What changed in Prison Architect in 2019
79 updates · 8 main milestones · Jun 23, 2019 to Nov 27, 2019
- 29 eventsRoom Grading feature excess text issue fixedbug fix
Issue fixed where excess text and functionality were displaying in the Room Grading feature.
SteamScreen resolution issue fixedbug fixIssue fixed where changing the screen resolution via the Paradox Launcher wasn’t being reflected accurately in-game.
SteamMain Menu update notes localizedlocalizationThe Main Menu update notes are now localized in all languages.
SteamContraband icons display improvedquality of lifeImproved the display of overlapping contraband icons in the ‘Intelligence’ context, when rooms are close together.
SteamCriminally Insane prisoners intake issue fixedbug fixIssue fixed where setting the intake to Num Per Day or Total Prisoners was not offering the player Criminally Insane prisoners.
SteamMultiplayer planning visibility issue fixedbug fixMultiplayer: Issue fixed where the Client and Host could not see each other’s planning.
SteamFog of War darkness revertedgameplayThe Fog of War darkness was reverted to its original state.
SteamVarious Localization and Typo fixeslocalizationSteamGrass Corner walk speed tile matchvisualsThe walk speed tile for Grass Corner matches the speed of Grass flooring.
SteamPrograms running during Work/Lockup Regime issue fixedbug fixIssue fixed where Programs could not be run during Work/Lockup Regime periods.
SteamSmall ironing boards usage issue fixedbug fixIssue fixed where Small ironing boards were not being used to iron clothes.
SteamRemote Door options issue fixedbug fixIssue fixed where the Remote Door didn’t have dump or dismantle option.
SteamPsychiatrist Quick Room walls issue fixedbug fixIssues fixed where the Psychiatrist Quick Room walls were not built correctly.
SteamGravestone objects limit issue fixedbug fixIssue fixed where the number of Gravestone objects was being limited to five.
SteamCriminally Insane gauges display issue fixedbug fixIssue fixed where Criminally Insane gauges were appearing under the prisoners when crossing a bridge.
SteamCutscene freeze issue fixedbug fixWatching a cutscene from the menu will no longer cause a freeze.
SteamStaff furniture usage issue fixedbug fixIssue fixed where Staff were not using Oak benches and Oak Tables.
SteamEscape Mode loading crash fixedbug fixMilestoneCrash fix that could occur when loading Escape Mode.
SteamPlanning mode saving issue fixedbug fixIssue fixed in Planning mode, where pathways and outdoor objects were not being saved.
SteamVisitor doors opening issue fixedbug fixIssue fixed where the Visitor doors were opening the wrong way.
SteamMultiple monitors resolution issue fixedbug fixIssue fixed related to resolution when using multiple monitors.
SteamRoom copying issue fixedbug fixIssue fixed when copying a room over itself, where workers will get stuck in a loop.
SteamWall deletion foundation issue fixedbug fixIssue fixed where deleting a wall would leave a foundation in Planning Mode.
SteamNew Star icon removal issue fixedbug fixIssue fixed where ‘New’ Star icon was not being removed from menus.
SteamMail system improvedquality of lifeThe mail system is now improved. This should prevent Mail from building up endlessly on older savegames.
SteamInmates insanity issue fixedbug fixFixed an issue where Inmates could turn insane for players that do not own the Psych Ward: Warden’s Edition expansion.
SteamCrash issue with outdated mods fixedbug fixMilestoneIssues fixed where a crash could occur when outdated mods were active, using older referenced sprites.
SteamNew art assets improvementvisualsImproved various new art assets that were presenting a thin white halo around them.
Steam - 4 eventsIntroduction of Total Lockdown bundlestore
New dynamic bundle on Steam including Prison Architect, Psych Ward: Warden’s Edition, and Aficionado DLC with a 10% discount.
SteamAficionado Edition becomes separate DLCstoreAficionado Edition will now be a separate DLC containing the game soundtrack and Digital Art Book for $1.99.
SteamRelease of Psych Ward: Warden’s Editiondlc releaseMilestoneNew DLC introducing the Psych Ward: Warden’s Edition.
SteamNew pricing structure for Prison Architect contentstoreUpdated pricing for the base game, Aficionado DLC, and Psych Ward: Warden’s Edition.
Steam - 8 eventsPsychiatrists and Orderliesnew contentMilestone
New staff roles to manage criminally insane inmates, capable of sedating rowdy prisoners.
SteamPlead Insanity Featurenew contentMilestoneIntroduces criminally insane inmates with special care requirements and unique Reputation traits.
SteamPsychiatrist’s Office and Consultation Programsnew contentMilestoneNew office for counseling criminally insane inmates with upgradeable features.
SteamPadded Cells and Floorsnew contentMilestoneNew objects and materials for building dedicated wings for criminally insane inmates.
SteamInmate Behavior ManagementgameplayInmates exhibit a range of behaviors that can escalate if not managed properly.
SteamNew Contraband Itemsnew contentAdditional items like Adrenaline Shots and Gold Pocket Watches that can be stolen.
SteamPsych Ward: Warden's Edition DLC Announcementdlc releaseMilestoneNew DLC for Prison Architect introducing additional content and features not available in the console release.
SteamRisk of Criminal InsanitygameplayRegular inmates can become criminally insane if subjected to excessive punishment.
Steam - 21 eventsGuards Break Time Behaviorgameplay
Guards posted to Pavilions now go to staff room/staff canteen when on their break.
SteamGuard Pavilion Assignment BehaviorgameplayGuards will not attempt to enter an already assigned Pavilion.
SteamGuard Speed Adjustment in Pavilionsbalance changeWhen patrolling the Pavilions, Guard speed is now slightly faster than Patrolling Guards.
SteamGuard Break Time Stuck Issue Fixedbug fixFixed an issue that caused guards getting stuck when going on a break to a staff room or a staff canteen.
SteamGuard Stuck Issue Fixedbug fixFixed an issue that caused guards getting stuck when unassigned from a Guard Pavilion.
SteamPavilions and Sniper Towers Provide WarmthgameplayPavilions and Sniper towers now provide Warmth.
SteamArmed Guards Save File Behavior Fixedbug fixArmed Guards will no longer leave their pavilions when loading a save file.
SteamSupermax Prisoners Key Theft Reducedbalance changeSupermax prisoners will no longer steal a large number of keys.
SteamPavilion Display Issue in Multiplayer Fixedbug fixPavilions are now displaying properly for both the Host and the Client in Multiplayer.
SteamLinux Unsupported Libraries Crash Fixbug fixRequiring unsupported libraries will no longer crash the game on Linux.
SteamWall Lights Auto-Connect to Powerquality of lifeWall Lights now auto-connect to power, like standard lights.
SteamMenu Filters Save Settingsquality of lifeNew menu filters (e.g., A-Z) will now save the filter settings used, per menu.
SteamSupermax Prisoner Needs Display FixgameplayNeed levels for Supermax prisoners will now show correctly in the Needs menu.
SteamGuard Safety in PavilionsgameplayGuards stationed on Pavilion can no longer be reached, damaged or killed by inmates on the ground.
SteamWindowed Borderless Output CorrectionperformanceWindowed Borderless option is now corrected to same output as Monitor full-screen resolution.
SteamPlayer Plans Disappearance Issue Fixedbug fixFixed an issue that caused parts of the player's plans to disappear when the foundations were being built.
SteamSnipers Fire Mode Adjustmentbalance changeSnipers will no longer fire in fully automatic mode after firing warning shots in Escape Mode.
SteamInmates Literacy Need Fixbug fixFixed an issue where inmates had stopped taking books from the Library, preventing them from fulfilling their Literacy need.
Steam - 5 eventsESC & C keys close Graphs & Grading windowui uxSteamGuards now look in direction while walking in Guard PavilionaiSteamGraphical changes to Guard Pavilionvisuals
Prevented NPCs from clipping through parts of the Guard Pavilion
SteamFixed EOL Errors with certain modsbug fixSteamFixed Protective Custody issue with Snitch Sorter modbug fixSteam - 8 events
- 1 eventDiscontinuation of 'Name in the Game' Featureother
The 'Name in the Game' feature will be discontinued on August 6th, allowing no further updates but all existing names will remain in the game.
Steam - 1 event