What changed in No More Room in Hell in 2022

132 updates · 4 main milestones · Jan 31, 2022 to Nov 19, 2022

  1. 62 events
    Revamped Dormitory lighting in nmo_asylumvisuals

    Lighting improvements across the board.

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    Revamped spawning logic in nmo_asylum finalegameplay

    Significantly fewer runners.

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    Fixed collision on many objects in nmo_asylumbug fix
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    Replaced alert hint icons in nms_laundryui ux

    Replaced 'alert' hint icons for 'cut the rope' objective with 'use key' icon.

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    Sorted mutator listquality of life

    Mutator list is now sorted by title.

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    Landmines no longer damage players in nms_laundrybalance change

    Except when infected.

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    Readjusted meat health and finale duration in nmo_asylumbalance change

    Adjusted to be more challenging.

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    Improved performance in nmo_asylum courtyardperformance
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    Fixed overlapping elements in options dialogbug fix
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    Fixed stuck spots on keys and gravestones in nmo_asylumbug fix

    Stuck spots on Keys, gravestones, and front desk reception area have been fixed.

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    Fixed death sound on disconnect killbug fix
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    Updated navigation mesh in nmo_asylumgameplay

    Updated Navigation mesh to make zombies less dumb.

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    Fixed several ambient_fmod entity issuesbug fix
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    Replaced ambient music in nmo_femaaudio

    Replaced ambient music from soundscape to 'room' ambient.

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    Various detailing improvements in nmo_asylumgameplay

    Various detailing improvements and misc. bug fixes.

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    Fixed inconsistent volume on music and FMOD soundsbug fix
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    Fixed FMOD sound system crashbug fixMilestone

    Fixed FMOD sound system crash when changing level.

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    Fixed server name truncation on scoreboardbug fix
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    Fixed disconnect kills affecting achievement progressbug fix

    Fixed disconnect kills affecting 'We Got This!' achievement progress.

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    Added ToggleSound input to ambient_fmodnew content
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    Fixed rare crash with supply cratebug fixMilestone

    Fixed rare crash when player using a supply crate leaves the game.

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    Fixed mutators not reloading on level changebug fix
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    Fixed Linux crash on achievementbug fixMilestone

    Fixed common Linux crash when earning an achievement.

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    Fixed supply crate UI during demo playbackbug fix

    Fixed supply crate UI not closing during demo playback.

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    Fixed SKS bayonet stab sound issuebug fix

    Fixed SKS bayonet stab sound playing when hitting something other than a zombie or player.

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    Added env_timer entity for mappersnew content

    Added entity 'env_timer', a simple HUD timer with input controls similar to a stopwatch.

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    Improved melee hit detectiongameplay

    Entities close up can now be hit more reliably.

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    Updated trigger_keypad activatornew content

    Entity 'trigger_keypad' now sets 'OnTrigger' activator as player who input the code.

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    Melee swings can now hit multiple entitiesgameplay
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    Improved nmo_asylum staircase clippinggameplay

    Added clipping to smooth out staircases and prevent objective items from getting stuck.

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    You can now save the melon in nmo_asylumgameplay

    A sincere apology to melon rescue teams for this oversight.

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    Added filter support for env_explosionnew content
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    Fixed instructor hints displaying globallybug fix

    Fixed instructor hints displaying globally on dormant entity targets.

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    Fixed ambient_fmod volume inputsbug fix

    Fixed 'IncreaseVolume' and 'DecreaseVolume' not working.

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    Reduced siren duration in nms_laundrybalance change

    Reduced siren duration from 4 mins to 1 min.

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    Van honks horn before moving in nms_laundryaudio
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    Added SetCauser input to entitiesnew content

    Sets who gets credit for an inflicting kill.

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    Improved zombie spawning in nmo_asylum finalegameplay

    Reduced number of runners in courtyard by roughly 20%.

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    Fixed zombie_shoved event firing incorrectlybug fix

    Fixed event 'zombie_shoved' being fired when shoving players.

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    Streamlined first half of nmo_asylumgameplay

    First half of the map has been streamlined for easier navigation.

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    Slightly changed 'Pump it' challenge route in nmo_femagameplay
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    Fixed map localization fallbackbug fix

    Fixed map localization not falling back to English when strings were missing.

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    Fixed hard to hear audio in nmo_asylum finaleaudio
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    Replaced fake doors in nmo_asylumgameplay

    Replaced a significant number of 'Fake Real Doors' with real, fake doors.

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    Fixed wrong ending wave in nms_arpleybug fix
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    Fixed ambient_fmod entity sound issuesbug fix

    Fixed entity 'ambient_fmod' playing all active sounds on client sign-in.

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    Fixed supply crate getting stuck openbug fix

    Fixed supply crate getting stuck open when player dies or leaves the game.

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    Fixed mutators not applying on server restartbug fix
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    Fixed zombies stuck in narrow alley spawn in nms_laundrybug fix

    Extended playable area, players can kill them with melee.

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    Added filter entity for player infectionnew content

    Added filter entity 'filter_activator_player_infection', passes when player is infected.

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    Added more signs and spooky elements in nmo_asylumgameplay
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    Cheeky Foot Door unlocks with special spawngameplay

    Cheeky Foot Door now unlocks if you get special Foot Spawn.

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    Extended extraction time in nms_laundrygameplay
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    Added audio and alternate key spawn to nmo_asylumnew content

    Added additional audio and alternate key spawn to better balance objective paths.

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    Van won't instantly kill players in nms_laundrybalance change
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    Fixed point_message_multiplayer position updatebug fix

    Fixed entity 'point_message_multiplayer' not always updating position.

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    Melee impacts no longer draw decals or spawn debrisgameplay
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    Landmine kills credited to player in nms_laundrygameplay

    Landmine kills are now credited to a player who picked up the mine.

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    Reduced SKS w/ bayonet shove delaybalance change

    Shove delay reduced from 1.5s to 0.5s.

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    Reverted scoreboard 'DEAD' labelui ux

    Scoreboard label reverted back to 'DECEASED'.

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    Fixed scoreboard text truncationbug fix

    Fixed scoreboard text being truncated on lower resolutions.

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    Added alternate paths in nmo_asylumgameplay

    Added alternate paths to bypass chokepoints that would result in 'Zombie Clogs'.

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  2. 15 events
    New Map: Laundrynew content

    Visit the new map Laundry, designed by Atheist with original work by Payne and Sotapoika.

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    New Map: Asylumnew content

    Explore the new objective map Asylum, designed by DrHammer.

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    Fixed Crawlers Not Taking Fatal Headshot Damagebug fix

    Crawlers will now take fatal headshot damage in realism mode.

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    Fixed Bleeding Not Stopping After Extractionbug fix
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    Server Skips NPC Animation Framesperformance

    Increases performance by skipping NPC animation frames.

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    Infected Players No Longer Take Friendly Damagebalance change

    Infected players no longer take friendly damage when grabbed.

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    Scoreboard Tweaksquality of life

    Changed font, now displays player count, and right click toggles cursor.

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    Gameplay Modifiers: Mutatorsnew content

    Added gameplay modifiers called 'mutators' for local and online play.

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    Players Can No Longer Pick Up Grenades Mid-Airbalance change

    Players can no longer pick up grenades mid-air until they land or bounce.

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    Various Map Fixes and Tweakschanges

    Multiple fixes and tweaks across various maps including nmo_broadway, nmo_brooklyn, and more.

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    Map Completion Achievementsnew content

    Added achievements for completing nmo_asylum and nms_laundry.

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    Updated Localization Filesvisuals

    Localization files updated with community contributions.

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    Fixed Players Who Join Late Not Receiving Current Objectivebug fix
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    Lag Compensation for Melee Swingsbalance change

    Added lag compensation to melee swings.

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    Fixed Challenge Invalidation Reasons Not Being Localizedbug fix
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  3. 55 events
    Fixed key getting stuck under RV in nmo_anxietybug fix
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    Fixed music being always muted on focus loss regardless of user optionsbug fix
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    Added cvar 'inv_ammoweight'new content

    Sets ammo weight per box and is supported by rulesets.

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    Fixed progress bar being stuck after using ShowProgressBarEx user messagebug fix
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    nmo_anxiety map updatesnew content

    Added collisions to RV, glow to dufflebags, fixed broken soundscapes, and other fixes.

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    Fixed game event 'player_spawn' not firingbug fix
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    Suiciding while infected now rewards a pointchanges

    If the player won't turn into a zombie.

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    Added RulesetManager singletonnew content

    Includes ApplyCvars() function.

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    Fixed create game dialog stealing input on main menubug fix
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    Fixed infected Hunter model catapulting on spawnbug fix
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    nmo_brooklyn map updatesnew content

    Fixed incorrect livery on police car and other misc. fixes.

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    nmo_rockpit map updatesnew content

    Added various details, adjusted item spawns and runner spawn positions.

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    Added input HideProgress to entity 'logic_progress'new content
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    Flattened armored zombie damage scalingbalance change

    Due to hitbox fix.

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    Fixed missing LDR reflections in nmo_anxietybug fix
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    Updated the localization fileschanges
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    Server console now displays NPC killer namechanges
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    nmo_cleopas map updatesnew content

    Removed forced vignette effect.

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    Fixed create game dialog not applying server settingsbug fix
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    Fixed death tune not playingbug fix
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    Fixed crash when inventory is accessed and inv_maxcarry is 0bug fix
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    Added MAX_PLAYERS constantnew content
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    Added auto-complete to command 'ent_create'new content
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    Misc. fixes in nmo_quarantine, nms_ransack, nms_silencenew content
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    Fixed chat prefix localization token being printed in dedicated server consolebug fix
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    Zombies no longer grab noclipperschanges
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    Fixed boards not appearing in supply boxesbug fix
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    Shamblers who became runners will now be displayed as such by death noticeschanges
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    Fixed items in the elevators being hard to pick up in nmo_rockpitbug fix
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    Entity 'logic_progress' now allows StartProgress input while activenew content
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    Fixed entity 'logic_progress' not stopping on input with static progressbug fix
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    Fixed game event 'wave_complete' not firingbug fix
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    Fixed shifted hitbox indexes by using a code patchbug fix
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    Added CNMRiH_BaseZombie bindingsnew content
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    Fixed players not being able to carry a watermelon to the end in nmo_anxietybug fix
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    Fixed npc_zombie_template_maker trying to create invalid entitybug fix
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    Rulesets now allow more additional cvarsbalance change

    Includes air_density, phys_impactforcescale, phys_pushscale, phys_speeds, phys_stressbodyweights.

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    Added command 'ent_info_datatable'new content

    Dumps entity datatable to console.

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    Added server-side 'achievement_earned' eventnew content
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    Fixed HUD not being reset for previous user of logic_progress entity when reactivatedbug fix
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    Added CItem_AmmoBox bindingsnew content
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    Improved some clip brushes in nmo_rockpitbug fix
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    Fixed bow kills displaying incorrect death noticebug fix
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    Death notices now display suicide inflictor in consolechanges
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    Fixed light bleeding through lifting doors in nmo_rockpitbug fix
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    Fixed create game dialog not switching to main page on reloadbug fix
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    Fixed BecomeRunner input not making shamblers identical to runnersbug fix
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    VScript: Fixed 'Squirrel VM stack not consistent' error with EntitiesInBoxbug fix
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    Added functions ReadMapKeyValues() & WriteMapKeyValues()new content

    Substitutes for unsafe KV file I/O.

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    Fixed RV door sound and animation spam in nmo_anxietybug fix
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    Fixed several filter entities being ignoredbug fix
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    Fixed server vulnerability related to VScriptbug fixMilestone
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    Weapon is now set as inflictor on gunshot suicideschanges
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    Fixed incorrect livery on police car in nmo_brooklynbug fix
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    Added entity 'logic_script_proxy'new content

    A bridge between VScript and server plugins.

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