What changed in Project Zomboid in 2015
410 updates · 117 main milestones · Jan 5, 2015 to Dec 14, 2015
- 11 eventsAudio Improvements with FMOD Studiobug fix
Transitioned to FMOD Studio for better audio control, eliminating pops and crackles.
SteamUPNP/NAT Punchthrough ImplementationnetworkMilestoneImplementing UPNP/NAT Punchthrough to eliminate the need for port forwarding.
SteamZombie Behavior AdjustmentgameplayZombies will only attack doors and windows when alerted in Initial Infection and The First Week.
SteamImprovements to Multiplayer ExperiencenetworkMilestoneWorking on a co-op mode that allows in-game server launching and simplified port usage.
SteamNew Environmental Aggression OptiongameplayAdded 'Environmental Aggression' zombie lore option in Sandbox mode.
SteamZombie Behavior AdjustmentsgameplayZombies will only thump on doors and windows when alerted in Initial Infection and The First Week.
SteamCo-op Mode DevelopmentnetworkMilestoneWorking on a co-op mode that can be launched in-game without manual server setup.
SteamAudio Improvements with FMOD Studiobug fixMilestoneTransitioned to FMOD Studio for better audio control, reducing pops and crackles.
SteamUPNP/NAT Punchthrough ImplementationnetworkMilestoneImplementing UPNP/NAT Punchthrough to eliminate the need for port forwarding.
SteamNew Environmental Aggression OptiongameplayAdded 'Environmental Aggression' zombie lore option in Sandbox mode.
Steam - 16 eventsFMOD Sounds Balance Adjustmentsaudio
Balance adjustments have been made to FMOD sounds to enhance audio experience.
SteamAmbient Birdsong Timing CorrectionsaudioAmbient birdsong now plays at the correct times of day.
SteamPerformance Improvements in Build 33.7performanceSignificant performance improvements have been made to address issues reported by testers.
SteamFix for Silent Burglar Alarmsbug fixResolved issues with silent burglar alarms that were previously unexpected.
SteamBizarro Building Randomization Nerfedbalance changeNerf applied to the randomization of building placements.
SteamBizarro Building Randomization Nerfbalance changeNerfing of the bizarro building randomization feature to improve gameplay.
SteamPerformance Improvements in Build 33.7performanceSignificant fixes for performance issues reported by testers.
Steam - 13 eventsMovable Lightsource Enhancementsnew content
Added options for movable lightsources to change bulbs and craft battery connectors.
SteamSandbox Options Tweaksbalance changeAdjustments to sandbox options including population uniformity and meta-event frequency.
SteamCrafting radio devicesgameplayPlayers can now craft radio devices after learning from magazines.
SteamSandbox options adjustmentsbalance changeBalancing and experimenting with sandbox options, including adding more presets.
SteamRadio Device Craftingnew contentPlayers can now dismantle radios for parts and craft new radio devices.
SteamMovable lights with replaceable bulbsnew contentAdded option to replace bulbs in movable lights with colored bulbs.
SteamCo-op Sound Issues Resolvedbug fixFixed sound issues where only Player 1 could hear sounds in co-op mode.
SteamImproved narrative content legibilityquality of lifeUpdated spreadsheet for Initial Infection narrative content for better readability.
SteamImproved Narrative Content Legibilityquality of lifeUpdated narrative content in Initial Infection for better readability.
SteamRadio devices can break and be dismantledgameplayRadio devices will break after prolonged use and can be dismantled for parts.
Steam - 10 eventsNew virtual object system in Creative ModeperformanceMilestone
Introduction of a system allowing for virtual objects that do not permanently alter the map.
SteamMultiplayer sound engine bug fixesnetworkFixes for multiplayer issues caused by the new sound engine.
SteamBalancing Survival difficultybalance changeOngoing adjustments to the difficulty of Survival mode.
SteamFixes for furniture moving systembug fixTurbo is addressing reported issues with the furniture moving system.
SteamIntroduction of Creative Mode systemsnew contentMilestoneNew virtual object system for Creative Mode allows for temporary placement of objects without destroying map tiles.
SteamBalancing Survival difficultybalance changeOngoing adjustments to the difficulty of Survival mode, addressing player feedback.
SteamFixes for furniture moving systembug fixTurbo is addressing reported issues with the furniture moving system.
Steam - 14 eventsMulti-Channel Narrative Content on TV and Radiogameplay
New narrative content available through in-game TV and radio.
SteamImproved MP Server Selection Screenui uxEnhancements made to the multiplayer server selection interface.
SteamNew FMOD Sound System and Music Integrationnew contentMilestoneImplementation of a new sound system for enhanced audio experience.
SteamImproved MP Server Selection Screenui uxEnhancements made to the multiplayer server selection interface.
SteamIntroduction of Herbalist Traitnew contentA new trait that allows players to engage with herbalism.
SteamFull MP Radio Broadcast SystemgameplayMilestoneIntroduction of a complete multiplayer radio broadcast system.
SteamRandomised House and Item ConditionsgameplayHouses and items will have random conditions as players explore.
SteamMulti-Channel Narrative Content on TV and RadiogameplayNew narrative content available across multiple channels.
SteamIntroduction of Herbalist Traitnew contentA new trait that players can choose, enhancing gameplay options.
SteamNew FMOD Sound System and Music Integrationnew contentMilestoneImplementation of a new sound system for improved audio experience.
SteamRandomised House and Item ConditionsgameplayHouses and items will now have random conditions as players explore.
SteamFull MP Radio Broadcast SystemgameplayMilestoneIntroduction of a complete multiplayer radio broadcast feature.
Steam - 20 eventsFix for Dropped Chairsbug fix
Resolved issue where dropped chairs became disproportionately small.
SteamFix for Dropped Chairs Size Issuebug fixResolved an issue where dropped chairs from inventory became disproportionately small.
SteamClearer UI Instructions for Furniture Movementui uxAdded clearer instructions for moving furniture in the game.
SteamMovables Key Layout Tweaksui uxTweaking key layout for movable items to improve user experience.
SteamBalancing Sound EffectsaudioAdjusting sound effects for guns, light switches, and eating sounds for better audio feedback.
SteamDifficulty Balancing for Scenariosbalance changeAdjustments to difficulty levels in scenarios like 'Six Months Later' and 'Survival'.
SteamFrequency Scanner Upgrades and VHS RecordinggameplayPotential addition of frequency scanner upgrades and the ability to record onto VHS and audio tapes.
SteamTV Entertainment Impact on MoodlesgameplayImplementing a feature where TV entertainment affects player moodles.
SteamRecording on VHS and Audio Tapesnew contentFeature to record onto VHS and audio tapes may be added.
SteamBalancing Sound and Musicbalance changeAdjustments to ambient sounds and music volume, including adding a new volume slider for subtle sounds.
SteamNew Features for TelevisiongameplayIncorporation of feedback noise for televisions and impact of TV entertainment on player mood.
SteamLearning Recipes from Instructional TV Showsnew contentIntroducing a feature to learn recipes and gain experience from TV shows.
SteamDifficulty Balancing for Scenariosbalance changeAdjusting difficulty levels for scenarios like 'Six Months Later' and 'Survival' to enhance gameplay experience.
SteamNew Volume Slider for Ambient SoundsaudioAdding a volume slider to enhance ambient sounds like fridge hums and water drips.
SteamFrequency Scanner Upgradesnew contentPotential addition of frequency scanner upgrades during public testing.
SteamImproved TV UI Functionalityui uxChanges to TV UI to prevent channel changes without the device being turned on.
SteamImproved TV UI Functionalityui uxUpdated TV UI to prevent channel changes without the device being turned on.
SteamSimplified Server InteractionsnetworkWorking on simplifying player interactions for starting servers and co-op games.
SteamSimplified Player Interactions for Co-op Gamesquality of lifeImprovements to player interactions for starting servers and co-op games.
Steam - 9 eventsImproved Furniture Movement Systemgameplay
The furniture movement system has been refined for better user experience, addressing cluttered UI issues.
SteamDeconstruction System for Larger ItemsgameplayA new system will allow players to deconstruct larger items into kits for easier transport and reconstruction.
SteamEnhanced Multiplayer FeaturesnetworkMilestoneGeneral Arcade will assist in improving multiplayer features, including easier server creation and potential VOIP support.
SteamUser-Friendly GUI Enhancementsui uxChanges made to the GUI to make it less cluttered and more accessible for new players.
SteamDeconstruction System for Larger ItemsgameplayA new system will allow players to deconstruct larger items into kits for easier transport and reconstruction.
SteamImproved Furniture Movement SystemgameplayThe furniture movement system has been refined for better user-friendliness, addressing cluttered UI concerns.
SteamRealistic Movement for Bulky ItemsgameplayMulti-tile and bulky items like fridges will now require pushing/pulling instead of being stored in inventories.
SteamRealistic Movement for Bulky ItemsgameplayMulti-tile and bulky items like fridges will now require pushing/pulling from tile to tile instead of being stored in inventories.
SteamOngoing Bug Fixesbug fixThe team is actively chasing bugs related to the new FMOD sound system and other gameplay elements.
Steam - 10 eventsImproved Zombie Soundsaudio
Tweaking how zombies group and their sounds to improve ambient audio experience.
SteamImproved Zombie Sound EffectsaudioNew sound improvements for zombie footsteps and groans, enhancing the horror experience.
SteamCreative Mode Road Toolnew contentNew road tool for orderly placement in Creative Mode, aiding community creations and development.
SteamFMOD Sound System Bug Fixesbug fixRJ is addressing bugs in the new FMOD sound system, currently only the 32-bit version is working.
SteamNew Ambient Music SystemaudioAmbient music will play at night when zombies are spotted, enhancing the atmosphere.
SteamNew Menu/Difficulty SystemgameplayPlayers can now set their experience's difficulty more precisely without diving into Sandbox options.
SteamNew Ambient Music SystemaudioNew ambient music plays at night when zombies are spotted, enhancing the horror experience.
SteamFMOD Sound System Internal Testingbug fixRJ has dropped his segment of Build 33 into internal testing, focusing on bug reports and fixes for the new FMOD sound system.
SteamCreative Mode Road Toolnew contentExtra town planning features in Creative Mode, including a road tool for orderly road placement.
SteamNew Menu/Difficulty SystemgameplayPlayers can set their experience's difficulty more precisely without deep diving into Sandbox options.
Steam - 14 eventsReal Guns Mod Spotlightmodding
A blog featuring an interview with the creator of the Real Guns mod, highlighting its popularity.
SteamIntegration of FMOD for Sound EffectsaudioAll primary and ambient sound effects are integrated and working, pending multiplayer testing.
SteamProving Grounds Modded Server LaunchmoddingA heavily modded server featuring various mods from Steam Workshop is now running.
SteamHouse Generation Tool in Creative Modenew contentA tool that generates random houses with furniture, doors, windows, and roofs within a specified area.
SteamFMOD Sound Integration Progressbug fixPrimary and ambient sound effects are being integrated and tested for multiplayer.
SteamPreparation for Build 34gameplayDevelopment work is ongoing for Build 34, focusing on merging dev streams and improving multiplayer experience.
SteamEnhancements for Build 34 PreparationgameplayPreparation work for Build 34 is underway, focusing on improving multiplayer experience and finalizing key features.
SteamSecond Mod Spotlight Blog AnnouncementmoddingA blog featuring an interview with the creator of the Real Guns mod will be published.
SteamIntroduction of Creative Modenew contentMilestoneCreative Mode allows players to collaboratively build houses, towns, and cities, which can be uploaded to Steam Workshop.
SteamHouse Generation Tool in Creative Modenew contentA tool that generates random houses with furniture, doors, windows, and roofs within a specified area.
SteamPlanned Features for House Generation ToolgameplayFuture updates will allow multiple storeys, house facing specification, auto-add gardens, and street generation.
SteamScripted Army Chatter for RadioaudioNew scripted chatter will be added to radios, providing information on safehouses and weapon stashes.
SteamProving Grounds Modded Server LaunchmoddingA heavily modded server featuring various mods from Steam Workshop is now live.
SteamIntroduction of Creative Modenew contentMilestoneCreative Mode allows players to collaboratively build houses, towns, and cities and upload them to Steam Workshop.
Steam - 10 eventsCharacter Starting Conditions OptionsgameplayMilestone
New options for character starting conditions have been added, allowing players to select Easy, Normal, or Hard styles that affect XP gain, starting loot, and character stats.
SteamNew Game Scenarios IntroducedgameplayMilestonePlayers can now choose from different scenarios that affect the game world and zombies, including 'Initial Infection', 'The First Week', and 'Eight Months Later'.
SteamNew Denver Map Releasednew contentThe New Denver map created by Xeonyx is now available on the Steam Workshop.
SteamNew Denver Map Releasednew contentThe New Denver map created by Xeonyx has been published on the Steam Workshop.
SteamDynamic Thunder Sound ImplementationaudioThunder sounds are now relative to the player's position, enhancing the immersive experience during storms.
SteamRadio/TV Bugs Addressedbug fixFixed issues with radio text juddering when the player walks diagonally and added headphones as requested by viewers.
SteamDynamic Thunder Sound EffectsaudioThunder sound effects are now relative to the player's position, enhancing the immersive experience of storms.
SteamEnhanced Radio/TV SystemaudioImprovements made to the Radio/TV system including added headphones, reduced text juddering, and more explanatory device names.
SteamNew Game Scenarios IntroducedgameplayMilestonePlayers can now choose from different scenarios that govern the game world and its zombies, including 'Initial Infection', 'The First Week', and 'Eight Months Later'.
SteamCharacter Starting Conditions OptionsgameplayMilestoneNew options for starting conditions (Easy, Normal, Hard) allow players to customize their experience regarding XP gain, loot, and character stats.
Steam - 10 eventsHelicopter AI ImplementationgameplayMilestone
Helicopters are now solid objects that can move around the map, creating dynamic sound and attracting zombies.
SteamIntroduction of FMOD for Enhanced Audionew contentMilestoneIntegration of FMOD audio middleware to improve immersion with dynamic sound effects and music.
SteamRandomized Building Eventsquality of lifeBuildings can now be randomized, creating unique scenarios for each playthrough.
SteamHelicopter AI ImplementationgameplayMilestoneHelicopters will now act as solid objects in the game, moving around the map and affecting zombie behavior.
SteamDynamic Music SystemaudioMilestoneNew system allows music to change based on gameplay situations, enhancing immersion.
SteamDynamic Music SystemaudioThe music will adapt to gameplay situations, enhancing immersion during tense moments.
SteamRandomization of Buildingsquality of lifeBuildings will be randomized to create unique and tense playthroughs.
SteamBotanist Trait FunctionalitygameplayPlayers with the botanist trait can find medicinal plants while foraging, useful for healing.
SteamIntroduction of FMOD for Enhanced Audio Experiencenew contentMilestoneFMOD integration will improve sound immersion with features like directional sound, environmental effects, and dynamic audio.
SteamBotanist Trait for Medicinal PlantsgameplayPlayers with the botanist trait can find and use medicinal plants for healing purposes.
Steam - 7 eventsRadio and TV System Tweaksui ux
Improvements made to the radio and TV system, including UI updates and multiplayer functionality.
SteamForaging System Added to Bedford FallsgameplayPlayers can now forage for berries and twigs in Bedford Falls, making it a more viable location.
SteamUpdate to Bedford Falls Community Mapnew contentHundreds of new buildings added, improved zombie distribution, and foraging capabilities integrated.
SteamPlayer to Player Radio Communication Fixesbug fixResolved issues with player to player radio communication to ensure coherent functionality.
SteamSteam Workshop Integration for Bedford FallsmoddingMap updated for easy subscription and updates via Steam Workshop.
SteamUpdate to Bedford Falls Mapnew contentThe Bedford Falls map has been updated with hundreds of new buildings and improved zombie distribution.
SteamRadio and TV System TweaksgameplayImprovements to the radio system including player-to-player communication and UI enhancements.
Steam - 16 eventsSteam Multiplayer via Dedicated Serversnew contentMilestone
Players can now use dedicated servers installed and updated via Steam CMD.
SteamRadio and TV Broadcastsnew contentMilestone7046 lines of narrative content across 546 broadcasts covering 11 stations.
SteamMoveable Furniture FeaturegameplayPlayers will be able to interact with and move furniture in the game.
SteamCreative Mode EnhancementsgameplayAdding features like 'Undo' and more powerful editing tools for Creative Mode.
SteamBotany Work and Immersion Featuresnew contentMilestoneIntegration of middleware for enhanced player immersion.
SteamProject Zomboid Merchandise Test RunotherTest run of art prints for potential sale at EGX gaming show.
SteamSteam Multiplayer Integrationnew contentMilestoneDedicated servers can now be installed and updated using Steam CMD.
SteamSteam Workshop Supportnew contentMilestoneUpload and download user mods/maps via Steam Workshop.
SteamRadio and TV Narrative ContentgameplayBuild 33 includes 7046 lines of narrative content across 546 broadcasts on 11 stations.
SteamSteam Workshop Integrationnew contentMilestoneUsers can upload and download mods/maps through Steam Workshop.
SteamBotany Work and Immersion FeaturesgameplayMilestoneIntegration of middleware to enhance player immersion and awareness of zombies.
Steam - 8 eventsLaunch of Spiffo’s Workshopnew content
The Steam integrated IWBUMS public test beta is now live, featuring Spiffo’s Workshop.
SteamReworked Stairs for Better NavigationgameplayStairs have been reworked game-wide to allow for more compact stairwells and improved collision handling.
SteamLaunch of Spiffo’s Workshopnew contentSteam integrated IWBUMS public test beta is now live with Spiffo’s Workshop open for business.
SteamEnhanced Creative Mode FunctionalitygameplayCreative Mode allows quick navigation on the map, moving between floors, and customizable map pieces.
SteamReworked Stairs MechanicsgameplayStairs have been reworked to allow for more compact stairwells and to fix collision issues.
SteamIntroduction of Build 33 Featuresnew contentMilestoneBuild 33 includes Creative Mode, Radio/TV, Movable furniture, new botany trait, and Blacksmithing.
SteamIntroduction of Build 33 Featuresnew contentMilestoneBuild 33 includes Creative Mode, Radio/TV, Movable furniture, new botany trait, and Blacksmithing.
SteamEnhanced Creative Mode FunctionalitygameplayCreative Mode allows quick navigation on the map, moving between floors, and customizable map pieces.
Steam - 6 eventsMod Authors Encouraged to Use Workshopmodding
Mod authors are encouraged to upload their mods to the Steam Workshop as it is now available for testing.
SteamBugs Possible in New Buildbug fixThe new build may have bugs, and players are advised to report issues in the discussions hub.
SteamWorkshop for Mod AuthorsmoddingMod authors encouraged to upload their mods to the Steam Workshop.
SteamSteam Integration and Workshop Public Testingnew contentNew steam build of Project Zomboid available for testing in 'I will backup my save' branch.
SteamSteam Integration and Workshop Public Testingnew contentPlayers can now try out the new steam build of Project Zomboid in the 'I will backup my save' branch.
Steam - 8 eventsTeleportation Feature in Creative Modenew content
Players can teleport to any position on the map for easier project management.
SteamNew Botanist Traitnew contentThe Botanist trait allows players to find medicinal herbs and craft remedies, while identifying poisonous plants.
SteamIntroduction of Botanist Traitnew contentNew trait allows players to find medicinal herbs and craft remedies, while also identifying poisonous plants.
SteamFinalization of the Radio Systemnew contentImprovements to the radio system including UI, channel packages, and functionality for Walkie Talkies and HAM radios.
SteamIntroduction of Creative Mode Minimapnew contentPlayers can now use a top down minimap for precise building placement in Creative Mode.
SteamTeleportation Feature in Creative Modenew contentPlayers can teleport to any position on the map for easier navigation between building projects.
SteamTop Down Minimap in Creative Modenew contentPlayers can now use a top down minimap for precise building placement and other tools in Creative Mode.
SteamFinalizing Radio SystemgameplayImprovements to the UI and functionality of Walkie Talkies and HAM radios.
Steam - 10 eventsTwo Entry Points for Classic Timelinegameplay
Considering two entry points for the timeline: one at the start of the downfall and another six months later.
SteamSpiffoSpace Servers WhitelistednetworkSpiffoSpace servers have been whitelisted and may no longer appear on the Public Servers list.
SteamRadio and TV Content Integrationnew contentRadio sets are now in-game alongside walkie-talkies, with content being formatted for Turbo's system.
SteamRadio and TV Content Integrationnew contentRadio sets are now in-game alongside walkie-talkies, with content being formatted for Turbo's system.
SteamSteam MP Integration with Workshop Modsnew contentMilestoneServers can now use Workshop mods and maps, allowing players to automatically install required items before joining.
SteamSteam MP Integration with Workshop Supportnew contentMilestoneServers can now use Workshop mods and maps, allowing players to automatically install required items when joining.
SteamSpiffoSpace Servers WhitelistednetworkSpiffoSpace servers have been whitelisted and may no longer appear in the Public Servers list.
SteamNew Preset Difficulty LevelsgameplayNew difficulty levels will be introduced between First Bite and Survival for easier gameplay.
SteamNew Entry Points for Classic TimelinegameplayConsidering two entry points for the Classic timeline: one at the start of the downfall and another six months later.
SteamNew Difficulty Levels PlannedgameplayNew preset difficulty levels are being considered to provide structure for players not wanting to use Sandbox options.
Steam - 6 eventsNew Radio/TV UI in Developmentui ux
A sneak peek at the new radio/TV UI being developed, allowing for two panels to be open at max.
SteamBotany Features in DevelopmentgameplayNew gameplay features related to botany are being developed, expected to impact wilderness survival.
SteamBotany Features in Developmentnew contentNew features related to botany are being developed, which will have significant implications for wilderness survival.
SteamImproved Landscaping ToolsgameplayBetter landscaping tools have been added to create paths, roads, and blend grass and mud patches seamlessly.
SteamImproved Landscaping Toolsquality of lifeBetter landscaping tools have been implemented for creating paths, roads, and blending terrain.
SteamNew Radio/TV UI Developmentui uxA sneak peek at the new radio/TV UI being developed, allowing for two panels to be open at max.
Steam - 8 eventsIntroduction of Creative Modenew contentMilestone
A new mode allowing players to build maps faster and collaboratively in Project Zomboid.
SteamMultiplayer Support for Creative ModegameplayMilestoneCreative Mode supports online multiplayer, allowing players to collaborate on map building.
SteamSteam Workshop Integrationnew contentMilestonePlayers can share their creations directly to the Steam Workshop and access subscribed content in Creative Mode.
SteamBasic Features of Creative ModegameplayInitial version includes basic house construction, furniture population, and landscaping.
SteamMultiplayer Support for Creative ModegameplayMilestoneCreative Mode supports online multiplayer, allowing players to collaborate on building projects.
SteamIntroduction of Creative Modenew contentMilestoneA new mode allowing players to build maps faster and collaboratively in Project Zomboid.
SteamBasic Features of Creative ModegameplayInitial features include basic house construction, furniture population, and landscaping.
SteamSteam Workshop Integrationnew contentMilestonePlayers can share their creations directly to the Steam Workshop and access subscribed content in Creative Mode.
Steam - 9 eventsRefining World Eventsgameplay
Plans to introduce on-board snipers in helicopters and foreshadow power outages with environmental cues.
SteamSteam MP Integration ProgressnetworkProgress on integrating Steam MP packages for server connections, banning players by Steam ID, and adding Steam avatars.
SteamCommunity Engagement at EGXotherDevelopers attending EGX in Birmingham with playable game and community meet-up.
SteamFlavor-ifying Build 33new contentMilestoneIntroduction of radio and TV broadcasts to add backstory and new safehouse customization features.
SteamEnhancing World LivelinessworldMilestoneAdding texture to the world with randomised events, evidence of previous inhabitants, and varied item conditions.
SteamContext and Flavor Addition in Build 33new contentMilestoneIntroduction of radio and TV broadcasts to add backstory and safehouse customization through furniture movement and rotation.
SteamRandomised Discoveries and World EventsgameplayMilestoneInclusion of pre-barricaded houses, burnt buildings, and refined helicopter events with on-board snipers.
SteamSteam MP Integration ProgressnetworkProgress on integrating Steam MP packages for server connections, banning players by Steam ID, and adding Steam avatars.
SteamEnhancing World LivelinessworldMilestoneAdding texture to West Point and Muldraugh with randomised events, evidence of past lives, and varied item conditions.
Steam - 5 eventsBuild 32.16 Updatesbalance change
Ongoing fixes and improvements based on community feedback for Build 32.16.
SteamNew Extinguish Fire Interfacenew contentIntroduced a new interface that allows targeting a 2x2 area for extinguishing fires using available extinguishers, sandbags, and water sources.
SteamSteam MP Integration TestingperformanceOngoing integration of Steam multiplayer features into the main build, with testing and collaboration with General Arcade.
SteamSteam MP Integration TestingnetworkIntegration of Steam multiplayer features into the main build, with ongoing testing and collaboration with General Arcade.
SteamNew Extinguish Fire Interfacenew contentIntroduced a new interface that allows targeting a 2x2 area to extinguish fires using available extinguishers, sandbags, and water sources.
Steam - 14 eventsNew Crafting Window Featuresgameplay
The crafting window now contains all known recipes and allows crafting with nearby items.
SteamSteam MP Integration Work for Build 33performanceInternal testing for Steam MP Integration continues, with fixes for glaring bugs.
SteamZombies Can Lunge Through DoorsaiMilestoneZombies will now lunge through doors if they are thumping them and the doors are opened or destroyed.
SteamIntroduction of Crafting UI for Tea Brewingnew contentA new crafting UI has been introduced to streamline the tea brewing process.
SteamIntroduction of Crafting UI for Tea Brewingnew contentA new crafting UI has been introduced to streamline the tea brewing process.
SteamReimplementation of Zombie-Grouping CodeaiMilestoneZombies now gather around leaders instead of random locations, enhancing natural behavior.
SteamSteam MP Integration ProgressperformanceInternal testing for Steam MP Integration is ongoing with fixes for bugs in 32 and 64 bit libraries.
SteamImprovements to Zombie Management Systembalance changeMilestoneThe new Zombie Management System has been refined for better spawn numbers and respawn settings.
SteamImproved Zombie Grouping BehavioraiMilestoneZombies now gather around leaders instead of random locations, enhancing realism.
SteamNew Crafting Window FeaturesgameplayThe crafting window now contains all known recipes and allows crafting with items in arm's reach.
SteamEvolved Recipes Feature AddedgameplayPlayers can now create Evolved Recipes, such as salads with multiple ingredients.
SteamZombies Can Lunge Through DoorsgameplayZombies will now lunge through doors if they are thumping them and the doors are opened or destroyed.
SteamEvolved Recipes Feature AddedgameplayPlayers can now create Evolved Recipes using multiple ingredients.
SteamRevamped Zombie Management Systembalance changeMilestoneNew spawn numbers and respawn settings for zombies have been implemented for better gameplay balance.
Steam - 10 eventsSteam Multiplayer IntegrationnetworkMilestone
New Steam multiplayer integration allows players to host and join Steam servers, enhancing online play and combating cheaters.
SteamMovable Furniture System Improvementsui uxFinessing of the movable furniture system and experimentation with a less cumbersome UI.
SteamSteam Multiplayer IntegrationnetworkMilestoneNew Steam multiplayer integration allowing players to host and join Steam servers with enhanced functionality.
SteamNew TIS Public Server LaunchnetworkLaunch of a new easy, PVE, noob-friendly server at fluffyfoot.theindiestone.com.
SteamCheater Protection Enhancementsbalance changeServer admins can permanently ban hackers, preventing them from returning without repurchasing the game.
SteamMovable Furniture System Improvementsui uxImprovements to the movable furniture system and experimentation with a less cumbersome UI.
SteamNew Crafting Menu Developmentui uxWork has begun on a new crafting menu to complement the existing system, making recipes clearer.
SteamLaunch of New TIS Servernew contentA new TIS server has been launched, designed to be easy and noob-friendly.
SteamUser Generated Content Expansionnew contentExciting progress in user-generated content expected with Steam integration.
SteamNew Crafting Menu Developmentui uxWork has begun on a new crafting menu to complement existing crafting methods.
Steam - 10 eventsObject Movement MechanicsgameplayMilestone
Players can now carry and rotate furniture and other objects, with certain tools and skills required for specific items.
SteamFeedback Request for Zombie Population TweaksgameplayPlayers are encouraged to provide feedback on zombie population distribution and gameplay settings to help balance the game.
SteamFunctional Objects in Base CustomizationgameplaySome movable objects retain functionality, such as containers and barbecues, which can be made operational again after being moved.
SteamNew Zombie Management SystemgameplayThe new zombie management system has significantly reduced the average player lifespan, making the game more tense and enjoyable.
SteamCommunity Feedback RequestgameplayThe developers are seeking community feedback on the new Challenges and gameplay settings.
SteamNew Zombie Management SystemgameplayMilestoneThe new zombie management system has significantly reduced the average player lifespan, making gameplay more tense and enjoyable.
SteamObject Movement RequirementsgameplayCertain objects require tools and skills to be moved, adding a layer of strategy to base customization.
SteamZombie Population TweaksgameplayPlans to address zombie population distribution and migration between overpopulated and underpopulated cells.
SteamBase Customization Systemnew contentMilestoneA new system allows players to pick up and move previously immobile objects, enhancing base customization.
SteamBase Customization SystemgameplayMilestonePlayers can now pick up and move previously immobile objects like furniture and flooring tiles, allowing for base customization.
Steam - 12 eventsNew Zombie Management SystemgameplayMilestone
A new zombie management system has been implemented in Build 32.
SteamOptional 'Claim Safehouse' Server OptiongameplayA new optional server option to claim safehouses has been added for MP players.
SteamGenerators and Trap/Bomb Craftingnew contentNew crafting options for generators and traps/bombs have been introduced.
SteamGenerators and Trap/Bomb Crafting Introducednew contentMilestonePlayers can now craft generators and traps/bombs in Build 32.
SteamTwo New Challenges Introducednew contentBuild 32 includes two new challenges for players to tackle.
SteamOptional 'Claim Safehouse' Server OptiongameplayA new server option to claim safehouses has been added for MP players.
SteamNew Zombie Management SystemgameplayMilestoneA new zombie management system has been implemented in Build 32.
Steam - 8 eventsYou Have One Day Challengenew contentMilestone
A new challenge set in the old PZ map where players have one day of safety before being overwhelmed by zombies.
SteamImprovements to Online ExperienceperformanceOngoing work to make online gameplay smoother for both players and admins.
SteamImprovements to Online ExperienceperformanceOngoing work to enhance the online experience for players and admins.
SteamAbility to Remove Broken Glass from Windowsquality of lifePlayers can now remove broken glass from windows, improving gameplay experience.
SteamNew Zombie Respawn and Management Systemnew contentMilestoneIntroduces a new system for zombie respawning based on population control within map cells.
SteamAbility to Remove Broken Glass from Windowsquality of lifePlayers can now remove broken glass from windows, improving gameplay experience.
SteamYou Have One Day Challengenew contentMilestoneA new challenge set in the old PZ map where players have one day of safety before zombies attack in large numbers.
SteamNew Zombie Respawn and Management Systemnew contentMilestoneIntroduces a new system for zombie respawning based on population control in different map cells.
Steam - 10 eventsNew Animation System Demonstrationgameplay
A demo of the new animation system shows separate running and sprinting mechanics, affecting character movement and interactions.
SteamFurniture Customization Featuresnew contentPlayers will be able to rotate and move furniture and items in their safehouses.
SteamIntroduction of a New Tutorialnew contentA new tutorial has been added to Build 32, aimed at helping new players understand the mechanics and ambience of Project Zomboid.
SteamIntroduction of New Animation Systemnew contentMilestoneNew animation system allows for separate running and sprinting mechanics, affecting character movement and interactions.
SteamUpcoming Radio System in Build 33new contentMilestoneThe complete radio system will be introduced in Build 33, including player-to-player transmission features.
SteamReturn of the Tutorialnew contentA new tutorial has been added to Build 32, aimed at helping new players understand basic mechanics.
SteamFoundations of Louisville Being MappedworldMappers are working on the foundations of Louisville, enhancing the game world.
SteamRadio System Update for Build 33new contentThe entire radio system will be included in Build 33, featuring player-to-player transmission from Turbo's ApCom mod.
SteamFurniture Customization FeaturegameplayPlayers will be able to rotate and move certain furniture and items in their safehouses in future updates.
SteamFoundations of Louisville Being MappedworldMappers are working on the foundational layout of the new area, Louisville.
Steam - 8 eventsRandom Character Creator Mod Integrationnew content
Blindcoder's Random Character Creator and Character Build Saver mod becomes an official part of the game.
SteamPortable Radios DevelopmentgameplayDevelopment of portable radios with player-customized frequency presets to enhance gameplay.
SteamRandom Character Creator Mod Integratednew contentMilestoneBlindcoder's Random Character Creator and Character Build Saver mod becomes an official part of the game.
SteamPortable Radios DevelopmentgameplayDevelopment of portable radios with player-customized frequency presets is underway.
SteamNew Challenge: Opening Hoursnew contentSurvive in an empty mall as zombies gather outside, with doors opening at 9AM.
SteamNew Challenge: Opening Hoursnew contentSurvive in an empty mall as zombies gather outside, with doors opening at 9AM.
SteamNew Challenge: Winter is Comingnew contentPlayers spawn in isolated locations with a challenge to survive as winter sets in after seven days.
SteamNew Challenge: Winter is Comingnew contentSurvive in isolated locations as winter sets in after seven days, with slowed undead hordes.
Steam - 9 eventsGenerator Mechanics IntroducedgameplayMilestone
Generators can now be found and operated, providing electricity but requiring skills to use safely.
SteamRadio and Television TransmissionsaudioNew radio and television transmissions are being developed for the game.
SteamSkill-Based Effectiveness of DevicesgameplayThe effectiveness of crafted devices varies based on the character's skills, with electricians able to create better devices.
SteamNew Traps and Devices in Build 32new contentMilestonePlayers can now build, throw, and detonate various traps and devices, including explosive devices and fire-spreading weapons.
SteamIntroduction of Generatorsnew contentMilestoneGenerators can be found in sheds and garages, requiring specific skills to operate and providing electricity to homes.
SteamNew Traps and Devices in Build 32new contentMilestoneIntroduction of crafted devices and traps including explosive devices, molotovs, smokebombs, and noisemakers.
SteamRadio and Television TransmissionsaudioContinued development of radio and television content for the game.
SteamNoise and Danger from GeneratorsgameplayGenerators produce noise and can explode if their condition deteriorates, adding a risk factor to their use.
Steam - 12 eventsNew TV/Radio Broadcast Systemnew content
Development of a new system for TV and radio broadcasts with plans for multiple channels.
SteamCustom Fonts and Images for Broadcastsui uxIntegration of different fonts and custom images into broadcast lines.
SteamNew Animation System Implementationnew contentIntroduction of a new animation system including climbing, tripping, and scrambling animations.
SteamNew TV/Radio Systemnew contentMilestoneDevelopment of a new TV and radio system to listen to broadcasts about the game's world.
SteamFire Spread MechanicsgameplayAdjustments to fire spread mechanics to prevent widespread destruction from a single Molotov.
SteamSound Effects for TrapsaudioAdded sound effects for traps, including how zombies react to pipebombs.
SteamCustom Fonts and Images for Broadcastsui uxIntegration of custom fonts and images into the broadcast system for enhanced presentation.
SteamSound Effects for TrapsaudioAddition of sound effects for traps, including how zombies react to noise from pipebombs.
SteamFire Spread MechanicsgameplayAdjustments to fire spread mechanics to prevent widespread destruction from a single Molotov.
SteamNew Animation System Implementationnew contentMilestoneIntroduction of a new animation system with various animations including climbing and tripping.
SteamNew Trap Crafting and RecipesgameplayBalancing and testing of new trap crafting and recipes to ensure they are not overpowered or useless.
SteamNew Trap Crafting and RecipesgameplayBalancing and testing of new trap crafting and recipes to ensure they are neither overpowered nor useless.
Steam - 4 eventsMultiplayer Code Improvementsnetwork
Investigating unstable multiplayer issues with optimizations and changes to improve experience and reduce lag spikes.
SteamCrafting Update ProgressgameplayContinued work on the crafting update, addressing issues with the new animation system.
SteamCrafting Update ProgressgameplayOngoing work on the crafting update, with issues related to the new animation system being addressed.
SteamMultiplayer Code ImprovementsnetworkInvestigating optimizations and changes to improve multiplayer experience and reduce lag spikes.
Steam - 8 eventsMolotov Cocktail Crafting Updatenew contentMilestone
Introduction of Molotov cocktails as offensive and defensive devices in Build 32.
SteamGroup Interaction System DevelopmentgameplayMilestoneNew system for NPC group interactions based on event chains, inspired by Crusader Kings 2.
SteamNPC Survival Behaviors ImplementedaiMilestoneAI NPCs can loot for food, barricade, stockpile water, and perform other survival tasks.
SteamGroup Interaction System DevelopmentgameplayMilestoneNew system for NPC group interactions with branching event chains based on player actions.
SteamMolotov Cocktail Crafting Updatenew contentMilestoneIntroduction of rudimentary offensive and defensive devices, including Molotov cocktails.
SteamNPC Survival Behaviors ImplementedaiMilestoneAI NPCs can loot for food, barricade, stockpile water, and perform other survival tasks.
SteamRadio and TV Broadcasts UpdateaudioMultiple broadcasts simulate the last days of civilization, with narrative content being developed.
SteamRadio and TV Broadcasts UpdateaudioMultiple broadcasts simulate the last days of civilization, with narrative content being developed.
Steam - 10 eventsEnhanced Animation SystemvisualsMilestone
Introduction of a branching animation state machine and deferred movement for improved gameplay flow.
SteamMP Admin Features Addedbug fixNew features for multiplayer admin functionality have been implemented.
SteamImproved Animation Modding CapabilitiesmoddingMilestoneNew processes for blending animations and modding have been implemented.
SteamRe-Animation RevolutionvisualsMilestoneImprovements in animations and gameplay flow are being worked on, aiming for Build 32.
SteamGeneral Balance Adjustmentsbalance changeVarious balance changes have been made, particularly concerning professions and traits.
SteamNew MP Admin Features IntroducedgameplayBuild 31 adds much-desired features for multiplayer admin management.
SteamBuild 31 IWBUMS Now Available for Public Testingnew contentMilestoneBuild 31 includes revamped professions and traits, a new key/padlock system, tainted water, and a new Challenges system.
SteamAnimation Modding ImprovementsmoddingMilestoneNew processes for blending animations and modding capabilities have been developed.
SteamGeneral Balance Adjustmentsbalance changeIncludes balance changes related to professions and traits, with feedback encouraged from players.
SteamBuild 31 IWBUMS Available for Public Testingnew contentMilestoneBuild 31 introduces revamped professions and traits, a new key/padlock system, tainted water, and a new Challenges system.
Steam - 12 events3D Character Support for Low Spec PCsvisuals
Potential removal of FBO and Shader support requirements allows 3D characters on older PCs, improving visual experience.
SteamAnimation System RewriteperformanceMilestoneThe animation system has been rewritten to improve character movement and introduce animation driven movement.
SteamImproved Zombie MovementaiMilestoneAnimation driven movement enhances the realism of zombie movements, making them feel more lifelike.
SteamXML Driven Animation State SystemmoddingThe new system allows for intricate branching animations, enhancing combat interactions.
SteamAnimation System RewriteperformanceMilestoneThe animation system has been rewritten to improve character movement and interaction, particularly for zombies.
SteamExpansion of Crafting Recipes and SkillsgameplayMilestoneA massive push to increase crafting recipes and skills is underway, impacting future updates.
Steam3D Character Support for Low Spec PCsvisualsPotential removal of FBO and Shader support requirements allows 3D characters on older PCs.
SteamXML Driven Animation State SystemmoddingNew system allows for intricate branching animations, enhancing combat interactions.
SteamIntroduction of Tainted Waternew contentSurvivors will need to boil water to sterilize it, and can now collect unclean water from rivers.
SteamExpansion of Crafting Recipes and SkillsgameplayBuild 31 will significantly increase the number of crafting recipes and skills available in the game.
SteamIntroduction of Tainted Water Mechanicsnew contentSurvivors must now boil water to sterilize it for safe drinking, with unclean water available from rivers.
SteamImproved Zombie MovementaiMilestoneNew animation driven movement enhances the realism of zombie behavior, making them feel more lifelike.
Steam - 10 eventsNew Crafting Recipes and AreasgameplayMilestone
The game will see an increase in crafting areas, including sewing and electronics, with a focus on specialist recipes.
SteamAnimation Overhaul Introductionnew contentMilestoneA new sophisticated animation system is being introduced, enhancing fluidity and realism in character movements.
SteamIntroduction of Recipe Booksnew contentMilestonePlayers can learn new crafting recipes from recipe books found in the game, expanding crafting options.
SteamAnimation Overhaul Introductionnew contentMilestoneA new sophisticated animation system will replace the old one, allowing for more fluid and realistic character and zombie movements.
SteamExpanded Crafting RecipesgameplayMilestoneA major increase in the number of crafting recipes and construction options available to players.
SteamProfessions and Skills OverhaulgameplayMilestoneBuild 32 will continue the overhaul of professions, traits, and skills, expanding crafting and recipe systems.
SteamProfessions and Traits OverhaulgameplayMilestoneContinued development on professions, traits, and skills, with a focus on crafting and recipe learning.
SteamNon-Carpentry Rain Collection MethodsgameplayIntroduction of rain collection methods that do not require carpentry skills.
SteamNon-Carpentry Rain Collection MethodsgameplayNew methods for rain collection that do not require carpentry skills will be introduced.
SteamIntroduction of Learned RecipesgameplayMilestoneCharacters will need to learn recipes from books or TV, with many recipes being profession-specific.
Steam - 14 eventsTelevision and Radio System Updateperformance
Improvements to the television and radio system, enhancing audio control.
SteamNew Profession and Trait Systemnew contentMilestoneIntroduction of a new system for professions and traits with updated skills.
SteamReanimation Featurenew contentInfected survivors will turn upon death, allowing players to watch their zed as it stumbles around.
SteamReanimation Featurenew contentMilestoneInfected survivors can turn upon death, allowing players to see their character as a zombie.
SteamTelevision and Radio System UpdateperformanceImprovements to the television and radio system, including audio dynamics based on player location.
SteamNew Profession and Trait Systemnew contentMilestoneAn updated system for professions and traits with new skills and traits available.
SteamKeys and Door Tweaksnew contentPlayers spawn with a keyring and the key to their spawn-home. Keys for other houses can be found while looting or on homeowner zombie corpses.
SteamChallenges Menu Updatenew contentAn updated area of the main menu for Last Stand and other modes, including the extreme 'A Really Bad CD DA' scenario.
SteamKeys and Door Tweaksnew contentYou spawn with a keyring and the key to your spawn-home. Keys for other houses can be found while looting, or on homeowner zombie corpses.
SteamChallenges Menu Updatenew contentAn updated area of the main menu for Last Stand and other modes, including the extreme 'A Really Bad CD DA' scenario.
Steam - 9 eventsIntroduction of New Professions and Traits Systemnew contentMilestone
Professions now provide supplementary skill points and affect learning speed, enhancing character diversity.
SteamChanges to Carpentry MechanicsgameplayHammers at level 0 can only build barricades; all carpentry recipes are increased by one level.
SteamIntroduction of Hobby TraitsgameplayMilestoneNew traits that allow players to gain skill points in various areas, enhancing character diversity.
SteamModified Last Stand Menu for Survival ModegameplayNew challenges in the Last Stand menu that can be played in Survival mode, enhancing gameplay progression.
SteamCarpentry Recipe Level Adjustmentsbalance changeAll carpentry recipes are increased by one level, with hammers at level 0 only able to build barricades.
SteamIntroduction of New Professions with Skill Pointsnew contentMilestoneProfessions now provide supplementary skill points that affect learning speed and starting skill levels.
SteamRevamped Traits SystemgameplayMilestoneRemoval of non-relevant traits and introduction of new traits that enhance gameplay and character development.
SteamRevamp of Traits SystemgameplayMilestoneRemoval of non-relevant traits and introduction of new traits that affect gameplay.
SteamModified Last Stand Menu for Survival ModegameplayNew challenges using the Last Stand system will be available in Survival mode, adding progression and goals.
Steam - 2 eventsNew Denver Map Releasenew contentMilestone
Introduction of the New Denver map created by Xeonyx, featuring a detailed recreation of the town in British Columbia.
SteamIntroduction of New Denver Mapnew contentMilestoneA new map based on New Denver, British Columbia, created by Jamie Magnuson, has been added to the game.
Steam - 10 eventsLocking and Unlocking Doorsnew content
Players can lock and unlock doors corresponding to their keys, and can highlight doors that can be opened by mousing over the key.
SteamRebuilding Doors with Door Knobsnew contentMilestonePlayers can pick up door knobs from destroyed doors and use them to rebuild new doors that match the key.
SteamCommunity Projects SpotlightotherHighlighting fan projects including a new map and a card game in development.
SteamIntroduction of Padlocks for Cratesnew contentMilestonePlayers can secure hand-made crates with padlocks, which can be unlocked with the corresponding key.
SteamOngoing Development of NPCs and Map UpdatechangesStealth work and NPC development continues alongside a significant map update.
SteamIntroduction of Key Ring for Door Managementnew contentMilestonePlayers will now spawn with a key ring that holds keys to their house and other locations.
SteamIntroduction of Key Ring and House Keysnew contentPlayers will now spawn with a key to their house on a key ring, which can hold other keys found during exploration.
SteamRebuilding Doors with Door Knobsnew contentPlayers can pick up door knobs from destroyed doors if they have the corresponding key and rebuild new doors.
SteamAbility to Lock and Unlock Doorsnew contentMilestonePlayers can lock and unlock doors using the corresponding keys, with visual highlights for accessible doors.
SteamIntroduction of Padlocksnew contentPlayers can add padlocks to hand-made crates for security, which can only be opened by those with the key.
Steam - 18 eventsTranslations Improvedlocalization
Enhancements made to the game's translations for better accessibility.
SteamFixed Multiplayer Stuttering Issuesbug fixMilestoneAddressed reported multiplayer issues that caused stuttering.
SteamImproved Controller Supportui uxEnhancements made to controller support for better user experience.
SteamScavenging Balance Adjustmentsbalance changeTweaks made to the scavenging system for better gameplay balance.
SteamScavenging Balance Adjustmentsbalance changeTweaks made to scavenging mechanics to improve gameplay balance.
SteamNPC Behaviour System ModdabilitymoddingMilestoneNPC behaviours will be fully moddable with new text script files.
SteamNew Denver Map Releasednew contentMilestoneIntroduction of the New Denver map, created as a tribute.
SteamImproved Mushroom Recipe UsagegameplayEnhancements made to how mushroom recipes are utilized in-game.
SteamNPC Behaviour ModdabilitymoddingMilestoneNPC behaviours will be fully moddable, allowing for custom scripts.
SteamImproved Mushroom Recipe UsagegameplayEnhancements made to how mushroom recipes are utilized in the game.
SteamFixed Multiplayer Stuttering Issuesbug fixMilestoneAddressed reported multiplayer issues to reduce stuttering.
SteamNew Denver Map Releasednew contentMilestoneIntroduction of the New Denver map, created as a tribute.
Steam