What changed in Sid Meier's Civilization® V in 2018

26 updates · 17 main milestones · Feb 8, 2018 to Dec 5, 2018

  1. 2 events
    Fix for Civilization V SDK - World Builderbug fix

    Resolved an issue preventing the Civilization V SDK - World Builder from working properly.

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    Launcher scaling fix for high resolution displaysbug fix

    Fixed an issue with the launcher not scaling properly on high resolution displays.

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  2. 8 events
    World Congress Featurenew contentMilestone

    A new World Congress system allows players to vote on resolutions and earn Diplomatic Favor.

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    New Engineering Projectsnew contentMilestone

    Players can now create canals, dams, tunnels, and railroads to improve land conditions.

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    Introduction of New Environmental Effectsnew contentMilestone

    New environmental effects including floods, volcanoes, storms, and climate change have been added.

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    New Era of Technologies and Civicsnew content

    A new era has been added with speculative technologies and civics related to environmental effects.

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    Civilization VI: Gathering Storm Expansion Announcementdlc releaseMilestone

    The second expansion for Civilization VI, Gathering Storm, is set to release on February 14, 2019.

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    New Scenarios: The Black Death and War Machinenew content

    Two new scenarios, 'The Black Death' and 'War Machine', are introduced in the expansion.

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    Nine New Leaders and Civilizationsnew contentMilestone

    The expansion introduces nine new leaders from eight new civilizations, each with unique bonuses.

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    New and Improved Launcher for Civilization Vui ux

    A new launcher has been added that includes sections for the latest Civilization news, content, and special offers.

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  3. 16 events
    Governors System Introducednew contentMilestone

    Players can appoint Governors to cities, each with unique bonuses and skill trees.

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    Civilization VI: Rise and Fall Expansion Announcementdlc releaseMilestone

    Announcing the upcoming expansion that adds dynamic empires and new gameplay mechanics.

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    Enhanced AlliancesgameplayMilestone

    Alliances now have types and can level up, providing more strategic benefits.

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    New Loyalty SystemgameplayMilestone

    A system that affects city control and can lead to cities declaring independence.

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    New Loyalty SystemgameplayMilestone

    Loyalty affects city control and can lead to cities declaring independence.

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    Emergencies Mechanic Addedgameplay

    New system triggered by significant player advantages, allowing for cooperative objectives.

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    Historic Moments Systemnew content

    Players earn mini-achievements that contribute to their Era Score and timeline.

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    Introduction of Golden and Dark Agesnew contentMilestone

    New events that affect civilization strategies and loyalty during gameplay.

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    New Civilizations and Leadersnew contentMilestone

    Expansion includes nine new leaders and eight new civilizations.

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    Announcing Civilization VI: Rise and Fall Expansiondlc releaseMilestone

    New expansion adds dynamic layers to Civilization VI, releasing on February 8, 2018.

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    Emergencies Mechanicgameplay

    New gameplay feature that triggers when a player gains a significant advantage.

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    Introduction of Golden and Dark Agesnew contentMilestone

    New events that affect civilization strategies and loyalty, lasting for an Era.

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    Governors Featurenew contentMilestone

    Players can appoint Governors to cities, each with unique bonuses and skill trees.

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    Historic Moments Featurenew content

    Players earn mini-achievements that contribute to their Era Score and Timeline.

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    Enhanced AlliancesgameplayMilestone

    Alliances now have types and can level up, providing more strategic benefits.

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    New Civilizations and Leadersnew contentMilestone

    Introduction of nine new leaders and eight new civilizations in the expansion.

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