What changed in Thunder Tier One in 2019
14 updates · 5 main milestones · Sep 13, 2019 to Dec 6, 2019
- 5 eventsIntroduction of Arcade and Realism Difficulty Modesgameplay
Arcade mode features tracer bullets for easier tracking, while Realism mode distributes tracer bullets based on real-life practices.
SteamFuture Plans for Different Ammunition Typesnew contentUpcoming introduction of various ammunition types (AP, HP, etc.) to adapt to mission requirements.
SteamBullet Physics Based on Real-Life ValuesgameplayMilestoneBullet penetration and deflection depend on material density, thickness, and impact angle, affecting damage and trajectory.
SteamFive Different Weapon Types Introducednew contentThe game features Pistols, Shotguns, Submachineguns, Assault Rifles, and DMRs, each with unique characteristics.
SteamDynamic Cover System ImplementedgameplayMilestoneDifferent types of cover provide varying levels of protection, affecting tactical movements and bullet interactions.
Steam - 4 eventsNon-Fatal Wounds Mechanicgameplay
Squadmates can be patched up after non-fatal wounds, allowing them to continue fighting.
SteamIndividual Squad Member OrdersgameplayMilestonePlayers can assign specific tasks to individual squadmates and manually control their positioning.
SteamRadial Squad Menu IntroductiongameplayMilestonePlayers can issue general orders to squad members, including movement commands and hold fire instructions.
SteamEnhanced AI Behavior for NPCsaiMilestoneAI will engage targets based on threat assessment and apply real-life tactics, including flanking maneuvers.
Steam - 3 eventsCampaign Structure Developmentgameplay
Focus on developing the Campaign structure for multiplayer and AI squad play.
SteamInventory Management SystemgameplayIntroduction of an inventory management system for interacting with weapons, ammunition, and items.
SteamEnhanced Squad and Enemy AIaiImprovements to squad and enemy AI for realistic decision-making based on battlefield perception.
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