What changed in No More Room in Hell in 2025

60 updates · Mar 18, 2025 to Apr 2, 2025

  1. 16 events
    FMOD Sound Files Precache Fixbug fix

    Fixed sound files packed by maps not being precached and becoming inaudible when client joins a server.

    Steam
    Fixed CVar sv_freeze_zombies_on_spawnbug fix

    Fixed cvar 'sv_freeze_zombies_on_spawn' being forcefully set during extraction, which could invalidate rulesets.

    Steam
    Added Legacy Cvars for Server Rollbackgameplay

    Added first batch of 'legacy cvars' to allow servers to rollback changes that may affect their community playstyle.

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    Fixed Static Decals Respawning Issuebug fix

    Fixed static decals erroneously respawning on round restart and eventually overflowing the decal limit.

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    Added Entity for World Text Displaygameplay

    Added entity 'point_worldtext', displays a text message oriented in the world, at its origin.

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    Added Various Gameplay Cvarsgameplay

    Added multiple gameplay-related cvars for various mechanics such as bullet impulse, medical item usage, and more.

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    Fixed Sniper Scope Overlay Issuebug fix

    Fixed sniper scope overlay not always hiding when the game suffers from network packet loss.

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    Fixed NPCs Invulnerability While Frozenbug fix

    Fixed NPCs being invulnerable while frozen.

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    Map nmo_shoreline Updatesnew content

    Added barricade point, fixed pixelwalk, made small visual changes, and tweaked zombie spawning and navigation.

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    Enhanced Offline Solo Play Supportnew content

    Added enhanced support for offline solo play, enabled by selecting '1' for max. players in the 'Create Server' dialog.

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    Fixed Zombies Targeting Players Instead of NPCsbug fix

    Fixed zombies targeting players instead of 'npc_bullseye' entities that obstruct their attacks.

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    Added CVar for Item Banninggameplay

    Added ability to ban items via cvars including 'sv_ban_items' and related options.

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    Fixed Improper Filtering Behavior on Entitybug fix

    Fixed improper filtering behavior on entity 'filter_activator_name'.

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    Fixed Decal Overflow on Round Restartsbug fix

    Fixed decal overflow on round restarts, causing bullet holes and blood splatter to disappear on certain maps.

    Steam
    Fixed Runner Behavior Issuebug fix

    Fixed an issue with runner behavior, where they would unintentionally steer faster and catch players.

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    Fixed Rare Crash with Item Custombug fix

    Fixed rare crash when equipped 'item_custom' collides with a moving prop door.

    Steam
  2. 44 events
    New Entities for Mappers and Moddersnew content

    Added various new entities and game events for mappers and modders.

    Steam
    Fixed Crash on Entity Filter Namebug fix

    Fixed crash on entity 'filter_name' when a disconnecting player dies.

    Steam
    Fixed Ambient Generic Entity Removalbug fix

    Fixed oversight where 'ambient_generic' entity would be removed when its sound file was missing.

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    Fixed Transparent Board Models Issuebug fix

    Fixed transparent board models persisting when not in barricading mode.

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    Map Changes for nmo_shorelineworld

    Numerous adjustments including item spawners and extraction flare activation.

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    March 19th Hotfix for Runner Behaviorhotbar

    Dedicated server update that fixes an issue with runner behavior.

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    FMOD Cross Compatibilityaudio

    Added 'ambient_generic' and 'ambient_fmod' cross compatibility.

    Steam
    Optimized CPU Usageperformance

    Improving performance on lower spec machines.

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    Fixed Zombies Pathfinding Loopbug fix

    Fixed zombies getting stuck in pathfinding loop and stuttering in place when all enemies are unreachable.

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    Various Changes for Server Adminschanges

    Added various cvars for server admins to customize gameplay.

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    Map Changes for nmo_rockpitworld

    Various adjustments including fire extinguisher objective and helicopter extraction length.

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    Fixed Custom Items Collisionbug fix

    Fixed dropped custom items colliding with player.

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    Zombies Idle Animation Improvementai

    Zombies no longer spend 20 seconds standing still when all enemies die.

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    Fixed Local Player Ragdoll T-Posebug fix

    Fixed local player ragdoll t-posing on death.

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    Fixed Dynamic Music Transition Regressionbug fix

    Fixed regression where dynamic music wouldn't transition to next song in the playlist.

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    Zombies Cover Seeking Behaviorai

    Zombies now try to find cover again when an enemy is unreachable.

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    Keypad Input Erasure Featurenew content

    Added ability to erase keypad input by pressing backspace.

    Steam
    Fixed Player Ragdolls Reaction to Bullet Forcesbug fix

    Fixed player ragdolls not properly reacting to bullet forces.

    Steam
    Updated Localization Fileslocalization

    With thanks to community translators.

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    Optimized RAM Usage on FMOD Mapsperformance
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    Fixed NPC Movement Stutterbug fix

    Fixed NPC movement stutter when no alive players are present.

    Steam
    Fixed Zombie Attack Hurting Players Behind Itbug fix

    Fixed zombie attack hurting players behind it.

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    Corner Blocking Detection for Zombiesnew content

    Zombies can now properly attack blocking players instead of finding a new path.

    Steam
    Fixed Voting Messages Cut-off in Spanishbug fix

    Fixed voting messages being cut-off in Spanish (and possibly other languages).

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    Fixed Chainsaw Damage Charge Bugbug fix

    Fixed being able to charge chainsaw's melee swing to deal extra damage while sawing.

    Steam
    Fixed Zombies Grabbing Dead Playersbug fix

    Fixed zombies attempting to grab dead players.

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    Fixed Zombies Not Playing Impact Soundsbug fix

    Fixed zombies not playing impact sounds while bashing barricades.

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    Fixed Entity Item Custom Crashbug fix

    Fixed entity 'item_custom' crashing due to missing VPhysics object when motion is disabled.

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    Fixed Voice Commands Stuck Issuebug fix

    Fixed players occasionally having their voice commands stuck in one spot when they aren't visible.

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    Fixed Zombie Kids T-Posingbug fix

    Fixed zombie kids t-posing while climbing.

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    Fixed Dropped Weapons Blocking Zombiesbug fix

    Fixed dropped weapons blocking zombies and causing them to find a new path.

    Steam
    Fixed Entity Item Inventory Box Inputbug fix

    Fixed entity 'item_inventory_box' input 'RemovedAllItems' not working for uncategorized items.

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    Fixed Crash with Moving Brushbug fix

    Fixed crash when colliding with a moving brush which has a point entity parented to it.

    Steam
    Fixed Zombie Idle Stutterbug fix

    Fixed idle stutter during zombie's 'face best sound' schedule.

    Steam
    Fixed Particle Precipitation Boundsbug fix

    Fixed particle precipitation overextending its bounds and overriding other precipitation brushes.

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    Objective HUD Availability Improvementquality of life

    Objective HUD is now always available regardless of gamemode if we have an objective string.

    Steam
    Fixed Zombies Not Entering Angry Schedulebug fix

    Fixed zombies not entering their 'angry' wandering schedule when an enemy became unreachable.

    Steam
    Improved Server Performance on Crowded Mapsperformance
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    Fixed Inconsistent Zombie Greasingbug fix

    Fixed inconsistent zombie 'greasing' due to incorrect wandering routine.

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    FMOD Sound Character Application Fixaudio

    Fixed sound characters not being applied for direct filenames.

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    Whole Program Optimization Enabledperformance

    Enabled 'whole program optimization' on client, may slightly improve overall performance.

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    Optimized Add-on Manager and Workshop Supportperformance

    Improving performance.

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    Bullet Impulse for Ragdollsnew content

    Added bullet impulse to ragdolls, resulting in more visible knockbacks based on ammo type.

    Steam
    FMOD Snd Show Information Updateaudio

    snd_show now displays more information, similar to engine sounds.

    Steam