What changed in Project Zomboid in 2019
87 updates · 26 main milestones · Jan 10, 2019 to Oct 16, 2019
- 34 eventsPZ Classic Steam beta branchnew content
Allows players to continue with old saves and favorite mods.
SteamTwo tiers of loot prioritybalance changeMilestoneAllows for more realistic ‘filler’ loot amidst valuable items.
SteamNew survivor abilitiesnew contentMilestoneIncludes sitting, sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing, and more.
SteamImproved gunplaybalance changeMilestoneIncludes green/red aiming outline, new guns, improved racking and reloading, and increased gun loot spawn.
SteamGeneral fixesbug fixIncludes remedies for floating cars, farming issues, inaudible house alarms, and more.
SteamNew game cursorui uxSteamVisible backpacksnew contentSteamWorking washing machines and dryersnew contentSteamNew loot balance systembalance changeMilestoneHouses and stores now have loot in expected containers.
SteamNew injury systemnew contentMilestoneMovement and combat visibly hampered when injured, with new lacerations possible.
SteamNew puddle system during heavy rainnew contentSteamIncompatibility with existing savegamesotherMilestoneExisting savegames will NOT be compatible due to extensive changes.
SteamNew zombie behaviornew contentMilestoneZombies can feast on recent corpses, loll against walls, and fall over fences.
SteamNew Challenge maps: Film Set and Kingsmouth Vacation Islandnew contentMilestoneSteamClothing protection systemnew contentMilestoneDifferent clothing provides varying levels of protection from zombie attacks.
SteamBroken glass and related injuriesnew contentSteamNew SFX for weaponry and zombiesaudioSteamNew character creation optionsnew contentMilestoneMany new clothing options available both on spawn and as loot.
SteamNew level-up sound and tweaked levelling systemaudioSteamNew Sims-style cutaway vision systemnew contentSteamVisibly ripped and damaged clothingvisualsSteamUpdated Kentucky-themed soundtrackaudioOriginal music still in rotation and accessible through game options.
SteamBlood systemnew contentMilestoneProgressively bloodies bodies and clothing of survivors and zombies.
SteamSituational zombie typesnew contentMilestoneDifferent zombies based on their environment, like cop zombies in police stations.
SteamMore deadly Survivor gameplay balancebalance changeMilestonePlayers can be dragged down by hordes and feasted upon.
SteamNew gameplay styles: Builder, Brawler, and Survivornew contentMilestoneSteam - 10 eventsMovement Responsiveness Improvedbalance changeMilestone
Player controls tightened for better responsiveness without sacrificing realism.
SteamSpeed Modifier for Injuries ImplementedgameplayDifferent body parts now affect walk and run speeds based on injury severity.
SteamNew Blood Layer System IntroducedvisualsClothing closest to wounds will stain with blood first before affecting other items.
SteamBleeding Modifier Adjustmentsbug fixInjuries now have their own bleeding modifiers to prevent unrealistic bleeding from minor wounds.
SteamKentucky-themed Soundtrack Addednew content36 new tracks spanning 2hr:41m have been added to the game.
SteamCharacter Customization Screen Polishedquality of lifeImprovements made to suggested clothing load-outs and character model idles.
SteamSurvivor Zeds Introducednew contentNew Survivor Zeds will spawn with a rucksack filled with survival goodies and an annotated map.
SteamPlayer Appearance Tab Addedui uxNew tab in health/skills panel for customizing survivor appearance.
SteamOptimization for Large Zombie HordesperformanceMilestoneEfforts to improve performance when rendering large quantities of zombies.
SteamCombat Balance Adjustmentsbalance changeMilestoneChanges made to make one-on-one combat easier and group combat more deadly.
Steam - 8 eventsRelease of AnimZed Dev ToolsmoddingMilestone
New dev tools for modding will be released, allowing for more customization and features in the game.
SteamNew Animations for Actionsnew contentIntroduced new animations for pouring liquids, sitting to rest, applying bandages, and taking pills.
SteamZombies Attracted to Human CorpsesgameplayIdle zombies will be attracted to human corpses and will crouch to feed, allowing players to sneak by or attack more easily.
SteamNew Gameplay Considerations for Window EscapesgameplayNew animations will allow for zombies to grab players during window escapes, enhancing gameplay dynamics.
SteamFix for Window Hopping Bugbug fixResolved issues with players getting trapped in window frames during escape animations.
SteamNew Survivor Body Discovery Systemnew contentImproved body discovery with clearer storytelling through body placements and items.
SteamResizing of In-Game VehiclesvisualsVehicles have been resized to match the new character models, improving visual consistency.
SteamNew Feeding Animations for Zombiesnew contentAdded more poses for feeding zombies, enhancing the realism of their behavior.
Steam - 12 eventsWater Visual Effects Updatevisuals
Improved water effects to enhance visual comfort during windy conditions.
SteamGarage Door FunctionalitygameplayPlayers can now open garage doors, with plans to adjust garage sizes on the main map.
SteamUniformed Survivor ZedsgameplayIntroduced rare survivor zombies that carry loot and can lead players to hidden stashes.
SteamNew Zombie Defense AnimationsgameplayAdded new animation variants for players defending against zombie bites.
SteamAnimation Blending Improvementsbug fixMilestoneFixed various issues with character animation blending, leading to smoother transitions and less jarring movements.
SteamHooded Clothing MechanicsgameplaySupport added for characters to lower and raise hoods on hooded clothing.
SteamNew Clothing Items AddedgameplayIntroduced various new clothing items, including ponchos, hoodies, and swimming outfits.
SteamNew Outfits and Zonesnew contentAdded new outfits, including Gigamart employee uniforms, with specific spawn zones.
SteamZoned Zombie Outfits SystemgameplayIntroduced a system ensuring specific zombie types spawn in relevant locations, like firefighter zombies in fire stations.
SteamLayered Clothing SystemvisualsMilestoneImplemented a system allowing players to wear multiple clothing items on top of each other, improving visual realism.
SteamExtended Idle AnimationsgameplayAdded new idle animations based on character moodles and conditions.
SteamNew Timed Action AnimationsgameplayIntroduced new animations for timed actions like digging graves and cleaning blood.
Steam - 9 eventsNew Zombie Collision Mechanicsgameplay
Players will now be slowed down when running through crowds of zombies, adding a new layer of danger.
SteamLooting Improvementsquality of lifeEnhanced control over item placement and clutter in houses for a more realistic looting experience.
SteamNew Music Score ImplementationotherIntroduction of a new South-tinged score to enhance the game's atmosphere.
SteamMap Zoning for Zombie Outfitsnew contentNew zoning system allows specific zombie types to spawn in designated areas, enhancing gameplay variety.
SteamOptimized Character Zoom SystemperformanceSignificant work on the zoom system to improve character detail and rendering performance.
SteamImproved Character Model RenderingvisualsFixed a bug affecting character lighting and visual fidelity, resulting in better model rendering.
SteamKingsmouth Island Challenge Map CompletionworldCompletion of a new challenge map with ongoing bug fixes.
SteamDev and Mod Tool ImprovementsmoddingNew tools for animation blending and debugging to assist developers and modders.
SteamRemoval of Skill Point SystemgameplayMilestoneSkills will now automatically level up based on XP requirements, removing the manual skill point allocation.
Steam - 7 eventsReimplementation of Blood-Covered Zombiesnew content
Zombies now spawn covered in blood, with plans for blood to gradually appear on zombies during combat in Version 41.
SteamMap Expansion DevelopmentgameplayMilestoneDevelopment of new map content, including a take on Louisville and new locations for challenges.
SteamOptimization of Animation SystemsperformanceImprovements to the animation systems are being integrated into combat and non-combat actions.
SteamPuddle System EnhancementsvisualsFinal touches on the puddle system have been made, integrating it with climate effects for improved visuals.
SteamImproved Internal Building VisualsvisualsBetter internal visuals for buildings are being developed, enhancing the overall aesthetic.
SteamPublic Controller Beta Progressui uxThe public controller beta is in the bug fixing and polish stage, with version 14 available for testing.
SteamFire Visual Effects Overhaul PlannedvisualsPlans to visually enhance the fire system and rebalance its behavior for better simulation.
Steam - 7 eventsRender Thread Optimizationperformance
Locks in the render thread have been optimized, resulting in marked improvement in quality.
SteamShader Effects for ClothingvisualsImplementation of shiny helmet, coats, and leggings shader effects for different clothing items.
SteamController Test Beta Releasedquality of lifeAn updated Controller Test beta has been released for gamepad improvement testing.
SteamNetworking Optimization Values SharednetworkNew networking optimization values provided for server operators to improve performance.
SteamGround Surface Rendering ImprovementsvisualsImprovements to the rendering of ground surfaces, especially road textures affected by rain.
SteamImproved Building VisualsvisualsWork on Sims-style cutaways and removal of circle stencil for better visibility in buildings.
SteamNew Challenge Maps in Developmentnew contentMilestoneNew Challenge Maps, including a fictional map called Kingsmouth, are being developed for the main game.
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