What changed in Prison Architect in 2013

102 updates · 41 main milestones · Apr 24, 2013 to Dec 27, 2013

  1. 16 events
    Introduction of Road Gatenew content

    New Road Gate can be built to span roads, allowing secure deliveries between prison sides.

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    Name in the Game customizationnew content

    All 'Name in the Game' customers can now customize the size, face type, and color of their prisoners.

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    Wood industry introductiongameplay

    Players can now harvest lumber from forests, process logs into planks, and create a profitable wood industry.

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    Steam Workshop integration for modsmodding

    Extended mod system allows sharing and downloading mods via Steam Workshop.

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    Introduction of Road Gatesnew content

    New Road Gates can be built to span roads, allowing secure deliveries between prison sides.

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    Various Bug Fixesbug fix

    A vast collection of bug fixes included in the update.

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    Name in the Game Systemnew content

    All 'Name in the Game' customers can now customize the size, face type and colour of their prisoners.

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    AI Improvements for Prisoner SegregationaiMilestone

    Extensive improvements to AI allow full segregation of prisoners based on category, enhancing gameplay.

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    Procedural landscape generationnew content

    New options to procedurally generate starting landscapes with lakes, forests, and derelict buildings.

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    Prisoners can exploit unlocked routesgameplay

    Prisoners can now notice when their route to freedom is not locked and may attempt to escape if they are close to an unlocked exit.

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    Steam Workshop Integration for Modsmodding

    Extended mod system allows sharing and downloading of mods via Steam Workshop.

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    Various bug fixesbug fix

    A vast collection of bug fixes have been implemented in this update.

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    AI improvements for prisoner segregationaiMilestone

    Players can now fully segregate their prison based on prisoner category, improving efficiency in kitchens, canteens, workshops, and laundries.

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    Prisoners Can Exploit Unlocked Doorsgameplay

    Prisoners can now notice when their route to freedom is not locked and may attempt to escape.

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    Procedural Landscape Generationnew content

    New options to generate starting landscapes with lakes, forests, sand, and derelict buildings.

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    Wood Industry Introductiongameplay

    Players can now harvest lumber from forests and process logs into planks for profit.

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  2. 9 events
    Introduction of Mod SystemmoddingMilestone

    A new official mod system to support community-made mods, allowing easier activation and deactivation.

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    Game Performance OptimizationsperformanceMilestone

    Optimizations that virtually double the speed of the game in certain conditions, especially on large maps.

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    Staff Fatigue Systemgameplay

    All staff now become tired as they work, requiring them to rest in a newly added Staff Room.

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    Staff Simulation Enhancementsnew content

    All staff now become tired as they work, requiring rest. A Staff Room has been added for recovery.

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    Introduction of Staff Roomnew content

    Added Staff Room with sofas and drinks machines for staff to recover faster.

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    Game Speed OptimizationsperformanceMilestone

    Optimizations that virtually double the speed of the game in certain conditions, especially on large maps.

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    Addition of Small Requested Featuresquality of life

    Includes screen edge scrolling, faster time acceleration button, and larger federal grants for max security inmates.

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    Official Mod System IntroducedmoddingMilestone

    New mod system allows easier activation and deactivation of community mods without hacking game files.

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    Added Small Featuresquality of life

    Includes screen edge scrolling, faster time acceleration button, and larger federal grants for max security inmates.

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  3. 10 events
    Optimised Sun Shadow Renderingperformance

    Sun shadow rendering is now much more efficient

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    Crash Bug in Large Prisons Fixedbug fix

    A crash bug that occurred in extremely large prisons (more than 10,000 individual objects) has been resolved.

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    Dog Medical Ward Fixbug fix

    Dogs will no longer be taken to the medical ward when injured. They heal when resting in the Kennel.

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    Planning Tool Save Issue Fixedbug fix

    The planning tool was not saving properly.

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    Shackled Prisoners Pathfinding Fixbug fix

    Shackled prisoners will no longer try to walk towards the guard who plans to search them.

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    Optimised Sun Shadow Renderingperformance

    Sun shadow rendering is now much more efficient.

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    Shackled Prisoners Behavior Fixbug fix

    Shackled prisoners will no longer try to walk towards the guard who plans to search them

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    Planning Tool Saving Issue Fixedbug fix

    The planning tool was not saving properly

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    Crash Bug in Large Prisons Fixedbug fix

    Fixed a crash bug that occurred in extremely large prisons (more than 10,000 individual objects)

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    Dog Medical Ward Issue Resolvedbug fix

    Dogs will no longer be taken to the medical ward when injured. They heal when resting in the Kennel.

    Steam
  4. 10 events
    Dogs Chase Escaped Prisonersgameplay

    Dogs are faster than guards and can chase down escaping prisoners.

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    Dogs Can Sense Escape Tunnelsgameplay

    Dogs will scratch and bark when they sense escape tunnels, revealing them if a prisoner is digging below.

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    Introduction of Guard Dogsnew contentMilestone

    Players can now hire dogs and handlers to patrol and sniff for contraband.

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    Pathfinding System OptimizationperformanceMilestone

    The pathfinding system has been optimized to run on a separate processor, improving performance in large prisons.

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    Prison Valuation and Selling FeaturegameplayMilestone

    Players can now sell their prison and transfer profits to a new location.

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    Optimized Game PerformanceperformanceMilestone

    Improved performance for large prisons and prisoner populations with optimized pathfinding.

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    Introduction of Guard Dogsnew contentMilestone

    Players can now hire guard dogs along with handlers to patrol and sniff for contraband.

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    Dogs Can Sense Escape Tunnelsgameplay

    Dogs will scratch and bark to indicate nearby escape tunnels.

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    Dogs Chase Escaped Prisonersgameplay

    Dogs are faster than guards and can chase down escaping prisoners.

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    Prison Selling Featurenew contentMilestone

    Players can now sell their prison from the Valuation screen, transferring profits to a new location.

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  5. 10 events
    Added tooltip in Patrols screenui ux

    Tooltip added to clarify how to assign guards to patrols.

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    Fixed patrol positions saving issuebug fix

    Patrol positions were not being saved properly.

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    Fixed critical bug with deployment systembug fixMilestone

    Resolved issue causing failure to subdivide the map into sectors, affecting pathfinding.

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    Fixed laundry system bugbug fix

    Prevented prisoners from changing into clean uniforms.

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    Fixed patrol positions saving issuebug fix

    Patrol positions were not being saved properly.

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    Fixed punishment duration issuebug fix

    Punishments maxed out at five hours, regardless of settings in the Policy screen.

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    Fixed laundry system bugbug fix

    Bug prevented prisoners from changing into clean uniforms.

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    Fixed punishment duration issuebug fix

    Punishments maxed out at five hours, regardless of settings in the Policy screen.

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    Added tooltip in Patrols screenui ux

    Tooltip added to clarify how to assign guards to patrols.

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    Fixed critical bug with deployment systembug fixMilestone

    Resolved failure to subdivide the map into sectors, which caused pathfinding to fail.

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  6. 8 events
    New Perimeter Walls introducednew content

    Players can build tall, deep, and expensive Perimeter Walls to prevent tunneling.

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    Prisoners can dig escape tunnelsnew contentMilestone

    Prisoners can now dig escape tunnels using stolen tools, cooperating to escape faster.

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    Prisoners can dig escape tunnelsnew contentMilestone

    Prisoners can now dig escape tunnels using stolen tools, cooperating to escape quicker.

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    Policy report for punishment settingsgameplay

    New 'Policy' report allows players to set punishments for fighting, stealing, and rioting.

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    Automatic searches for prisonersgameplay

    Players can request automatic searches of prisoners and their cells after incidents.

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    Automatic searches for prisonersgameplay

    Players can request automatic searches of prisoners and their cells when they misbehave.

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    New Policy report for prison managementgameplay

    Players can research and unlock a new Policy report to manage punishments for prisoners.

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    New Perimeter Wallsnew content

    Players can build tall, deep, and expensive Perimeter Walls to prevent tunneling.

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  7. 11 events
    Contraband Categoriesnew contentMilestone

    Four categories of contraband introduced: Weapons, Tools, Narcotics, and Luxuries.

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    New Contraband Buttonui uxMilestone

    A new button in the main toolbar shows an overlay of all possible sources of contraband within your prison.

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    Introduction of Contraband Systemnew contentMilestone

    Almost every room in the game is now a source of dangerous contraband which prisoners can steal.

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    Contraband TrackinggameplayMilestone

    Guards can interrogate prisoners to find out how contraband items entered the prison.

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    Introduction of Contraband Systemnew contentMilestone

    Almost every room in the game is now a source of dangerous contraband which prisoners can steal.

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    Contraband History Trackingui uxMilestone

    Contraband found by guards in the past 12 hours shows up as a green circle, revealing its origin and history.

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    Categories of Contrabandnew contentMilestone

    Contraband is categorized into Weapons, Tools, Narcotics, and Luxuries, each with various items.

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    New Contraband Buttonui uxMilestone

    A new 'Contraband' button in the main toolbar shows an overlay of all possible sources of contraband.

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    Prisoner Theft BehaviorgameplayMilestone

    Prisoners will steal items they want and may trade stolen items for desired contraband.

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    Supply and Demand Reports Screenui uxMilestone

    New reports screen showing the Supply and Demand of all types of contraband within your prison.

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    Supply and Demand Reports Screenui uxMilestone

    A new reports screen shows the Supply and Demand of all types of contraband within your prison.

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  8. 10 events
    Performance Enhancementsperformance

    Fixed memory leaks and performance bugs, resulting in smoother gameplay.

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    Land Expansion Featurenew contentMilestone

    Players can now purchase neighboring plots of land after researching 'Land Expansion'.

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    Updated Objects Toolbarui ux

    Objects toolbar now highlights useful objects based on the current view.

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    Updated Objects Toolbarui ux

    Objects toolbar now highlights useful objects based on the current view.

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    Performance Enhancements and Bug Fixesperformance

    Fixed memory leaks and performance bugs, resulting in smoother gameplay.

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    Timelapse Recording Featurenew content

    New feature allows recording of timelapse videos of prison construction.

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    Land Expansion Featurenew contentMilestone

    Players can now purchase neighboring plots of land after researching 'Land Expansion'.

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    Timelapse Recording Featurenew content

    New feature allows recording of timelapse videos of prison construction.

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    Clothing Needs Bug Fixbug fix

    Fixed issue where clothing needs led to riots, making laundry functionality fairer.

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    Clothing Needs Bug Fixbug fix

    Fixed issue where clothing needs led to riots before laundry could function.

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  9. 6 events
    Steam Workshop Integrationnew contentMilestone

    Players can now share and play custom prisons via Steam Workshop.

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    Linux Supportnew content

    Prison Architect now offers builds for Linux users, compatible with various distributions.

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    New Anger ModelgameplayMilestone

    Introduction of a prison-wide 'Thermometer' to track overall danger level based on prisoner anger.

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    Steam Workshop Integrationnew contentMilestone

    Players can now share and download prisons via Steam Workshop, allowing for community sharing of designs.

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    New Anger ModelgameplayMilestone

    An entirely new anger model has been implemented, affecting how prisoners express anger and the overall danger level in the prison.

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    Linux Build Supportnew content

    Prison Architect now supports Linux with builds available via Steam and standalone download.

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  10. 12 events
    Introduction of Workshopsnew contentMilestone

    Workshops have been added, allowing prisoners to produce items like car license plates for sale.

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    Introduction of Prisoner Employmentnew contentMilestone

    Prisoners can now perform various jobs around the prison, including working in the kitchen, cleaning, laundry, and workshops.

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    New Laundry Systemnew contentMilestone

    A fully prisoner-run laundry system has been implemented, where clean uniforms are distributed and dirty ones are collected for washing.

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    Family Visitation Featurenew contentMilestone

    Prisoners can now receive visits from family members, which will affect their happiness.

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    Workshops for Prisonersnew contentMilestone

    Workshops have been added for prisoners to produce items like car license plates for profit.

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    Introduction of Prisoner Employmentnew contentMilestone

    Prisoners can now perform various jobs around the prison, including working in the kitchen, cleaning, laundry, and workshops.

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    Updated Toolbar Iconsvisuals

    Main toolbar icons have been replaced with cleaner, higher resolution versions.

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    Updated Toolbar Iconsvisuals

    Main toolbar icons have been replaced with cleaner, higher resolution versions.

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    Family Visitation Featurenew contentMilestone

    Prisoners can now receive visits from family members, which can improve their happiness.

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    Improved Environmental Graphicsvisuals

    Visual improvements to grime, dirt, and overgrown areas around the prison for better aesthetics.

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    New Laundry Systemnew contentMilestone

    A fully prisoner-run laundry system has been introduced, where clean uniforms are distributed and dirty uniforms are collected for washing.

    Steam
    Improved Environmental Graphicsvisuals

    Visual improvements to grime, dirt, and overgrown areas around the prison for better cleanliness indicators.

    Steam