What changed in Project Zomboid in 2023

136 updates · 42 main milestones · Jan 12, 2023 to Dec 21, 2023

  1. 7 events
    Release of Challenge Map 'Many Years Later'new content

    New challenge map designed as a testbed for revamped post-apocalyptic crafting.

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    New Agricultural Stations and Cropsnew contentMilestone

    Added agricultural stations such as herb and crop drying racks, stone quern, and mill, along with new crops like Barley, Flax, and Hops.

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    Introduction of Wilderness Procedural Generationnew contentMilestone

    New system allows for exploration beyond the existing map with random wilderness generation.

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    Rework of Spearsbalance change

    Spears have been rethought and rebalanced to improve crafting and performance.

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    Fix for Infinitely Spawning Chickensbug fix

    Resolved an issue with chickens that were spawning infinitely.

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    Procedural Weapon Crafting and Breakage SystemgameplayMilestone

    Introduced a new system for weapon upkeep and breakage, affecting sharpness and conditions of weapon parts.

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    Introduction of New Workstationsnew contentMilestone

    New workstations including a standing bandsaw, drill press, and arc furnace added for advanced metalworking.

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  2. 9 events
    New Voice Setsaudio

    Added four male and four female voice sets for character creation, enhancing role-playing experiences.

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    4K Resolution Supportvisuals

    Improved graphics for higher resolution displays, allowing better visibility of game elements.

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    Clothing Clipping Improvementsquality of life

    Improved clothing models to reduce clipping issues with crafted items.

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    Blacksmithing System Expansionnew contentMilestone

    New blacksmithing recipes and items added, with multiple tiers and improved crafting mechanics.

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    3D Door Animationnew contentMilestone

    Doors now have animated opening and closing mechanics, enhancing immersion and potential future gameplay mechanics.

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    Gasoline Storage Optionsgameplay

    Players can now customize gasoline storage options at gas stations, including infinite pumps and spawn rates.

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    New Animals Introducednew content

    Raccoons and wild turkeys added to the game alongside existing farm animals.

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    Map Expansion and Detailsworld

    Increased variety in map details, including new signage and elements for exploration.

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    New Development Team Membersother

    Introduction of new team members to enhance game development and future updates.

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  3. 8 events
    Brewer Profession Addednew contentMilestone

    Allows players to create alcoholic drinks and preserve food.

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    New Fluid Containersnew content

    Introduction of new canteens and backpack sprayers for liquid management.

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    Dynamic Music System Updateaudio

    50 music tracks rewritten for the new dynamic music system.

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    Introduction of Blacksmithing Professionnew contentMilestone

    Players can now craft metal items using primitive and modern workstations.

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    New Pottery and Stoneworking Optionsnew contentMilestone

    Expanded building options with clay and stone for player-built communities.

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    Looted Homes Featurequality of life

    Random chance for homes to appear looted with items scattered around.

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    Mod Manager Improvementsmodding

    New features for mod load order, sharing presets, and compatibility tags.

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    Randomized Below Ground Locationsnew content

    119 new randomized basements and bunkers added to the game.

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  4. 9 events
    Engine Upgrade and Caching ImprovementsperformanceMilestone

    Improvements to sprite caching and rendering methods.

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    Procedural Rat Spawningnew content

    Rats will now procedurally spawn and appear in randomized 'rat stories'.

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    New Military Webbing and SCBA Gearnew contentMilestone

    Addition of military webbing and SCBA gear with functional features.

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    UI Resizing for 4K Monitorsui ux

    UI will be resized to better fit higher resolution monitors.

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    Visible Holstersnew content

    Addition of visible holsters in multiple colors and types.

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    32 Floor Skyscrapernew contentMilestone

    Introduction of a 32 floor skyscraper to the game map.

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    Crafting Revamp Integrationnew contentMilestone

    Integration of new crafting stations into the game.

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    Alcohol Impact on Playerbalance change

    Increased impact of alcohol intake on player behavior.

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    New Character Voice Recordingsaudio

    Addition of new voice recordings for character variety.

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  5. 6 events
    Visible Holsters and Military Webbingnew content

    Introduction of visible holsters and a new shoulder holster item, along with military webbing that provides additional hotbar slots.

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    New Professions and Skillsnew contentMilestone

    Addition of new professions and skills that enhance gameplay, particularly in engineering and electronics.

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    Components for Engineering and ElectronicsgameplayMilestone

    New gameplay mechanics involving components like power inputs and crafting components for machines.

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    Animal Tracking System Updategameplay

    Progress update on the animal tracking system, with improvements in visual variation.

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    New Developer Team Memberother

    Introduction of Patrick, a new software engineer focused on implementing ragdolls into the game.

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    Revamped Crafting Systemnew contentMilestone

    Introduction of a new crafting system that allows for more varied and interesting crafting and devices.

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  6. 11 events
    New Tools for Moddersmodding

    Introduced tools to help modders manage script assets and create translation files.

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    Firearm Sound Rebalancingaudio

    Re-balanced all firearms for better audio coherence and improved ambiance sounds.

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    New Container Typesnew content

    Introduced various new containers including picnic baskets, fishing baskets, and musical instrument cases.

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    Map Zoning for Expansionworld

    Tagging the map for better event and spawn management.

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    Visibility Polygon Improvementsperformance

    Enhancements to the new visibility polygon and tile depth addition to reduce character/wall clipping.

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    Wall Grime Washing Featurequality of life

    Added ability to fully wash grime from walls.

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    Crafting System Revampgameplay

    Finalizing machine and crafting station systems to maximize utility for developers and modders.

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    Multiplayer Development Progressnetwork

    Two coders dedicated to server-side player inventory operations and fixing general multiplayer bugs.

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    Fixes for Engine Upgrade Issuesbug fixMilestone

    Resolved various issues caused by foundational changes, including door animations and muzzleflash visibility.

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    Improvements to Zombie Voicesaudio

    Enhanced zombie vocalizations to prevent audio issues during intense encounters.

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    Farming System Improvementsgameplay

    Continued enhancements to farming systems including fertilizers, compost, and pest management.

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  7. 7 events
    Engine Upgrades for Performance ImprovementperformanceMilestone

    Tech improvements include basements, a 32 floor limit, and a new light propagation system aimed at enhancing performance.

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    Mod UI Improvementsmodding

    Enhancements to the mod UI including search functions, category filtering, and favorites.

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    B42 Map Expansion Testingnew contentMilestone

    The B42 map expansion covering 430 cells has entered its first round of testing.

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    In-Game Survivor Sounds Addedaudio

    Grunts, groans, and wheezes of survivors have been recorded and added to the game.

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    New Line of Sight Systemgameplay

    A new system for line of sight information that improves visibility and accuracy without sacrificing FPS.

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    Knox Event: 30 Years On Commemorationseasonal event

    Commemorating the 30th anniversary of the Knox Event with a real-time Twitter experience.

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    Main Menu UI Redesignui ux

    Redesign of the Main Menu UI and sandbox settings for improved usability.

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  8. 6 events
    New Masks and Hatsnew content

    Added new cosmetic items including masks and hats.

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    Improved Discord Integrationui ux

    Updated Discord integration for better chat functionality and server command triggers.

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    New Crafting Machine Frameworknew contentMilestone

    Introduced a new machine scripting system for crafting stations and machines, allowing for unified UI and complex interactions.

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    Sandbox Menu Redesignquality of life

    Redesigned sandbox menu with added search function and simplifications for easier navigation.

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    Farming Interactions Overhaulgameplay

    Remaking farming interactions and associated UI for improved information display and animation corrections.

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    Vending Machine Featuresnew contentMilestone

    Implemented unique interactions for vending machines, including item stocking, money transactions, and a custom UI.

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  9. 9 events
    New Clothing and Hatsnew content

    New clothing, hats, and items for players and zombies are being added.

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    Zombies Spawning on Waterbug fix

    Resolved issue with zombies spawning on water.

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    Map Expansion and Improvementsvisuals

    Existing areas of the map are receiving visual improvements.

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    Crafting Station Code Revampgameplay

    The crafting station code has been rewired to allow benches/machines to have 'parts' items that degrade on use, viewable via a maintenance tab.

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    Revamped Farming Controlsgameplay

    Added ease-of-use controls for farming actions, allowing players to use farming tools more intuitively.

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    Savefile Thumbnail Creation Issuebug fix

    Fixed issues with savefile thumbnail creation being borked.

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    Deer Tracking Integrationgameplay

    RJ is working on integrating deer tracking with the foraging/search mode from Build 41.

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    Readable Newspapers and Flyersnew content

    Players can now pick up flyers that advertise places of interest on the Knox Event map, revealing those locations on their personal map.

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    Tall Tiles Showing Through Floorsbug fix

    Fixed issue with the tops of tall tiles showing through the floor above.

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  10. 7 events
    Map Expansion Updatesnew contentMilestone

    Ongoing work on a significant map expansion expected to be part of Build 42 or its beta updates.

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    Revamped Farming System with New Plant Spritesnew contentMilestone

    Introduction of 600 additional sprites for 15 crops and 8 herbs representing various growth stages.

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    Introduction of Growing SeasonsgameplayMilestone

    Plants will have specific planting seasons, affecting yields and survival based on seasonal planting.

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    Introduction of Cheeky Rabbitsnew content

    New animal behavior system for rabbits, including migration tied to the existing animal system.

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    Area-Specific Vehicle Spawnsgameplay

    Introduction of vehicle spawns that are specific to certain areas in the game.

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    Mouse Button Remappingquality of life

    Players can now remap mouse buttons to different actions in the bind menu.

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    Fix for Carrot Bugbug fix

    Resolved an issue with carrots in the game.

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  11. 5 events
    Animal Tracking Systemgameplay

    Players can follow animal tracks and mark potential sleeping or eating spots on their map.

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    New Team Members Introductionother

    Two new team members have joined to enhance multiplayer and art development.

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    Introduction of Wild Animals and Hunting Mechanicsnew contentMilestone

    Wild animals like deer will be implemented, allowing players to hunt for survival and advanced crafting recipes.

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    Crafting System Expansionnew contentMilestone

    New crafting recipes and systems being implemented, including the use of clay for various items.

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    Engine Upgrade and OptimizationperformanceMilestone

    Significant FPS improvements achieved, with plans to optimize fog and puddles for better performance.

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  12. 9 events
    New Municipal Region Systemnew content

    A new system will ensure appropriate newspapers and vehicles spawn in their respective towns.

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    Addition of New TV Channels and Radio Stationnew content

    Six new TV channels and a new radio station will be introduced, along with 75 new VHS tapes.

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    Introduction of Newspapers and Pamphletsnew content

    Newspapers with articles about the Knox Event and town news pamphlets will be added for players to loot.

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    Persistent Literature Itemsbalance change

    Books and magazines will have a cooldown period before they can be re-read, instead of disappearing.

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    New Survivor Sound Effectsaudio

    New recordings of survivor sounds such as huffing, puffing, and shouting will be added to enhance immersion.

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    Illiterate Trait Mechanics Revampedgameplay

    Illiterate characters can now interact with certain literature items visually, but cannot read or write notes.

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    Light Requirement for Readinggameplay

    Players need sufficient light to read or interact with printed materials and maps.

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    Introduction of Unique Business Vehiclesnew content

    New vehicles for local businesses will spawn in specific towns, enhancing loot opportunities.

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    New Literature Items with Unique Titlesnew content

    1500 different books, magazines, and comics will now have unique titles to enhance storytelling.

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  13. 7 events
    New Adaptive Music System DevelopmentaudioMilestone

    Introduction of an adaptive exploration soundtrack that adjusts based on in-game events.

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    MP System Server-Side Transition CompletednetworkMilestone

    The first stage of moving player inventories to the server is complete, allowing for deeper control over player actions.

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    Tech Upgrade and Optimization Phaseperformance

    Currently focused on bug fixing and optimization related to chunked rendering and variable height systems.

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    Expanded Crafting System IntegrationgameplayMilestone

    The new crafting code systems have been merged into the internal test build, focusing on fixing broken recipes and functions.

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    Animal Life and Husbandry Enhancementsgameplay

    Cows, pigs, and sheep have been improved for gameplay, now featuring sounds like mooing, oinking, and baaing.

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    Improvements to Outdoor Sleeping Mechanicsgameplay

    Tents can now serve as containers and beds, with enhancements for sleeping quality using mattresses and pillows.

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    New Underground Visuals for Knox Exclusion Zonevisuals

    Artists are creating new visuals to enhance locations beneath the ground, increasing depth and height limits.

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  14. 7 events
    Crafting System Overhaulnew contentMilestone

    A major rework of the crafting system, introducing deep crafting trees and new post-apocalypse professions.

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    Network Support for ItemsgameplayMilestone

    Support for networks of items, power, liquids, or gases, impacting building systems like power and plumbing.

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    Server Authoritative Codebase for MultiplayergameplayMilestone

    Integration of server authoritative codebase to enhance multiplayer security and functionality.

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    In-Depth and Customizable Recipe SystemgameplayMilestone

    A more complex and customizable recipe system for crafting processes.

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    Tech Upgrades for Build 42performance

    Upcoming tech upgrades including basement support and optimizations to tile rendering.

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    Enhanced Item Statistics and PropertiesgameplayMilestone

    Items will have varied statistics and unique properties, providing deeper gameplay variety.

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    Multi Tile Machines and Crafting StationsgameplayMilestone

    Introduction of multi tile machines and crafting stations for enhanced gameplay mechanics.

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  15. 10 events
    New Fishing Soundsnew content

    New sound effects for fishing activities, including different sounds for reeling in speeds.

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    New Food and Snack Namesgameplay

    New names for food, drinks, and snacks along with a new eating animation.

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    Tent Storage Featuregameplay

    New storage feature associated with the updated tent functionality.

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    New Tent Functionalitygameplay

    Tents can now be placed and picked up like normal decor/furniture objects.

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    New Camping Itemsnew contentMilestone

    Introduction of new camping gear including matchboxes, insect repellent, and more.

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    Map Expansion Testingnew content

    Merged work from various mappers is now being tested for playability and design feedback.

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    New Sound Effects for Various Actionsaudio

    New SFX for pigs, chickens, breaking furniture, and more.

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    New Literature Titlesnew content

    Introduction of new titles and names for literature items.

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    Improvements to Music Escalation Systemaudio

    Action music duration post-zed-escape will be reduced.

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    Fishing System Revampnew contentMilestone

    Introduction of a unique random seed for fish locations, with visual splashes indicating fish presence.

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  16. 5 events
    New Lighting Propagation SystemvisualsMilestone

    A new lighting propagation system has been introduced, enhancing ambient light effects and resolving room-based lighting issues.

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    Introduction of New Garden Pestsnew content

    New garden pests such as slugs and snails have been added, requiring players to implement pest control measures.

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    Implementation of Depth Buffer for Improved RenderingperformanceMilestone

    A depth buffer has been implemented to optimize rendering, allowing for more efficient drawing of tiles and reducing the need for repeated tile rendering.

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    Contextual Actions for Farming Toolsquality of life

    New contextual actions have been added for farming tools, allowing players to perform actions like digging and planting more intuitively.

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    Farming Rework with Realistic Growth Mechanicsgameplay

    Farming mechanics have been reworked to include realistic growth times, seasons, and new pests, enhancing the gameplay experience.

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  17. 6 events
    New Fish Types Addednew content

    Introduction of various fish types including largemouth, smallmouth, and crappies.

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    Revamped Fishing Control Systemgameplay

    Improved control system for fishing to provide a more relaxed gameplay experience.

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    Crafting Improvementsgameplay

    Work in progress on crafting improvements showcased in a video.

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    Server-Side Inventory ActionsnetworkMilestone

    Transitioning player inventory actions from client to server to enhance security and sync.

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    Fire Rewrite Progressgameplay

    Work continues on the fire rewrite branch to improve fire spread, size, and duration mechanics.

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    Improved Fire Visualsvisuals

    Experimentation with fire visuals to better match the game's colored iso-world.

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  18. 8 events
    Recording of Bodily Noises for Survivorsaudio

    Real-life recordings of human actors to enhance audio realism for survivor interactions.

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    Overview of Build 42 FeaturesgameplayMilestone

    Build 42 will include crafting/animals update, map expansion, optimization/lighting/basements engine upgrade, and server-side inventory interactions.

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    Livestock Interaction Enhancementsgameplay

    Developing systems for livestock area designation and fence building to prevent escapes.

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    Fishing Mechanics Updategameplay

    Current iteration of fishing mechanics being tested, including strain animations.

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    Introduction of New Itemsnew content

    A variety of new items being added to enhance gameplay realism and world immersion.

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    Introduction of New Team Membersnew content

    Fenris_Wolf, Amz, and Pat_Bren officially join the Project Zomboid team to enhance development and community engagement.

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    Improvements to Animation Systemgameplay

    Enhancements to the animation system for smoother character movements.

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    Engine Upgrade and Rendering Fixesperformance

    Fixing various rendering issues as part of the engine upgrade to prepare for the test build.

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