What changed in Thunder Tier One in 2020
56 updates · 11 main milestones · Mar 21, 2020 to Dec 17, 2020
- 5 eventsExtended Gameplay Preview Time Framegameplay
Gameplay Preview time frame extended based on user feedback.
SteamNew Weapons Addednew contentMilestoneIncluded M9 pistol, Mac-10, AKS74U, G3A3, and Remington 870.
SteamFirst Designated Marksman Rifle (DMR) Introducednew contentThe G3A3 is the first DMR included in Thunder Tier One.
SteamIncreased Assortment of Attachmentsnew contentAdded AN-PEQ-2 laser pointer and silencers for several weapons, along with new optics attachments.
SteamIntroduction of New Weapons and Gadgetsnew contentMilestoneAdded M112 Demolition Charges, M18 Claymore, Fiber Optics camera, M67 Fragmentation grenades, M18 Smoke grenade, and M84 Stun grenade.
Steam - 5 eventsWide Range of Weapons and Gadgets Availablenew content
Players can choose from various weapons, gadgets, and armor to influence gameplay.
SteamPrizes for Completing Missionsseasonal eventPlayers can win prizes by recording and submitting their fastest completion times for missions.
SteamGameplay Preview Event Announcementnew contentFree-to-play Gameplay Preview from December 11 to December 14, allowing players to experience Thunder Tier One.
SteamIntroduction of Advance and Secure PVP Game Modenew contentMilestoneA new team-based PVP mode where players compete to control points and manage tickets.
SteamTwo Campaign Missions: Silver Dew and Cold Stonenew contentMilestonePlayers can engage in two campaign missions, playable solo or with friends.
Steam - 4 eventsSpeed Run Challenge Announcementnew content
Players can participate in a speed run challenge for a chance to win prizes.
SteamIntroduction of Game Modesnew contentNew game modes include 'Advance and Secure' and 'Deathmatch'.
SteamCampaign Missions Availablenew contentTwo campaign missions 'Silver Dew' and 'Cold Stone' are introduced.
Steam - 10 eventsAdded auto-reload optiongameplaySteamAdded firemode preferences optionui uxSteamAdded additional camera control optionsui uxSteamNew PvP game mode - Advance and Securenew contentMilestone
Team-based mode where teams capture and hold control points with limited respawns.
SteamChanged magazine ammo indicator for consistencyui uxSteamImproved visibility of loadout screen keybindsui uxSteamAdded UI scale sliderui uxSteamNew weapons and gadgets available in upcoming phasenew contentMilestoneIncludes M9, Remington 870, MAC10, UMP45, AKS74U, G3A3, Optic Cable, M112 Demolition Charge, M18 Claymore, Assault Vest, and 3M Armor.
SteamIncreased grenade frictionbalance changeSteamDecreased grenade equip / throw timebalance changeSteam - 3 eventsPlayable Campaign Mission and Deathmatch Modegameplay
One campaign mission and deathmatch mode available during the alpha test.
SteamAlpha Testing Phase Initiatednew contentAlpha testing has begun, allowing community members and streamers to experience the game.
SteamFuture Content and Features PlannedotherFurther game content and features will be available in future tests.
Steam - 4 eventsEnemy Alertness Systemgameplay
Enemies can be alerted by footsteps and other sounds, affecting their behavior and mission difficulty.
SteamSound Radius MechanicsgameplayDifferent movement speeds affect the sound radius, influencing enemy detection.
SteamSilenced Weapons FunctionalitygameplayCertain weapons now feature suppressors that reduce sound radius, allowing for stealthy eliminations.
SteamStealth Mechanics IntroductiongameplayOperators can now approach enemies stealthily to prevent alarms and complete objectives quietly.
Steam - 8 eventsM18 Claymore for Area Denialnew content
The M18 Claymore will enable players to deny enemy approaches from specific flanks.
SteamWire Cutters for Tactical Approachesnew contentWire cutters will provide players with an effective tool to approach enemies unexpectedly.
SteamGrenades Available for Usenew contentPlayers can equip frag, incendiary, smoke, and flashbang grenades to aid in combat.
SteamOptic Cable for Gathering Informationnew contentAn optic cable will enable players to peek under doors and gather intel on the other side.
SteamLockpick Kit for Silent Accessnew contentA Lockpick kit will allow players to open locked doors quietly.
SteamIntroduction of New Weapons and Gearnew contentAn assortment of weapons including pistols, submachine guns, shotguns, assault rifles, DMRs, light machine guns, and sniper rifles will be available.
SteamIntroduction of Medkitnew contentA Medkit will allow players to patch up wounds and stay in the fight longer.
SteamM112 Demolition Chargesnew contentM112 demolition charges will allow players to create diversions or breach walls.
Steam - 5 eventsFine Detail Animations for Actionsvisuals
Gradual addition of animations for reloading, vaulting, climbing, and other actions to enhance realism.
SteamDevelopment of Dynamic Mission MapsworldMilestoneCreating realistic and dynamic mission maps for single and multiplayer campaigns.
SteamAI Improvements for Enemy SoldiersaiAI soldiers will make decisions on the spot, including flanking and ambushing players.
SteamAddition of Dozens of Weapons and Gearnew contentMilestoneNew weapons including pistols, submachine guns, assault rifles, shotguns, DMRs, sniper rifles, and various gear.
SteamEnhanced Inventory SystemgameplayPlayers can search for ammo, weapons, and utility items on the battlefield, and AI will also scavenge for weapons when low on ammo.
Steam - 3 eventsIntroduction of Destructible Cover MechanicsgameplayMilestone
Certain objects in the game can be destroyed, affecting their effectiveness as cover during firefights.
SteamNew Ballistics Interaction with CovergameplayMilestoneBullets can now shatter, pierce, or destroy cover, impacting enemy positioning and movement.
SteamAI Adaptation to Destructible CoveraiAI soldiers will now recognize and react to changes in cover, assessing safety and escape routes.
Steam - 2 eventsNew Arrest Mechanic for Enemy Combatantsgameplay
Players can now command enemy combatants to surrender and issue arrest commands, with compliance depending on various factors.
SteamFactors Influencing Surrender CompliancegameplayThe likelihood of an enemy combatant surrendering is influenced by stealth, weapon positioning, combat status, and morale.
Steam - 1 eventIntroduction of Tactical Goat for Resupplynew contentMilestone
Players can deploy a Tactical Goat once per mission to deliver supplies stealthily.
Steam - 4 eventsBody Armor Mk2 and 6B5-18 Vestnew content
Introduction of specific armor items: Body Armor Mk2 (Class C) and 6B5-18 Vest (Class D) with unique protection features.
SteamClass A to D Armor Categoriesnew contentArmor is categorized into Class A, B, C, and D, each offering different levels of protection and mobility trade-offs.
SteamLoadout Balance ConsiderationsgameplayPlayers must balance gear for protection and inventory space, affecting agility and efficiency.
SteamIntroduction of Ballistic Protection Gearnew contentNew gear types including helmets and vests with varying levels of ballistic protection are introduced.
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