What changed in Team Fortress 2 in 2016
9 updates · 8 main milestones · Jul 7, 2016 to Oct 21, 2016
- 5 eventsMerasmissions return with Soul Gargoyle rewardsseasonal eventMilestone
Three new missions send players to the featured maps. The Soul Gargoyle tracks completion and collected souls, while each mission awards a classic Halloween item and a chance at a case.
publisherTaunt Unusualifiers debut with the Creepy Crawly Casenew contentMilestoneThe case includes a 21-item community collection and can award a tool that applies a specific Unusual effect to a taunt. The patch adds new effects for hats and taunts.
publisherScream Fortress VIII adds three Halloween mapsnew contentMilestoneBrimstone, Pit of Death and Maple Ridge Event join the Halloween category in Casual matchmaking.
publisherOS X and Linux texture handling improvesperformanceValve adjusts how both clients handle textures to reduce out-of-memory errors at high settings, particularly on map changes.
publisherCasual and Competitive matchmaking rules changegameplayMilestoneCasual XP better reflects personal performance and the matchmaker prioritizes filling uneven matches. Competitive swaps in Badwater and Turbine.
publisher - 4 eventsMeet Your Match adds three community mapsnew contentMilestone
Sunshine, Metalworks and Swiftwater join the map pool alongside new taunts and the Perfect Stranger crate.
publisherHeavy vs. Pyro war beginsseasonal eventMilestonePlayers can take sides in a community contest to determine which class would receive a future update first.
publisherMeet Your Match introduces Casual and Competitive matchmakinggameplayMilestoneValve adds two matchmaking modes and moves play-related controls into the Find a Game menu.
publisherPASS Time leaves betagameplayMilestoneThe ball-based mode graduates from beta with the new District map and a higher default score limit.
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