What changed in Team Fortress 2 in 2016

9 updates · 8 main milestones · Jul 7, 2016 to Oct 21, 2016

  1. 5 events
    Merasmissions return with Soul Gargoyle rewardsseasonal eventMilestone

    Three new missions send players to the featured maps. The Soul Gargoyle tracks completion and collected souls, while each mission awards a classic Halloween item and a chance at a case.

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    Taunt Unusualifiers debut with the Creepy Crawly Casenew contentMilestone

    The case includes a 21-item community collection and can award a tool that applies a specific Unusual effect to a taunt. The patch adds new effects for hats and taunts.

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    Scream Fortress VIII adds three Halloween mapsnew contentMilestone

    Brimstone, Pit of Death and Maple Ridge Event join the Halloween category in Casual matchmaking.

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    OS X and Linux texture handling improvesperformance

    Valve adjusts how both clients handle textures to reduce out-of-memory errors at high settings, particularly on map changes.

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    Casual and Competitive matchmaking rules changegameplayMilestone

    Casual XP better reflects personal performance and the matchmaker prioritizes filling uneven matches. Competitive swaps in Badwater and Turbine.

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  2. 4 events
    Meet Your Match adds three community mapsnew contentMilestone

    Sunshine, Metalworks and Swiftwater join the map pool alongside new taunts and the Perfect Stranger crate.

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    Heavy vs. Pyro war beginsseasonal eventMilestone

    Players can take sides in a community contest to determine which class would receive a future update first.

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    Meet Your Match introduces Casual and Competitive matchmakinggameplayMilestone

    Valve adds two matchmaking modes and moves play-related controls into the Find a Game menu.

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    PASS Time leaves betagameplayMilestone

    The ball-based mode graduates from beta with the new District map and a higher default score limit.

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