What changed in Prison Architect in 2017
81 updates · 6 main milestones · Jan 9, 2017 to Dec 19, 2017
- 33 eventsWarden Mode Introducednew contentMilestone
Players can now play as the warden inside the prison, with new gameplay mechanics and options.
SteamScript Debugger EnhancementsmoddingImprovements to the script debugger window for better usability and functionality.
SteamWarden Mode Introducednew contentMilestonePlayers can now play as the warden inside the prison, with new gameplay mechanics including fog of war and permadeath.
SteamBoost to Prisoners' Academic Skillsbalance changePrisoners receive a boost to their academic skill rating based on their security category.
SteamObjective Markers Translation Fixbug fixFixed translation issues with objective markers for non-English languages.
SteamGuard Dogs Fixedbug fixFixed issue where dogs of fired handlers would occasionally maul prisoners for no reason.
SteamNew Attract Screennew contentThe game now opens with a new attract screen showcasing recent saved prisons.
SteamIncreased Prisoner Capacity in Large Roomsbalance changeRemoved the cap of 20 prisoners working in a single large room; new cap is 100.
SteamFixed Workmen Moving Shop Goodsbug fixResolved issue causing Workmen to regularly move shop goods back and forth between the Shop and Storage.
SteamNew Luxuries Need for Prisonersbalance changeAdded a new need, Luxuries, satisfied by goods sold in the shop.
SteamHalved Sessions for Education Programsbalance changeFoundation Education and General Education reform programs sessions reduced from 10 and 20 to 5 and 10 respectively.
SteamEnd All Punishments from Rapsheetbalance changePlayers can now end all punishments on a prisoner from their rapsheet.
SteamCommission from Shop Salesbalance changePlayers now receive a commission from goods sold in their shop at the end of each day.
SteamSectorisation of Cell Blocks Fixedbug fixResolved issues with sectorisation of mixed regular and family cell blocks.
SteamGuard Dogs Mauling Fixedbug fixFixed an issue where dogs of fired handlers would occasionally attack prisoners.
SteamLibrary Usability Changesbalance changeLibrary now requires an academic skill rating instead of the Foundation Education program.
SteamLibrary Usability Changesbalance changeLibrary now requires an academic skill rating instead of the Foundation Education program.
SteamCommission from Shop Salesbalance changePlayers now receive a commission based on goods sold in their shop at the end of each day.
SteamMarker for Unsheltered Prisonersbalance changePrisoners without assigned cells will now have a marker for easy identification.
SteamFloor Signage Tools Addednew contentMilestoneNew tools in the Deployment menu allow for floor signage to guide prisoners and staff.
SteamObjective Markers Translation Fixbug fixFixed objective markers for non-English languages appearing in English.
SteamBoost to Academic Skill Ratingsbalance changePrisoners receive a boost to their academic skill rating based on their security category.
SteamSectorisation Fix for Cell Blocksbug fixSectorisation of mixed regular and family cell blocks will no longer split regular cells into separate sectors.
SteamEnd All Punishments from Rapsheetbalance changePlayers can now end all punishments on a prisoner from their rapsheet.
SteamNew Attract Screennew contentThe game now features a new attract screen that showcases recent saved prisons.
SteamIncreased Prisoner Work Capbalance changeThe cap for prisoners working in a single large room increased from 20 to 100.
SteamStaff Resting Needs Updatebug fixNumber of staff resting with staff needs enabled is now updated correctly.
SteamMarker for Unsheltered Prisonersbalance changePrisoners without assigned cells will now have a marker for easy identification.
SteamFloor Signage Feature Addednew contentMilestoneNew tools in the Deployment menu allow for floor signage to guide prisoners and staff around the prison.
SteamFixed Workmen Moving Shop Goodsbug fixResolved an issue causing workmen to move shop goods back and forth unnecessarily.
SteamStaff Resting Needs Updatebug fixCorrected the update mechanism for the number of staff resting with needs enabled.
SteamHalved Education Program Sessionsbalance changeFoundation Education and General Education program sessions reduced from 10 and 20 to 5 and 10.
SteamNew Luxuries Need for Prisonersbalance changeAdded a new need, Luxuries, satisfied by goods sold in the shop.
Steam - 42 eventsWeather visual effects updatedvisuals
Overcast and heatwave effects now only apply outdoors, with rebalanced weather probabilities.
SteamStaff strikes implementedgameplayStaff will go on strike if morale falls to 0%, demanding a large pay rise to return to work.
SteamStaff Morale mechanics addedgameplayStaff morale is now affected by various factors including happy/unhappy staff, long term staff deaths, injuries, and salary.
SteamSuspended operations during riots and strikesgameplayDelivery of daily supplies, garbage collection, exports collection, prisoner intake, and collection of dead bodies will be suspended.
SteamNew staff break behaviournew contentStaff will now take a break when they feel they need to, providing there are enough guards idling.
SteamStaff tooltip widget updatedui uxThe staff tooltip widget now shows ALL guard types, including dog handlers, snipers, and armed guards.
SteamSteam Cloud saves feature addedperformanceMilestoneCross-platform Steam Cloud support for storing prison and campaign save games.
SteamNew tunnel searching commandgameplayYou can now issue the command 'search for tunnels' from any cell toilet.
SteamEmergency staff vehicle issue fixedbug fixEmergency staff sometimes 'fell' out of their vehicle long before it arrived at the Deliveries zone.
SteamStaff strikes implementedgameplayStaff will go on strike if morale falls to 0%, demanding a large pay rise to return to work.
SteamSteam Cloud saves feature addedsystemMilestoneYou can now use the cross-platform Steam Cloud to store your prison and campaign save games.
SteamFixed duplicate Prisoner Needs Table storagebug fixPrisoner Needs Table in savegame are stored twice.
SteamStaff wages managementgameplayUpkeep now specified in materials.txt and pay rises possible from Policy screen.
SteamStaff wages managementgameplayUpkeep specified in materials.txt and pay rises possible from Policy screen.
SteamTunnel searching command addednew contentYou can now issue the command 'search for tunnels' from any cell toilet.
SteamPrisoner parole times assignment fixedbug fixAll new prisoners are not assigned parole times properly until save/reload.
SteamRiot guards leaving Riot van issue fixedbug fixRiot guards instantly leave Riot van when they arrive.
SteamNew staff break behaviourgameplayStaff will now take a break when they feel they need to, providing there are enough guards idling.
SteamSuspended services during riots and strikesgameplayDelivery of daily supplies, garbage collection, exports collection, prisoner intake, and collection of dead bodies will be suspended during riots or staff strikes.
Steam3D mode improvedvisualsSteamStaff tooltip widget updatedui uxThe staff tooltip widget now shows ALL guard types, including dog handlers, snipers and armed guards.
Steam3D mode improvedperformanceSteamFixes to staff needs provisionsbug fixStaff Rooms and Staff Canteens are now assigned a nearby kitchen, and various issues with food trays and staff usage have been fixed.
SteamFixes to staff needs provisionsbug fixStaff Rooms and Staff Canteens are now assigned a nearby kitchen, and various issues with staff not using providers have been fixed.
SteamStaff Morale system introducedgameplayMorale is affected by happy/unhappy staff, long term staff deaths, injuries, and salary.
SteamFixed various bugsbug fixMultiple bug fixes including issues with riot guards, emergency staff, and prisoner needs.
SteamWeather change frequency adjustedbalance changeWeather now has a chance to change every 12 hours instead of 24 hours.
SteamWeather visual effects updatedvisuals'Overcast' and 'Heatwave' visual effects now only apply to outdoors.
SteamFixed Riot Guards behaviorbug fixRiot Guards refused to fight when in prisoner controlled sectors.
SteamWeather change frequency increasedgameplayWeather now has a chance to change every 12 hours instead of 24 hours.
SteamWeather probabilities rebalancedbalance changeRebalanced all weather probabilities, making 'clear skies' more common.
Steam - 2 eventsIntroduction of Staff Needs for Guardsnew content
Guards now experience needs similar to prisoners, such as hunger and the need to use the toilet.
SteamIntroduction of Staff Needs for Guardsnew contentGuards now experience a similar set of needs to prisoners, such as hunger and the need to use the toilet.
Steam - 4 eventsMap Settings Dialog Updateui ux
Extras | Map Settings dialog will now allow Staff Needs to be enabled if you already have enabled everything else.
SteamMap Settings Dialog Updateui uxExtras | Map Settings dialog will now allow Staff Needs to be enabled if you already have enabled everything else.
SteamReduced Guard Violence Due to Unmet Needsbug fixGuards whose needs are not being met were beating up the prisoners. This can still happen, but it should happen much more rarely now.
SteamReduced Guard Violence Due to Unmet Needsbug fixGuards whose needs are not being met were beating up the prisoners. This can still happen, but it should happen much more rarely now.
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