge mode

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    Fixed supply drop issue in nms_midwestbug fix

    Fixed supply drop not smashing body

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    Fixed misc. errors in nmo_quarantinechanges

    Fixed misc. errors and rebuilt cubemaps.

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    Fixed zeroed bounding box on zombie modelsbug fix

    Fixed 'lisa' and 'tammy' zombie models having zeroed out bounding box (#1226)

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    Removed vignette effect from nms_arpleychanges
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    Map nmo_toxteth updateschanges

    Don't fade in on world spawn and removed forced vignette effect.

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    Tweaked navigation in nmo_suzhouchanges
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    Fixed invisible brushes in nmo_zephyrbug fix

    Fixed invisible brushes blocking zombies (resolves #1204)

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    Added clip to nmo_undergroundchanges
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  2. 15 events
    Overhauled Map: nmo_boardwalknew content

    Includes a new randomized path, new locations, and usable heavy machine guns.

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    Changed Console Fontchanges

    Console font changed to 12px Terminus.

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    Improved Optimization for nms_floodedperformance
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    Major Overhaul to BoardwalkgameplayMilestone

    Significant changes made to the Boardwalk map in the 1.12 update.

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    New Map: Drugstorenew content

    A new map where survivors make a final stand in a drugstore.

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    Three New Maps Addednew contentMilestone

    New maps: Rockpit, Anxiety, and Drugstore introduced in the 1.12 update.

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    New Achievements Addednew content

    Includes achievements for completing new maps and challenges.

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    New Map: Rockpitnew content

    A new map set in a facility where survivors must escape from the undead.

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    nmo_brooklyn Adjustmentsbalance change

    Added filter for func_clip_vphysics and fixed final Mickey sound playing twice.

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    Fixed 'TEST' Appearing on Screen in nmo_quarantinebug fix
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    New Map: Anxietynew content

    A new map featuring a train crash and a route to St. Sebastian hospital.

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    Improved Optimization for nmo_undergroundperformance
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    Added Medical Item Sharingnew content

    Players can now share medical items with others.

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    Fixed Various Gameplay Bugsbug fix

    Includes fixes for player t-posing, medical items, and more.

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    Reduced Spawn Rate During Finale in nmo_quarantineperformance

    Improved performance by reducing spawn rate.

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  3. 18 events
    Challenge mode now goes to restart state instead of lossgameplay

    When loading a challenge, players now go to a restart state instead of a loss.

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    Localized challenge names support in Challenge mode resultsgameplay

    Challenge mode now supports localized challenge names on results.

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    Fixed create game UI choosing random challenge incorrectlybug fix
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    Restart round callvote now restarts immediatelygameplay
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    Fixed nmrih_extract_preview not firing output 'OnEndFollow'bug fix
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    Added chat voice subtitles for voice commandsnew content

    Chat voice subtitles are now displayed when players use certain voice commands.

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    Fixed several regressions from 1.11.3's extract preview changesbug fix

    Resolves issue #1169.

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    Fixed steam API calls being made every framebug fix

    Resolved excessive calls to check for friend status.

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    Players can no longer interrupt ammo checks with voice commandsgameplay
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    Fixed incorrect result sent if game ends during pre-round in Challenge modebug fix
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    Fixed maphack scripts not loading in Challenge modebug fix
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    Fixed spamming of nukesbug fix
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    Characters now refer to flare gun rounds as 'loads'gameplay
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    Fixed nuke not killing all playersbug fix
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    Added server-side console commands for nmrih_game_state functionsnew content

    New commands include endround, restartround, extractplayer, extractallplayers, respawnplayer, respawnallplayers, nukeplayers, freezeallplayers, unfreezeallplayers, freezeallnpcs, and unfreezeallnpcs.

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    Fixed flare gun kills not being tracked properlybug fix
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    Fixed weapon idle jitter during movementbug fix

    Resolved issue causing shells to be ejected rapidly while moving with lag.

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    Added Turkish localizationlocalization

    Localization contributed by Dragostai.

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  4. 27 events
    Fixed several 'cvar not allowed on client/server' errorsbug fix
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    Fixed particle manifest looking for missing 'cig_smoke.pcf'bug fix
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    Fixed missing quotes to Load22 and Mag22 stringsbug fix

    Resolves #1047

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    Display personal best time on create game UI in Challenge modeui ux
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    Workshop: Don't print 'download completed' on server console if an error occurredbug fix
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    Hitting enter key during loading no longer cancels itbug fix
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    Updated Steamworks API bins for dedicated serverssystem

    Fixes dedicated server workshop

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    Updated the localization fileslocalization
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    Preserved entity 'nmrih_extract_preview' from reloadbug fix
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    Workshop: Fixed temporary NMO/NAV files being removed incorrectly after publishingbug fix
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    Enter key now closes the 'join game' screenui ux
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    Fixed several issues related to 'nmrih_extract_preview' entitybug fix

    Resolves #485, #530, #1150, #1165

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    Break out from extraction preview when entering loss stategameplay
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    Brazilian localization contributed by Marcielcpslocalization
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    Ensure client has received an update before auto-recording demosperformance
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    Added wrench model fix contributed by 'Goosesalesman of Hamburg'visuals
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    Simplified Chinese localization contributed by Klowbylocalization
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    More aggressive MOTD blocking to combat intrusive contentperformance
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    Player voice commands interrupted on death, pain, and drowninggameplay
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    Fixed 'achievement_event' having invalid data key typesbug fix
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    On create game UI, default to available challenges instead of 'random objectives'ui ux
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    Fixed nukes causing a loss state when the round is already overbug fix
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    Czech localization contributed by 'I don't remember'localization
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    Fixed add-on manager UI closing instead of requesting focusbug fix
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    Debug bots require sv_cheats and sv_lan to be '1' at all timessystem
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    Killing self by console is no longer flagged as a 'custom suicide'bug fix

    Its purpose is to flag gunshot suicides

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    Ducking no longer adjusts the name tagbug fix

    Speculative fix for misplaced tags

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