What changed in Prison Architect in 2018
35 updates · 7 main milestones · Jun 23, 2018 to Dec 20, 2018
- 3 eventsReduced Bandwidth Requirementsbalance change
Bandwidth requirements for multiplayer have been reduced to improve reliability.
SteamUnsupported Game Modes in MultiplayergameplayEscape Mode, Warded Mode, and prisons requiring Mods are not supported in multiplayer.
SteamMultiplayer Mode Releasednew contentMilestoneMultiplayer mode is now available for all players, allowing full sandbox gameplay in multiplayer.
Steam - 5 eventsPlayer Visibility in MultiplayergameplayMilestone
Players can see each other as markers in the world and view selected materials or objects.
SteamMultiplayer Game Hosting OptionsgameplayMilestonePlayers can host multiplayer games that can be publicly listed or set to private with a password.
SteamFeatures Currently Disabled in MultiplayergameplayCertain features like wire connections, deployment, logistics, and others are currently disabled for clients.
SteamCustom Report Window for Mod Supportnew contentIntroduced a Custom Report Window for scripted objects to display mod-defined report screens.
SteamMultiplayer Alpha Mode Addednew contentMilestoneAdded a multiplayer mode to Prison Architect, allowing up to 8 players to build a prison cooperatively.
Steam - 13 eventsTimelapse Video Recording Refactoredbug fix
Refactored timelapse video recording and fixed a crash on shutdown.
SteamCrash Fix on Prison Arrival with Escape Plansbug fixFixed a bug causing the game to crash when new prisons are created with escape plans enabled.
SteamVehicle Hijacking Mechanic Introducednew contentMilestoneCertain types of prisoners can now hijack trucks on the road, attempting to drive them off if left idle.
SteamTree Escapes Addednew contentMilestonePrisoners can climb fully grown trees to jump over adjacent walls, avoiding barbed wire.
SteamCrash on Start with Certain Modsbug fixFixed a crash on startup when certain mods like Advanced Roads are enabled.
SteamDog Handler Not Stopping Employees with Contrabandbug fixFixed an issue where the Dog Handler did not stop employees carrying contraband.
SteamInsane Temperatures After Firebug fixFixed a bug related to extreme temperatures following a fire incident.
SteamCrash When Receiving Minimum and Medium Security Prisonersbug fixResolved a crash issue occurring when minimum and medium security prisoners were received.
SteamIssues with Roll Call and Dormitoriesbug fixFixed various issues related to roll call and dormitory functionality.
SteamRope Escapes Enhanced with Barbed Wirenew contentMilestonePlayers can now build barbed wire on external walls, which harms prisoners attempting to climb over it.
Steam - 14 eventsFixed job removal on object destructionbug fix
Jobs are now correctly removed from an object when it is destroyed.
SteamRoll Call feature addedgameplayPlayers can now request a Roll Call at night, waking all prisoners and revealing any tunneling prisoners.
SteamFixed crash on save with specific modsbug fixSteamFixed issues with Death Row Inmates not appearingbug fixSteamFixed crash on save with std::bad_alloc exceptionbug fixSteamGraphs and stat tracking improvementsui uxPlayers can now view graphs plotting various data over the lifetime of the prison and compare two stats on the same graph.
SteamWall climbing escape attempts with improvised ropenew contentA new contraband item, an improvised rope made from prisoner uniforms, allows prisoners to escape by climbing walls.
SteamEnhanced mod support for entitiesmoddingModded entities can now have DefaultBehaviour and StaffNeed properties, improving modding capabilities.
SteamFixed duplicate job creation issuebug fixResolved issue where scripted objects with multiple custom jobs would fail to stop duplicates.
SteamFixed missing tooltip for needs_help_StaffWarmthbug fixSteamImplemented CancelJob function for scripted objectsbug fixNew function allows cancellation of custom jobs created on an object.
SteamFixed issues with execution report on high-dpi screensbug fixSteamFixed interface element issuebug fixAdding an interface element would incorrectly add it to the currently selected object's window.
SteamFixed issues with sniper aimingbug fixResolved issue where sniper's laser would get stuck if interrupted during aiming.
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