What changed in Thunder Tier One in 2019

14 updates · 5 main milestones · Sep 13, 2019 to Dec 6, 2019

  1. 2 events
    Weight Impact on Movementgameplay

    Carrying more equipment slows down movement speed and affects stamina, making players more vulnerable.

    Steam
    Fatigue Effects on Performancegameplay

    Increased loadout weight leads to faster fatigue, impacting movement, agility, and aiming.

    Steam
  2. 5 events
    Introduction of Arcade and Realism Difficulty Modesgameplay

    Arcade mode features tracer bullets for easier tracking, while Realism mode distributes tracer bullets based on real-life practices.

    Steam
    Future Plans for Different Ammunition Typesnew content

    Upcoming introduction of various ammunition types (AP, HP, etc.) to adapt to mission requirements.

    Steam
    Bullet Physics Based on Real-Life ValuesgameplayMilestone

    Bullet penetration and deflection depend on material density, thickness, and impact angle, affecting damage and trajectory.

    Steam
    Five Different Weapon Types Introducednew content

    The game features Pistols, Shotguns, Submachineguns, Assault Rifles, and DMRs, each with unique characteristics.

    Steam
    Dynamic Cover System ImplementedgameplayMilestone

    Different types of cover provide varying levels of protection, affecting tactical movements and bullet interactions.

    Steam
  3. 4 events
    Non-Fatal Wounds Mechanicgameplay

    Squadmates can be patched up after non-fatal wounds, allowing them to continue fighting.

    Steam
    Individual Squad Member OrdersgameplayMilestone

    Players can assign specific tasks to individual squadmates and manually control their positioning.

    Steam
    Radial Squad Menu IntroductiongameplayMilestone

    Players can issue general orders to squad members, including movement commands and hold fire instructions.

    Steam
    Enhanced AI Behavior for NPCsaiMilestone

    AI will engage targets based on threat assessment and apply real-life tactics, including flanking maneuvers.

    Steam
  4. 3 events
    Campaign Structure Developmentgameplay

    Focus on developing the Campaign structure for multiplayer and AI squad play.

    Steam
    Inventory Management Systemgameplay

    Introduction of an inventory management system for interacting with weapons, ammunition, and items.

    Steam
    Enhanced Squad and Enemy AIai

    Improvements to squad and enemy AI for realistic decision-making based on battlefield perception.

    Steam