What changed in RUNNING WITH RIFLES in 2017
458 updates · 20 main milestones · Jan 21, 2017 to Dec 21, 2017
- 28 eventsStoner 62 Availability Fixedbug fix
Stoner 62 was only available in the campaign and not in invasion.
SteamStoner 62 Availability Fixbug fixFixed the Stoner 62 being available only in campaign mode and not in invasion.
SteamPillboxes Re-Spawn Time Increasedbalance changePillboxes re-spawn time increased from 180 to 300 seconds.
SteamOverall MG Weapon Type Adjustmentbalance changeAverage of 10% accuracy and 20% kill probability improvements among other individual tweaks for some MGs.
SteamKey Names Fixed in Key Config Menubug fixFixed key names in key config menu and tutorial text injections when using certain keyboard layouts.
SteamHo-Ha Vehicle Rebalancebalance changeRebalanced speed, HP, and acceleration for the Ho-Ha vehicle.
SteamBots Avoid Incoming VehiclesaiBots now attempt to move aside from incoming vehicles to prevent teamkills.
SteamKey Names Fixed in Config Menubug fixFixed key names in the key config menu and tutorial text for certain keyboard layouts.
SteamTOW Projectile Pulldown Decreasedbalance changePulldown of the TOW projectile decreased from 2 to 0.5.
SteamFixed Vehicle Related Crashbug fixFixed a crash related to vehicles when joining a server with a specific campaign state.
SteamFixed Vehicle Related CrashnetworkFixed a vehicle related crash when joining a server having loaded a campaign in specific state.
SteamSmall Balancing Changes in Railroad Gapbalance changeSmall balancing changes in the map Railroad Gap.
SteamAdded Extraction Point in Fridge ValleygameplayAdded an extraction to Fridge Valley from Keepsake Bay for campaign mode.
SteamPillbox Re-spawn Time Increasedbalance changeIncreased pillbox re-spawn time from 180 to 300 seconds.
SteamBalancing Changes in Railroad Gapbalance changeImplemented small balancing changes in the map Railroad Gap.
SteamInkscape Extension CompatibilitymoddingUpdated Inkscape extension (rwr.py) for compatibility with newer versions of Inkscape.
SteamTOW Projectile Pulldown Decreasedbalance changeDecreased the pulldown of the TOW projectile from 2 to 0.5.
SteamHo-Ha Speed/HP/Acceleration Re-Balancedbalance changeRe-balanced speed, HP, and acceleration for Ho-Ha vehicles.
SteamMG Weapon Type Adjustmentsbalance changeOverall adjustments to MG weapon types, improving accuracy by 10% and kill probability by 20%.
SteamInkscape Extension CompatibilityperformanceInkscape extension (rwr.py) now compatible with newer versions of Inkscape.
SteamAdded Extraction to Fridge Valleynew contentCampaign now includes an extraction to Fridge Valley from Keepsake Bay.
Steam - 47 eventsAdjusted commonness of AN/M2 'Stinger' weaponbalance change
Commonness increased from 0.0001 to 0.05
SteamAdded Reinforcements - Type 1 Ho-Ha radio call for IJAnew contentMilestoneSteamAdded Type 1 Ho-Ha transport half-track for IJAnew contentMilestoneA fast half-track with 3 mounted MGs added as a radio call
SteamAdded marker_offset support for player and squad member markersgameplaySteamAdded marker_offset support for player and squad member markersgameplaySteamReduced loading time for quickmatch menuperformanceLoading time when processing individual maps has been reduced
SteamAdded Daihatsu Armory boat for IJAnew contentMilestoneSteamFixed vehicle weapon slot indexing for sight rangebug fixSteamBoats speed and acceleration adjustments when in contact with beachgameplaySteamOverall higher sight range for AI vehicle gunnersaiSteamFixed bug with leaders not calling for medic when woundedbug fixSteamTweaked collision handling for broken vehiclesgameplaySteamAdded smoke particle emitter for vehicles under 25% HPvisualsSteamFixed bug with leaders not calling for medic when woundedbug fixSteamAdded Higgins Armory boat for USMCnew contentMilestoneSteamExtended range for boats when in contact with beachgameplayBoats can now stay alive longer in beach contact
SteamImproved tracked vehicle steering controlgameplayBetter handling when switching between accelerate and reverse while turning
SteamExtended range for boats to stay alive when in contact with beachgameplaySteamAdded Higgins Armory boat for USMCnew contentSteamFixed vehicle 'Spawn disabled' text colorvisualsSteamOverall higher sight range for AI vehicle gunnersaiSteamAdded Daihatsu Armory boat for IJAnew contentSteamAdded custom effects/sounds for blast projectiles hitting vehiclesvisualsSteamFixed narrow item background frame rendering in inventoryui uxSteamFixed vehicle weapon slot indexing for sight rangebug fixSteamAdjusted commonness for AN/M2 'Stinger' weaponbalance changeCommonness increased from 0.0001 to 0.05
SteamFixed vehicle 'Spawn disabled' text colorvisualsSteamAdded smoke particle emitter for vehicles under 25% HPvisualsSteamImproved tracked vehicle steering controlgameplayTweaked collision handling and smoother rotation when moving
SteamImproved beach - land transition areavisualsSteamFixed narrow item background frame renderingui uxSteamAdded custom effects/sounds for some blast projectiles hitting vehiclesvisualsSteamAdjusted speed and acceleration for boats in contact with beachgameplaySteamImproved beach - land transition areavisualsSteam - 107 eventsIJA at USMC Guadalcanal now surrender when final base is lostaiSteamFixed climbable netting on island5 attack shipbug fixSteamIncreased Type 93 Flamethrower fuel capacitybalance change
Increased from 125 to 150, jet fuel arc set the same as M2 Flamethrower.
SteamFixed crashes in dominance stagesbug fixSteamAdded Type 2 Model A prone animationsnew contentSteamFixed Saipan pillbox placementbug fixSteamIncreased M1903A3 kill decay start time and sight rangebalance changeKill decay start time increased from 0.2 to 0.5, sight range increased from 1.0 to 1.10.
Steam5-Inch Gun projectile no longer affected by gravitybalance changeSteamFixed various map issuesworldIncludes fixes for terrain lod handling and other map-related issues.
SteamFixed back to main menu button in campaign menuui uxButton now correctly navigates to the main menu.
SteamFixed southern tip of Saipan beaching landing craftbug fixSteamFixed building collision on Downfallbug fixSteamFixed flamethrowers not giving weapon name on killbug fixSteamFixed reverse speed limiting for vehiclesbug fixSteamIncreased M1928 Thompson reload timebalance changeIncreased from 1.80s to 2.0s due to new animation.
SteamAdded individual tire visual control for vehiclesmoddingVehicles can now have individual tire visual control with index keyword.
SteamAdded margin for disabling water renderingvisualsPrevents water from disappearing in certain cases.
SteamFixed certain stages crashing in dominance modebug fixSteamIncreased price of M1 Garand Field-Modified Launcherbalance changePrice increased from 50 RP to 175 RP, radius and damage also increased.
SteamRemoved unnecessary savings and profile loads at match startquality of lifeSteamCorrected Type 98 Autocannon Deploy price and XP requirementsbalance changeSet to 200 RP, 5k XP, 1 max carry.
SteamIncreased M1903A3 kill decay start time and sight rangebalance changeKill decay start time increased from 0.2 to 0.5, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925.
SteamAdded OpenGL option for WindowssystemSteamFixed M1903A1 Sniper not being unlockable by the IJAbug fixSteamFixed reverse speed limiting for vehiclesbug fixSteam5-Inch Gun projectile no longer affected by gravitybalance changeSteamFixed flamethrowers not giving weapon name on killsbug fixSteamFixed various translation issuesbug fixSteamFixed climbable netting on island5 attack shipbug fixSteamAdded Russian language translationsnew contentSteamReduced M1A1 Thompson reload timebalance changeReduced from 1.80s to 1.34s, with increased kill probability.
SteamCorrected faster Type 11 LMG reload while pronebalance changeSteamAdded character_leave_request_mode keyword for vehiclesmoddingPossible values: any, friendly, none.
SteamIncreased Type 99 Rifle + bayonet variant kill decay start time and sight rangebalance changeKill decay start time increased from 0.2 to 0.4, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925.
SteamIncreased M1 Garand Field-Modified Launcher price and statsbalance changePrice increased from 50 RP to 175 RP, radius increased from 3.5 to 4.5, damage increased from 1.5 to 2.0.
SteamAdded M2 Carbine with Bayonet variantnew contentSteamIncreased M1928 Thompson reload timebalance changeIncreased from 1.80s to 2.0s (new animation).
SteamAdded Type 2 Model A prone animationsnew contentSteamRemoved unnecessary savings and profile loads at match startquality of lifeSteamAdded Russian language translationsnew contentSteamFixed Bougainville campaign map not showing faction colorsbug fixSteamAdded M2 Carbine w/ Bayonet (variant)new contentSteamIncreased Type 96 LMG + bayonet variant kill decay start timebalance changeIncreased from 0.35 to 0.4.
SteamIncreased Type 38 Rifle + bayonet variant kill decay start time and sight rangebalance changeKill decay start time increased from 0.1 to 0.3, sight range increased from 1.0 to 1.10.
SteamFixed Saipan IJA campaign starting with 2 basesbug fixSteamCorrected Type 98 Autocannon Deploy price and XP requirementsbalance changeNow 200 RP, 5k XP, 1 max carry.
SteamFixed southern tip of Saipan beaching landing craftbug fixSteamAdded M1928 Thompson w/ Large 100-round Drum (variant)new contentSteamFixed foxhole at Bougainvillebug fixSteamFixed Bougainville campaign map not showing faction colorsbug fixSteamConfig launch option for OpenGL on DirectX errorssystemSteamFixed medic healing without requestaiSteamFixed fuel barrel debris meshes texture issuebug fixOgre/OpenGL shows weird yellow/black checker texture when texture is missing.
SteamReduced Morphine weight and increased max carrybalance changeWeight reduced from 2 to 1, max carry increased from 2 to 4 depending on rank.
SteamFixed fuel barrel debris meshes texture issuebug fixResolved issue with missing texture showing checker pattern.
SteamFixed building collision on Downfallbug fixSteamIncreased Type 99 Rifle + bayonet variant kill decay start time and sight rangebalance changeKill decay start time increased from 0.2 to 0.4, sight range increased from 1.0 to 1.10.
SteamFixed Saipan pillbox placementbug fixSteamIncreased Type 93 Flamethrower fuel capacitybalance changeIncreased from 125 to 150, jet fuel arc set the same as M2 Flamethrower.
SteamAdded individual tire visual control for vehiclesmoddingIntroduced index keyword for tire visual control.
SteamFixed M1903A1 Sniper not being unlockable by IJAbug fixSteamCorrected faster Type 11 LMG reload while pronebalance changeSteamAdded Type 98 'MG-15' Light MG (rare)new contentSteamReduced Morphine weight and increased max carrybalance changeWeight reduced from 2 to 1, max carry increased from 2 to 4 depending on rank, price increased from 5 to 10.
SteamAdded medic request behavior for botsaiBots will now request a medic when wounded with a random time delay.
SteamAdded OpenGL option for WindowssystemSteamConfig will run after DirectX error dialogsystemHandles video mode or DirectX device name related issues.
SteamFixed Saipan in IJA campaign starting with 2 basesbug fixSteamFixed back to main menu button in campaign menubug fixNow correctly goes to main menu instead of campaign selection.
SteamIncreased Type 38 Rifle + bayonet variant kill decay start time and sight rangebalance changeKill decay start time increased from 0.1 to 0.3, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925.
SteamAdded M1928 Thompson with Large 100-round Drum variantnew contentSteamAdded ANM2 'Stinger' Light MG (rare)new contentSteamIJA at USMC Guadalcanal now surrenders when final base is lostaiSteamReduced M1A1 Thompson reload timebalance changeReduced from 1.80s to 1.34s (new animation), kill probability increased from 0.6 to 0.65, kill decay start time decreased from 0.23 to 0.22.
SteamIncreased Type 96 LMG + bayonet variant kill decay start timebalance changeIncreased from 0.35 to 0.4.
SteamFixed foxhole at Bougainvillebug fixSteamAdded character_leave_request_mode keyword for vehiclesmoddingPossible values are any, friendly, none.
SteamConfig runs after dismissing video mode or DirectX device errorgameplaySteam - 34 eventsAdded map config launch parametermodding
Allows picking settings from a different map config file.
SteamAdded Rounding for Box Corner CollisionsaiImplemented rounding for easier steering when colliding with box corners, primarily for AI.
SteamLaunch of RUNNING WITH RIFLES: PACIFIC DLCdlc releaseMilestoneThe Pacific DLC is now available, developed in collaboration with modders and fans.
SteamFixed character issue with climbing down laddersgameplayResolved an issue where characters could get stuck between a wall and a ladder.
SteamAdded optional steering method for tight spacesaiThis method is applied in specific areas like the ships in the Pacific DLC.
SteamFixed vehicle weapon reset handlingaiSteamAdded instant savegame loading parametermoddingNew launch parameter for quick loading of campaign saves.
SteamAdded Instant Savegame Loading ParametermoddingIntroduced load=campaign3 style launch parameter for instant savegame loading.
SteamFixed Material and Shader Script OverloadingmoddingResolved issues related to handling material and shader script overloading.
SteamFixed flare particle offsetvisualsSteamAdded Camera Run XML CommandmoddingIntroduced update_camera XML command for camera runs like the Pacific trailer, requires debug mode and free camera mode.
SteamTweaked Squad Handling in Simulated AreasaiAdjusted how simulated areas manage squads to preserve vehicle personnel.
SteamChanged separation steering behavior near laddersaiSteamAdded update_camera XML commandmoddingEnables camera runs like the Pacific trailer, requires debug mode.
SteamAdded rounding for box corner collisionsaiImproves steering for AI characters when colliding with box corners.
SteamChanged Load Menu Savegame Sortingui uxUpdated the sorting method for savegames in the load menu.
SteamFixed Vehicle Weapon Reset HandlingaiResolved issues with the handling of vehicle weapon resets.
SteamAdded support for difficulty presets in package_config.xmlmoddingSteamChanged load menu savegame sortingui uxSteamFixed looping particle effect lighting color handlingvisualsSteamPenalty manager cleanupnetworkSteamFixed various issues with destructible fencesmoddingSteamFixed Looping Particle Effect Lighting Color HandlingvisualsResolved issues with lighting color handling in looping particle effects.
SteamAdded Map Config Launch ParametermoddingIntroduced map_config=map_config_test1.xml style launch parameter for selecting settings from a different map config file.
SteamChanged Ladder Separation Steering BehavioraiModified separation steering behavior for AI near higher rank soldiers on ladders.
SteamFixed Climbing Down Ladders IssuegameplayResolved an issue where characters could end up stuck between a wall and a ladder.
SteamFixed material and shader script overloading issuemoddingSteamFixed Issues with Destructible FencesmoddingResolved various issues related to destructible fences.
SteamAdded Support for Difficulty PresetsmoddingIntroduced support for difficulty presets in package_config.xml.
SteamRUNNING WITH RIFLES: PACIFIC DLC Launchdlc releaseMilestoneThe Pacific DLC is now available, developed in collaboration with modders and fans.
SteamAdded Optional Steering Method for Tight SpacesaiIntroduced a new steering method suitable for tight spaces, applicable in specific areas like ships in Pacific.
Steam - 2 eventsPACIFIC DLC Launch Date Announceddlc releaseMilestone
The PACIFIC DLC will be released on 26 October 2017, featuring new campaigns.
SteamPACIFIC DLC Launch Date Announceddlc releaseMilestoneThe PACIFIC DLC will be released on 26 October 2017, featuring new campaigns for the United States Marine Corps and the Imperial Japanese Army.
Steam - 70 eventsAdded Navigation Flags for Dock Platform Wallsmodding
Added support for dock platform walls to use navigation flags for AI.
SteamPacific DLC Store Page Launcheddlc releaseMilestoneThe Steam page for RUNNING WITH RIFLES: PACIFIC DLC is now up and open for viewing.
SteamPacific DLC Store Page Launcheddlc releaseMilestoneThe Steam page for RUNNING WITH RIFLES: PACIFIC DLC is now up and open.
SteamNew Maps and Features in Pacific DLCnew contentMilestoneThe DLC features 7 brand new maps, tons of weapons and unique vehicles based on WWII events.
SteamAdded Vehicle Hit Sound KeywordmoddingAdded make_vehicle_hit_sound keyword to projectile blast results.
SteamSupport for Vehicle Health Based Particle EffectsmoddingSteamRevamped Shadow Rendering and Quality OptionsvisualsShadow rendering has been revamped for higher quality options and new shadow quality options have been added.
SteamReduced Loading Time for Map FilesperformanceMap files are no longer parsed for header data when loading into a campaign, quickmatch, or online.
SteamMaster Server Connection ControlnetworkDisabling 'Add to serverlist' now also disables master server connection, useful for LAN.
SteamAdded Show Target Marker OptionmoddingSteamCharacter No Longer Dies When Entering Moving VehicleotherSteamAdded AI Parameters for Vehicle UsagemoddingSteamFixed Turret Aiming Issuebug fixFixed an issue with turret aiming when the turret is not positioned at the vehicle center.
SteamIncreased Respawn Time for Radio Jammersbalance changeThe 2 radio jammers in the map 'Misty Heights' now have a respawn time of 60 minutes instead of 6.
SteamSupport for Reinforcement Drop Call TagmoddingAdded support for tagging a call to be used as reinforcements drop call by bots.
SteamAdded Initiation Comment and Radio View Text to CallsmoddingSteamAdded Blast Damage Modifier for VehiclesmoddingSteamSquad Leader Disbands When Using Stationary WeaponaiA squad leader using a stationary weapon will now disband the squad.
SteamFixed Prone Issue While Reloadingbug fixCharacter no longer goes prone if trying to shoot while reloading a weapon that requires prone.
SteamChanges to Auto-Spawning VehiclesmoddingChanged how auto-spawning vehicles are removed before respawning to assist with faction specific stationary weapons.
SteamSpawn Point Vehicles Show 'Spawn Disabled' MessageotherSpawn point vehicles now indicate if spawning is disabled due to movement, enemy proximity, or theft.
SteamMatch End View Adjusts Table Column SizemoddingSteamPrevent Vehicle Driving Based on HealthmoddingAdded support to prevent vehicle driving based on health with min_health_to_steer.
SteamPrevent Vehicle Driving Based on HealthmoddingAdded support to prevent vehicle driving based on health with min_health_to_steer in vehicle control tag.
SteamSquad Leader Disbands When Using Stationary WeaponaiSteamAdded Support for Reinforcement Drop CallsmoddingAdded support for tagging calls to be used as reinforcements drop calls by bots.
SteamFixed Turret Aiming Issuebug fixFixed an issue with turret aiming when not centered on the vehicle.
SteamMisty Heights Radio Jammers Respawn Time Increasedbalance changeThe respawn time for the 2 radio jammers in the map 'Misty Heights' has been changed from 6 minutes to 60 minutes.
SteamFixed Character Collision with Moving Vehiclebug fixCharacter no longer dies when colliding with a moving vehicle he's entering.
SteamAdjusted Match End View for Faction NamesmoddingMatch end view now adjusts table column size to fit faction names.
SteamLive Reload for Particle ScriptsmoddingAdded support to reload particle scripts live with reload.txt method.
SteamFixed Destructible Static Object Mesh Material HandlingvisualsSteamFixed Map and Campaign Completion Achievementsbug fixFixed an issue with map and campaign completion achievements for connected clients.
SteamCharacter No Longer Goes Prone While ReloadingotherFixed an issue where the character would go prone if trying to shoot while reloading a weapon that requires prone to shoot.
SteamAdded Blast Damage Modifier for VehiclesmoddingAdded blast_damage modifier for vehicles and blast_damage_threshold.
SteamVehicle Health Based Particle EffectsmoddingAdded support for vehicle health based particle effects with event_key and value attributes.
SteamFixed Missing Resources on 'Islet of Eflen' Mapbug fixFixed missing resources that caused server crashes/restarts when loading the map.
SteamExtended Support for Character-Vehicle Collision HandlingmoddingSteamLowered RAM Consumption in Moorland TrenchesperformanceSteamNew Pacific DLC Campaigns and Mapsnew contentMilestoneThe DLC includes two campaigns set in the Pacific theater of World War II with 7 brand new maps.
SteamReduced Character Base Voxel SizevisualsSteamFixed Campaign Completion Achievementsbug fixFixed issues with map and campaign completion achievements for connected clients.
SteamChanged Cord Rendering for Larger Shadow TexturesvisualsSteamSupport for Dock Platform Walls Navigation FlagsmoddingAdded support for dock platform walls to use navigation flags for AI.
SteamFixed Static Object Mesh Material HandlingvisualsFixed issues with destructible static object mesh material handling.
SteamFixed AI Commander Final Attack Organization IssueaiFixed an issue with the AI commander organizing the final attack when the last base is uncapturable.
SteamFixed Particle Emitters PositioningvisualsParticle emitters now start emitting at the correct position.
SteamAdded Pacific Link Button in Lobby Menuui uxA new button linking to the Pacific DLC has been added in the lobby main menu.
SteamAdded Make Vehicle Hit Sound KeywordmoddingSteamSupport for Live Reload of Particle ScriptsmoddingSteamFixed AI Commander Final Attack Issuebug fixFixed an issue with AI commander organizing final attack when last base is uncapturable.
SteamExtended Character-Vehicle Collision HandlingmoddingExtended support for character-vehicle collision handling with new attributes.
SteamFixed Missing Resources in Islet of Eflen Mapbug fixFixed missing resources that caused server crashes when loading the map.
SteamFuel Barrels Now DestructiblevisualsSteamAdded Pacific Link Button in Lobby Main Menuui uxSteamAdded Initial 50 RP to PlayersgameplaySteamDisabling Add to Serverlist Also Disables Master Server ConnectionnetworkThis is useful especially for LAN play.
SteamAdded Projectile Parameter for Detection by FootmenmoddingSteamReduced Loading Time for Map FilesperformanceMap files are no longer parsed for header data when loading, reducing loading time.
SteamAdded Detection Parameter for ProjectilesmoddingAdded projectile parameter can_be_detected_by_footmen.
SteamSpawn Point Vehicles Show Disabled StatusotherSpawn point vehicles now indicate 'spawn disabled' if conditions prevent spawning.
SteamChanged Auto-Spawning Vehicles Removal ProcessmoddingChanged how auto-spawning vehicles are removed before respawning to assist with faction specific stationary weapons.
SteamFixed Particle Emitters Starting PositionvisualsFixed an issue where particle emitters started emitting at an old position in certain cases.
Steam - 40 eventsAdjusted prices of deploy_gl, deploy_minig, and TOW resourcesbalance changeSteamFixed item specific backwards crouch and walk animationsbug fixSteamChanged vehicle hover-over info displayui ux
Now shows 'stolen' when operated by another faction and 'disabled' when spawnpoint not usable.
SteamAdded TOW in armory for dominance modegameplaySteamFixed item specific backwards crouch and walk animationsbug fixSteamAdded 'Islet of Eflen' map to dominance modenew contentMap known from team elimination added to the map rotator for capture and king of the hill mode.
SteamFixed AI regression with boatsbug fixResolved issue with boats traveling on ground when simulated far from players.
SteamPlayer faction swapped to Greenbelts in invasion modegameplaySteamAdjusted claymore detection offset in FoV modegameplaySteamAdded mobile armory to 'Copehill Down' map in dominance modegameplaySteamAdded TOW in armory for dominance modegameplaySteamFixed deploy_gl resource issue in dominance modebug fixResource now does not deploy anything incorrectly.
SteamFixed performance issues with FoV visualizationbug fixResolved occasional drastic performance issues and random white blinking caused by the new FoV visualization.
SteamAdded mobile armory to 'Copehill Down' mapgameplaySteamFixed AI regression with boats traveling on groundbug fixResolved issue with boats occasionally simulating on land when far from players.
SteamFixed white blinking in FoV visualizationbug fixSteamMinor resources tweaks in deathmatch modebalance changeSteamAdded USABLE_FOR_COVER for vehiclesmoddingSteamAdded USABLE_FOR_COVER for vehiclesmoddingSteamMinor resources tweaks in deathmatch modebalance changeSteamAdjusted prices of deploy_gl, deploy_minig, and TOW resourcesbalance changeSteamEnabled FoV in deathmatch modegameplaySteamEnabled FoV in deathmatch modegameplaySteamFixed white blinking in FoV visualizationbug fixSteamFixed performance issues with FoV visualizationbug fixResolved occasional drastic performance issues and random white blinking caused by the new FoV visualization.
SteamAdded 'Islet of Eflen' map to dominance modenew contentMap known from team elimination added to the map rotator for capture and king of the hill mode.
SteamChanged vehicle hover-over info displayui uxNow shows 'stolen' when operated by another faction and 'disabled' when spawnpoint is not usable.
SteamPlayer faction swapped to Greenbelts in invasion modegameplaySteamAdjusted claymore detection offset in FoV modegameplaySteam - 22 eventsIncreased PAW-20 projectile blast radiusbalance change
Blast radius for PAW-20 projectile increased by 20%.
SteamAdded live aiming for character behaviorgameplayChanges character behavior in various ways, allowing characters to turn to face the direction of aim and sight.
SteamAdded vehicle flag for non-destructible terrain collisionmoddingNew vehicle flag for non-destructible on collision with terrain added.
SteamAdded live aiming character behaviorgameplayChanges character behavior to turn and face the direction of aim and sight.
SteamDecreased mobile armory respawn timebalance changeMobile armory respawn time decreased from 5 to 3 minutes.
SteamAdded optional FOV/LOS field visualizationvisualsVisualization aid for field of view added, enabled by default for gamemodes with FOV rules.
SteamBalancing tweaks for Dominance modebalance changeSteamMade balancing tweaks for Dominance modebalance changeVarious balancing tweaks applied to the Dominance game mode.
SteamMinor map fixesworldSteamAdded vehicle flag for non-destructible collisionsmoddingIncludes parameters for destroy_on_top_hit and top_hit_tracking_time.
SteamAdded social media buttons to game menuui uxSocial media buttons for Discord, Facebook, and Twitter added to the game menu.
SteamAdded modified version of Moorland Trenches to map rotatorworldNew modified version of Moorland Trenches added with 3 new sub-stages.
SteamModified version of Moorland Trenches added to map rotatornew contentIncludes 3 new sub-stages.
SteamAdded optional FOV/LOS field visualizationvisualsBy default on for game modes with FOV rules, can also be useful in regular gameplay; not recommended for slower PCs.
Steam - 31 eventsTrench Walls Climbability Issue Fixedbug fix
Fixed issue where some trench walls weren't climbable.
SteamNew Rare Weapons Addednew contentTwo new rare weapons added to the game: ARES Shrike light machinegun and PAW-20 semi-auto grenade launcher.
SteamSupport for Package Specific Loading ScreensmoddingAdded support for package specific loading screen visuals.
SteamKill Combo Rewards Reworkedbalance changeReworked kill combo rewards to provide higher rewards for smaller combos while maintaining substantial rewards for larger combos.
SteamCrash Fix Related to Inventorybug fixFixed crash when inventory is open and the game resets itself, related to online.
SteamWrench Renamed and New Large Wrench Addedgameplay'Wrench' is now called 'small wrench'; a 'large wrench' has been added as a Supply quad resource.
SteamTwo New Rare Weapons Addednew contentIntroduced two new rare weapons to the game, expanding the collection of firearms.
SteamShader Programs Extraction for ModdingmoddingData*.pak files with various shader programs, materials, and particle scripts have been extracted into vanilla for easier overriding.
SteamClaymore Collision Fixbug fixFixed claymore not exploding but disappearing on enemy character collision.
SteamKill Combo Rewards Reworkedbalance changeKill combos reworked to provide better bonuses for high multi-kills and improved smaller combo effectiveness.
SteamAnnouncement of Pacific DLC Releasedlc releaseMilestoneThe WW2 Pacific war themed DLC 'RUNNING WITH RIFLES: PACIFIC' will be available on August 4, 2017.
SteamAI Vehicle Usage Fixbug fixFixed a bug with AI vehicle usage causing them to abandon the vehicle sometimes.
SteamVehicle Speed Limiter AdjustmentgameplaySlightly lowered the speed limiter of vehicles to match the average running speed of soldiers.
SteamMap Target Markers Issue Fixedbug fixFixed issue with attack and defense map target markers not being applied with zoom in all cases.
SteamAI Vehicle Usage Bug Fixedbug fixFixed a bug with AI vehicle usage causing abandonment of the vehicle.
SteamClaymore Collision Fixbug fixFixed claymore not exploding but disappearing on enemy character collision.
SteamCrash Fix Related to Inventorybug fixFixed a crash that occurred when the inventory was open and the game reset itself.
SteamSupport Player Role Enhancementbalance changeAdded a new wrench type and C4 to the supply quad resources to enhance the support player role.
SteamCampaign Stats Bug Fixbug fixFixed a bug with campaign stats and continuation option not showing up after leaving the last map.
SteamLarge Wrench Introducednew contentLarge wrench added as a Supply quad resource, repairs 50% more but is more expensive.
SteamVest-III Wounded State AdjustmentgameplayVest-III's last layer now puts the wearer into a wounded state if hit by a bullet instead of being dead.
SteamShader Programs and Scripts ExtractedmoddingData*.pak files with various shader programs, materials, and particle scripts extracted into vanilla for easier overriding.
SteamSupport for Package Specific Loading ScreensmoddingAdded support for package specific loading screen visuals.
SteamSupport Player Role Enhancementbalance changeImportance of the support player role raised with the addition of a new wrench type and C4 in supply quad resources.
SteamEquipment HUD Images Realignmentquality of lifeRealigned equipment HUD images for better visibility.
Steam - 22 eventsChanges to Invasion Modegameplay
Removed elite soldiers from player faction; changed player faction to Brownpants; map rotation order changed.
SteamIntroduction of RUNNING WITH RIFLES: PACIFIC DLCotherMilestoneExpansion-DLC set in World War 2 featuring new factions, maps, and weapons.
SteamOnline Player Count Displayed in Menuui uxNumber of online players shown in the menu for better visibility.
SteamNAT Punch-Through Support AddedgameplayMilestoneNew method for NAT punch-through allows players to host games without port forwarding.
SteamNAT Punch-Through Support AddedperformanceMilestoneNew method for NAT punch-through to allow players to host games without port forwarding.
SteamVehicle Drops No Longer Affect Soldier Equipmentquality of lifeVehicle drops on soldiers won't make them drop their equipment anymore.
SteamChanges to Invasion Modebalance changeRemoved elite soldiers from player faction and changed player faction to Brownpants.
SteamFixed Spawning Dead Bugbug fixSpawning dead on a map won't make you drop your equipment anymore.
SteamNew Winter Model and Textures for Black Ops VestvisualsAdded winter model and textures for the black ops vest.
SteamFixed Spawning Dead Bugbug fixSpawning dead on a map won't make you drop your equipment anymore.
SteamNew Assault Map 'Misty Heights' Addednew contentNew assault map added in invasion/quick match, based on the overlordDefense DDay map.
SteamNew Assault Map 'Misty Heights' Addednew contentNew assault map added in invasion/quick match, based on the overlordDefense DDay map.
SteamFixed Item Duplication Exploitbug fixResolved an exploit in simulated regions that allowed item duplication.
SteamNew Weapons Addedbalance changeUTS-15 shotgun added for EOD soldiers; rare Jackhammer shotgun and SMAW rocket launcher introduced.
SteamExpansion-DLC 'RUNNING WITH RIFLES: PACIFIC' Announcednew contentMilestoneNew DLC set in World War 2 featuring two factions, new maps, and historical weapons.
SteamItem Ownership Mechanic Introducedquality of lifePlayers can only pick up their dropped items for 30 seconds before they become neutral.
SteamBalancing Changes to Weaponsbalance changeAKS-74U and P90 nerfed; Pecheneg Bullpup buffed; AA-12 shotgun drum capacity increased.
SteamBalancing Changes to Weaponsbalance changeAKS-74U and P90 nerfed for longer bullet decay frame; Pecheneg Bullpup buffed; Javelin commonness reduced by 50%; M202 Flash commonness doubled.
Steam - 28 eventsElite soldiers receive speed boost despite vest-III penaltybalance changeSteamWrenches available at supply quads and mobile armorynew contentSteamAdded 5% speed penalty to riot shieldsbalance changeSteamMortar Tank leave request enablednew contentSteamBlack ops vest no longer damaged by stun projectilebalance changeSteamCamouflage suits in winter theme maps now showing properlybug fixSteamUnlocked black ops vest and MK23 SOCOM in supply quad inventorynew contentSteamBlack ops vest no longer damaged by stun projectilesbalance changeSteamUnlocked black ops vest and MK23 SOCOM in supply quad inventorynew contentSteamCamouflage suits in winter theme maps now display properlybug fixSteamQuads health points raised to sustain a frag grenadebalance changeSteamElite soldiers receive speed boost instead of penalty from vest-IIIbalance changeSteamQuads health points raised to sustain a frag grenadebalance changeSteamFixed bug with platform wall creationbug fixSteamStash item number indication addedui uxSteamAdded small gravity offset for all light vehiclesbalance changeSteamMortar Tank leave request enablednew contentSteamFixed glitches in Iron Enclave mapbug fixSteamFixed crash in 'Man vs. World' campaign stage 3bug fixSteamStash item number indication addedui uxSteamWrenches available at supply quads and mobile armorynew contentSteamFixed bug with platform wall creationbug fixSteamFixed glitches in Iron Enclave mapbug fixSteamAdded small gravity offset for all light vehiclesbalance changeSteamAdded 5% speed penalty to riot shieldsbalance changeSteamFixed crash in 'Man vs. World' campaign stage 3bug fixSteam
- 27 eventsNew weapons addednew content
Introduced HK MK23 SOCOM burst stealth pistol, Honey Badger suppressed burst SMG, and M60 MG with Rambo-style hipfire.
SteamIntroduction of 3 New Vehiclesnew contentAdded Mortar tank, very fast Quad vehicle, and supply Quad.
SteamNew modding parameters addedmoddingAdded last_burst_retrigger_time, night_detectability, y_offset_parameters, friction_offset, and drag_offset.
SteamMap Difficulty Adjustmentsbalance changeVigil Island and Iron Enclave map difficulty in coop lowered, especially with a high amount of players.
SteamHumvee GL adjustmentsbalance changeRange lowered from 1.3 to 1.0 and rate of fire decreased by 20%.
SteamThree new vehicles introducednew contentAdded Mortar tank, very fast Quad vehicle, and supply Quad.
SteamUTF8 crashes for Russian & Chinese languages fixedbug fixCrashes related to Russian and Chinese language support are now fixed.
SteamVigil Island and Iron Enclave map difficulty loweredbalance changeDifficulty in coop mode reduced, especially with a high number of players.
SteamGift boxes feature addednew contentPlayers can now find 'gift boxes' in invasion/campaign mode.
SteamPatrol ship physics adjustmentbug fixPatrol ship's physics now less affected by low water levels.
SteamRepair Wrench Added to CampaigngameplayRepair wrench now also added in the campaign as a Supply Quad resource.
SteamNew Weapons Addednew contentAdded HK MK23 SOCOM burst stealth pistol, Honey Badger suppressed burst SMG, and M60 MG with Rambo-style hipfire.
SteamNew Modding Parameters AddedmoddingAdded last_burst_retrigger_time, night_detectability, y_offset_parameter1 and 2, friction_offset, and drag_offset for modding.
SteamWeapon Adjustmentsbalance changeHumvee GL range lowered from 1.3 to 1.0, rate of fire decreased by 20%, XM-25 projectile blast radius lowered by 15%, and overall buff of stock machine pistols.
SteamRepair wrench added to campaigngameplayRepair wrench now available as a Supply Quad resource in the campaign.
SteamCustom costume visibility issue fixedbug fixCustom costume not showing in winter maps is now resolved.
Steam