What changed in Survarium in 2016

29 updates · 2 main milestones · Apr 21, 2016 to Nov 2, 2016

  1. 10 events
    Fixed memory leak in rendererbug fix

    Fixed a memory leak in renderer for slow PCs.

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    Optimized RAM usageperformance

    Optimized RAM volume used by the game.

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    Improved performance on low-spec PCsperformance

    Improved performance under 32bit operational systems and on PCs with less than 3GB of RAM.

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    Fixed memory leak in UI while loadingbug fix

    Fixed a memory leak in UI while loading locations.

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    Fixed memory leak in rendererbug fix

    Fixed a memory leak in renderer for slow PCs.

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    Fixed memory leak in UI during tutorialbug fix

    Fixed a memory leak in UI when viewing tutorial screens.

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    Fixed memory leak in UI during tutorialsbug fix

    Fixed a memory leak in UI when viewing tutorial screens.

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    Optimized RAM usageperformance

    Optimized RAM volume used by the game.

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    Fixed memory leak in UI while loading locationsbug fix

    Fixed a memory leak in UI while loading locations.

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    Improved performance on low-spec PCsperformance

    Improved performance under 32bit operational systems and on PCs with less than 3GB of RAM.

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  2. 2 events
    Fixed input and character control issuesbug fix

    Resolved various issues affecting player input and character controls.

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    Fixed input and character control issuesbug fix

    Resolved various issues affecting player input and character controls.

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  3. 12 events
    Fixed Depth of Field Issue on Old PC Rendererbug fix

    Fixed an issue with depth of field not working while using renderer for old PCs.

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    Fort-401 Reload Time Increasedbalance change

    Fort-401: reload time increased from 3.5s to 5.5s.

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    Fort-401 Rate of Fire Decreasedbalance change

    Fort-401: rate of fire decreased from 750 to 725.

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    Large Cross Indicator for Health Lossui ux

    Large cross is now displayed when you take away more than 75% health of the target.

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    Fixed Weapon Jamming Issuesbug fix

    Fixed issues leading to weapon jamming.

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    Fixed Missing Shadows on Old PC Rendererbug fix

    Fixed an issue leading to shadows missing while using renderer for old PCs.

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    Improved Resource Usage on Multi-Core Systemsperformance

    Improved resource usage on multi-core systems.

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    Faster Information Display in Monthly Leagueui ux

    Information is now displayed faster in the Monthly League and Heroes of the Day UI.

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    Vertical Synchronization for Low-End PCsperformance

    Vertical synchronization now works in the renderer for low-end PCs.

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    Fixed Game Client Crashes During Matchesbug fixMilestone

    Fixed several issues leading to all game clients crashing during a match.

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    Increased Equipment Repair Costsbalance change

    Equipment repair costs increased by 7.5%.

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    Improved Game Quality During Package Lossperformance

    Improved quality of the game during package loss (especially when your ping is below 50ms).

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  4. 5 events
    Redesign of London Mapworld

    London map is being redesigned to become more compact and dynamic to play.

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    Fix for Low-End Renderer Crashesbug fixMilestone

    Fixed 80% of the low-end renderer crashes. Internal testing continues.

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    Patch to Eliminate Crashes and Texture Corruptionbug fix

    A 6.5mb patch was released to eliminate some crashes and texture corruption when using low-end GFX renderer.

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    New Artifact in Developmentnew content

    A new artifact is in the works.

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    Continuous Tickrate Solution Testingperformance

    Continuous tickrate solution is being tested internally.

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