What changed in XCOM® 2 in 2017

323 updates · 133 main milestones · Jan 10, 2017 to Dec 19, 2017

  1. 8 events
    Fixed nonfunctional soldiers after missionbug fix

    Fixed an issue where XCOM soldiers became permanently nonfunctional after ending a mission where they are actively bound.

    Steam
    Fixed nonfunctional soldiers after missionbug fix

    Fixed an issue where XCOM soldiers became permanently nonfunctional after ending a mission where they are actively bound.

    Steam
    Stability improvementsperformance

    Implemented stability improvements.

    Steam
    Fixed hang during Avatar showdownbug fix

    Fixed a hang caused by a soldier suffering from an incapacitating status effect transitioning to the Avatar showdown

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    Fixed crashes related to object destructionbug fix

    Fixed crashes related to object destruction.

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    Fixed crashes related to object destructionbug fix

    Fixed crashes related to object destruction.

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    Fixed hang during Avatar showdownbug fix

    Fixed a hang caused by a soldier suffering from an incapacitating status effect transitioning to the Avatar showdown.

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    Stability improvementsperformance

    Implemented stability improvements.

    Steam
  2. 51 events
    ADVENT Priests triggering Sustain in evac zone no longer fails missiongameplay
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    Brutal Chosen strength temporarily decreases soldier Willgameplay
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    Easter Eggs with the Chosengameplay

    Defeating a Chosen and using their weapons may trigger unique comments from other Chosen during combat.

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    Added files to improve compatibility with uncooked contentmodding
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    Fixed issue with faction soldiers not appearing in Training Center promotion screenbug fix
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    Introduction of the Chosennew contentMilestone

    The Chosen are named adversaries with unique personalities and abilities that interact with players throughout the game.

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    Fixed issue where help text and pop-ups would not trigger during tutorialgameplay
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    Introduction of the Chosennew contentMilestone

    The Chosen are new adversaries in XCOM 2: War of the Chosen, providing a personal and dynamic enemy experience.

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    Balancing Chosen's Strengths and Weaknessesbalance changeMilestone

    Procedural strengths and weaknesses of the Chosen were balanced to prevent overpowering combinations.

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    Soldiers on Covert Actions no longer drop equipped items when entering squad select screengameplay
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    Beta Strike now applied to XCOM soldiers if tutorial is enabledgameplay
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    Fixed issue where Focus drops were not occurring in Challenge modeother
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    Fixed lingering cohesion glow after creating a new bondbug fix
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    Fixed navigation issue caused by empty Resistance Order card slotsbug fix
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    Unique Combat Experiences with the ChosengameplayMilestone

    Each encounter with the Chosen is designed to create a unique narrative based on player actions during missions.

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    Fixed visual issue with inventory menu after selecting Grenadier's utility itembug fix
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    Challenge Mode replay improvementsother
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    Easter Eggs with Chosen Weaponsgameplay

    Defeating a Chosen and using their weapons may trigger unique comments from other Chosen.

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    Chosen activated only if someone on XCOM team has been revealedgameplay
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    Fixed issue preventing soldiers from being dismissible after completing Lost and Abandonedbug fix
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    Fixed Resistance Order card duplicationbug fix
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    Fixed visualization of Archon patrol pathingbug fix
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    Character Pool now checks base game and expansion directories for available poolsquality of life
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    Fixed crashes related to various game functionsbug fixMilestone
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    Unique Combat Styles for Each ChosengameplayMilestone

    Each Chosen has distinct roles and combat styles, enhancing the variety of encounters.

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    Added new event notifications for Challenge Modeother
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    Fixed Lost World Dark Event to expire correctlybug fix
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    Placeholder Voice Acting for Chosenaudio

    Early development featured placeholder voice acting, adding humor to the Chosen's character.

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    Fixed conventional weapon breakthrough tech display issuebug fix
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    Fixed issue with Skirmishers using Wrath but not performing melee attackgameplay
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    Dynamic Interaction with ChosengameplayMilestone

    The Chosen interact with players based on decisions made, affecting both tactical and strategic gameplay.

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    Fixed soldier promotion abilities not being free in Training Centerbug fix
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    Added button to open local Photobooth directory from the gamequality of life
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    Prevent Chosen Kidnap/Extract on special units from HQgameplay
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    Balancing Chosen's Strengths and Weaknessesbalance changeMilestone

    The procedural strengths and weaknesses of the Chosen were balanced to prevent combinations that could create overly powerful enemies.

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    Fixed issue where detection tiles disappear for faction soldiers after loading a savebug fix
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    Dynamic Interaction with the ChosengameplayMilestone

    The Chosen engage with players on both tactical and strategic layers, affecting the overall story and gameplay experience.

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    Bladestorm and Retribution excludes teammates as valid targetsgameplay
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    Fixed ambient lighting not being applied in non-tactical areasbug fix
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    Scientists and engineers can no longer be used while deployed on Covert Actionsgameplay
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    Fixed issue with claymores not being immediately targetable by the Reapergameplay
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    Fixed Rescue Soldier missions appearing with no reward if failed first timebug fix
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    Supply Extraction loot now recovered if XCOM evacs from missiongameplay
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    Fixed infinite visualization hang during tactical gameplaygameplay
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    Skulljack now kills units instantly if Beta Strike is enabledgameplay
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    Fixed issue where Purifiers became unresponsive after their clone was destroyedbug fix
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    Voice Acting for the Chosenaudio

    Placeholder voice acting was used during development, adding a humorous element to the Chosen's character.

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    Added user score and total players to Challenge Mode squad select screenother
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    Updated Mimic Beacon behavior for various unitsgameplay
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    Changed Skirmisher Ionic Ripjack stun chance to 25%gameplay
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    Fixed SPARKs getting stuck in wounded state after Chosen Stronghold missionsbug fix
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  3. 16 events
    Introduction of Covert Actionsnew contentMilestone

    Players can send soldiers on missions for rewards, adding new strategic choices.

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    Dynamic Challenges from The ChosengameplayMilestone

    The Chosen introduce new strategic agendas and challenges for players to navigate.

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    Changes to Resistance HQ Mechanicsgameplay

    Original Res HQ mechanics were cut to streamline gameplay and accommodate new features.

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    Introduction of Soldier BondsgameplayMilestone

    New feature allowing players to develop relationships between soldiers, enhancing narrative depth.

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    Resistance Radio Featurevisuals

    New character and audio feature that enhances the game's atmosphere and narrative.

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    Resistance Orders Systemnew contentMilestone

    New system influenced by Civilization VI, allowing players to activate strategic effects through cards.

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    Enhanced Player Interaction with ResistancegameplayMilestone

    New systems increase player engagement with the resistance factions and their narratives.

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    Introduction of Soldier BondsgameplayMilestone

    New feature allowing players to develop relationships between soldiers.

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    Resistance Orders Systemnew contentMilestone

    New system allowing players to activate orders that impact gameplay strategically.

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    Post-Mission ADVENT Propaganda Announcementsvisuals

    New visual elements that add personality and narrative depth to the game.

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    Introduction of Covert Actionsnew contentMilestone

    New feature allowing players to send soldiers on missions for rewards, enhancing strategic gameplay.

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    Addition of Negative Traitsgameplay

    New gameplay element that introduces negative traits for soldiers.

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    Enhanced Narrative ElementsgameplayMilestone

    New characters and narrative elements added to enrich player experience.

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    Introduction of Resistance Radioaudio

    New audio feature with a unique DJ character to enhance immersion.

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    Changes to Resistance HQ Mechanicsgameplay

    Original Res HQ mechanics were cut to streamline gameplay and integrate new features.

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    Post-Mission ADVENT Propaganda Announcementsvisuals

    New visual elements that add personality to the game.

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  4. 2 events
    Mission Objective: Extract the VIP at the designated locationgameplay

    Available on October 1 with multiple enemy forces trying to intercept.

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    Mission Objective: Extract the VIP at the designated locationgameplay

    Available on October 1 in City Center, with ADVENT troops and Vipers attempting to intercept.

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  5. 2 events
    Mission Objective: Recover the ADVENT Power Convertergameplay

    Available on September 30, expect tough fights against various enemies.

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    Mission Objective: Recover the ADVENT Power Convertergameplay

    Available on September 30 in an Abandoned City environment, facing tough enemies.

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  6. 2 events
    Mission Objective: Locate and Neutralize the ADVENT Field Commandergameplay

    Available on September 28 in Subway Tunnels, guarded by ADVENT troops and Sectopods.

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    Mission Objective: Locate and Neutralize the ADVENT Field Commandergameplay

    Available on September 28, requiring caution against defending forces.

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  7. 13 events
    Upcoming Narrative Supplementsnew content

    Announcement of new books providing additional lore and background for XCOM 2.

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    Upcoming Book Announcementother

    A new book is planned to expand on the world of XCOM 2.

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    Introduction of The Chosen Factionsnew contentMilestone

    XCOM 2: War of the Chosen introduces new factions and narrative experiences.

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    Mission Objective: Plant X4 charges on the Psionic Transmittergameplay

    Available on September 27 in the Slums with Sectoid and ADVENT Priest units.

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    Introduction of The Chosen Factionsnew contentMilestone

    New factions introduced in XCOM 2: War of the Chosen, enhancing the narrative experience.

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    Photobooth Featurenew content

    A new feature that allows players to creatively illustrate their soldiers' stories.

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    New Voice Over ContentaudioMilestone

    Over 10,000 lines of new voice over added to the expansion.

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    Increased Voice Dialogueaudio

    Over 10,000 new lines of voice over added to the expansion, enhancing character interactions.

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    Soldier Bonds FeaturegameplayMilestone

    New gameplay mechanic allowing players to form bonds between soldiers, enhancing personal storytelling.

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    Photobooth FeaturegameplayMilestone

    Players can illustrate their soldiers' stories and share them with the world.

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    Introduction of Nemesis Charactersnew contentMilestone

    Three new nemesis characters that taunt players, adding depth to the narrative.

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    Soldier Bonds Featurenew contentMilestone

    New gameplay feature allowing players to form bonds between soldiers, enhancing personal storytelling.

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    Introduction of Nemesis Charactersnew contentMilestone

    Three nemesis characters that taunt the player, adding a new narrative depth.

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  8. 2 events
    Mission Objective: Neutralize the alien strike forcegameplay

    Available on September 26 in a Shanty Town environment, featuring a major Chryssalid infestation.

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    Mission Objective: Neutralize the alien strike forcegameplay

    Available on September 26 with a focus on a major Chryssalid infestation.

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  9. 4 events
    XCOM Challenge Report for Week of September 25seasonal event

    New objectives and missions available in Challenge Mode for the week of September 25.

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    Mission Objective: Plant X4 charges on the Psionic Transmittergameplay

    Available on September 25 and 29 in different environments with varying enemy forces.

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    XCOM Challenge Report for Week of September 25seasonal event

    New objectives and missions available in Challenge Mode for the week of September 25.

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    Mission Objective: Plant X4 charges on the Psionic Transmittergameplay

    Available on September 25 and 29 in a small town environment.

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  10. 1 event
    Rescue VIP from an ADVENT vehiclegameplay

    Mission objective for September 24 in city center with a ranger and reaper.

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  11. 1 event
    Protect Data Interceptor Devicegameplay

    Mission objective for September 23 in abandoned city with rangers.

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  12. 1 event
    Rescue VIP from ADVENT Prisongameplay

    Mission objective for September 22 in subway tunnels with a group of Andromedons and Spectres.

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  13. 1 event
    Download Cryogenic Experiments from exposed access pointgameplay

    Mission objective for September 21 in slums with specialists and skirmishers.

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  14. 1 event
    Recover ADVENT power convertergameplay

    Mission objective for September 20 in waterfront with a small squad.

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  15. 1 event
    Recover the cryogenic experimentsgameplay

    Mission objective for September 19 in slums with an alien wrecking crew.

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  16. 2 events
    Locate and neutralize the ADVENT Field Commandergameplay

    Mission objective for September 18 in sewer tunnels with mixed alien/ADVENT forces.

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    XCOM Challenge Report for Week of September 18seasonal event

    New objectives and missions available in Challenge Mode for the week of September 18.

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  17. 2 events
    Mission: Recover the ADVENT Logistics Reportgameplay

    Location: Slums. Team: Grenadiers and Sectopod. Enemy Forces: ADVENT ground forces and heavier units.

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    Mission: Recover ADVENT Logistics Reportnew content

    Mission on September 17 to recover the ADVENT Logistics Report in the Slums.

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  18. 2 events
    Mission: Plant X4 charges on the Psionic Transmittergameplay

    Location: Subway Tunnels. Team: Mutons and Vipers. Enemy Forces: Vipers, Mutons, and ADVENT Stunlancers.

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    Mission: Plant X4 Charges on Psionic Transmitter (Repeat)new content

    Mission on September 16 to plant X4 charges on the Psionic Transmitter in Subway Tunnels.

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  19. 10 events
    Locate and neutralize the ADVENT Field Commandergameplay

    Mission on September 18 in sewer tunnels with a mixed alien/ADVENT team.

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    Protect Data Interceptor Devicegameplay

    Mission on September 23 in an abandoned city with Rangers.

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    Recover ADVENT power convertergameplay

    Mission on September 20 at waterfront with a small squad.

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    Rescue VIP from ADVENT Prisongameplay

    Mission on September 22 in subway tunnels with a group of Andromedons and Spectres.

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    Mission: Download Cryogenic Experimentsgameplay

    Location: Slums. Team: Templars and Reaper Squad. Enemy Forces: ADVENT troops, Archons, and potentially Andromedons.

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    Download Cryogenic Experiments from the exposed access pointgameplay

    Mission on September 21 in slums with a team of Specialists and Skirmishers.

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    Recover the cryogenic experimentsgameplay

    Mission on September 19 in slums with an alien wrecking crew.

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    Weekly Challenge Missions for September 18new content

    New objectives and missions available in Challenge Mode for the week of September 18, including various enemy forces and environments.

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    Mission: Download Cryogenic Experimentsnew content

    Mission on September 15 to download Cryogenic Experiments from an exposed access point in the Slums.

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    Rescue VIP from an ADVENT vehiclegameplay

    Mission on September 24 in the city center with a Ranger and Reaper.

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  20. 2 events
    Mission: Protect and secure critical suppliesgameplay

    Location: Wilderness. Team: Andromedon, Sectoid, and Sectopod. Enemy Forces: Heavy resistance from ADVENT forces.

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    Mission: Protect and Secure Supplies (Repeat)new content

    Mission on September 14 to protect and secure critical supplies from enemy forces in the Wilderness.

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  21. 16 events
    Mission: Plant X4 charges on the Psionic Transmittergameplay

    Location: Small Town. Team: All Purifiers. Enemy Forces: Chryssalid infestation.

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    Skirmisher Class Narrative and Gameplay ExplorationgameplayMilestone

    Skirmishers explore their alien nature post-ADVENT control, introducing new narrative elements.

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    Skirmisher Soldier Class with New Tactical MechanicsgameplayMilestone

    The Skirmisher class explores the narrative of freed ADVENT soldiers, introducing new gameplay strategies.

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    Reaper Class with Shadow Concealment MechanicgameplayMilestone

    The Reaper class can control concealment and never breaks out of it, enhancing tactical options.

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    Templar Soldier Class with Unique Psionic AbilitiesgameplayMilestone

    The Templar class features a distinct visual manifestation of psionic energy, differing from base game Psi Operatives.

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    Introduction of New Factions in War of The Chosennew contentMilestone

    Three new factions with unique soldier classes and gameplay mechanics introduced.

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    Introduction of New Factions in War of The Chosennew contentMilestone

    Three new factions introduced, each with unique soldier classes and gameplay mechanics.

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    Removed Skirmisher Ability: Forward Operatorbalance change

    The Skirmisher's 'Forward Operator' ability was cut due to excessive action point gain.

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    Skirmisher Ability 'Forward Operator' Removedbalance change

    'Forward Operator' ability was cut due to excessive action points granted upon enemy reveal.

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    Mission: Plant X4 Charges on Psionic Transmitternew content

    Mission on September 13 to plant X4 charges on the Psionic Transmitter in a Small Town.

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    Reaper Soldier Class and Shadow Concealment MechanicgameplayMilestone

    The Reaper class introduced with a unique Shadow concealment mechanic that enhances tactical gameplay.

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    Templar Class with Unique Psionic AbilitiesgameplayMilestone

    Templar class features offensive psionic effects that differ from traditional Psi Operatives.

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    Reworked Reaper Ability: Death Dealerbalance change

    Reaper's 'Executioner' ability reworked to 'Death Dealer' to reduce overpowered late-game performance.

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    Updated Templar Ability: Ghost Restrictionsbalance change

    Restrictions applied to the Templar's 'Ghost' ability to prevent infinite summons.

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    Reworked Reaper Ability: Executioner to Death Dealerbalance change

    The Reaper's ability 'Executioner' was reworked to 'Death Dealer' to balance gameplay.

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    Templar Ability Restrictions Implementedbalance change

    Restrictions applied to Templar's 'Ghost' ability to prevent infinite summoning in missions.

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  22. 2 events
    Mission: Neutralize the alien strike forcegameplay

    Location: Shanty. Team: Templars. Enemy Forces: Faceless, Sectoid, Vipers, and ADVENT ground troops.

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    Mission: Neutralize Alien Strike Forcenew content

    Mission on September 12 to neutralize an alien strike force in the Shanty location.

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  23. 4 events
    Mission: Protect and Secure Suppliesnew content

    Mission on September 11 to protect and secure critical supplies from enemy forces in the Wilderness.

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    Weekly Challenge Missions for September 11new content

    New missions available in Challenge Mode for the week of September 11, including various objectives and enemy forces.

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    Mission: Protect and secure critical suppliesgameplay

    Location: Wilderness. Team: Skirmishers and Gatekeeper. Enemy Forces: Multiple Archons, Purifiers, and Andromedons.

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    XCOM Challenge Report: Week of September 11seasonal event

    New objectives and incoming Intel for Challenge Mode in XCOM 2: War of The Chosen.

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  24. 36 events
    Introduction of New Factions and Hero Classesnew contentMilestone

    Three new factions: Reapers, Skirmishers, and Templars, each with unique abilities.

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    New Environments and Mission Objectivesnew content

    Tactical missions across new environments including abandoned cities and underground tunnels.

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    Photo Booth Featurenew content

    Customize and create resistance posters to share in-game.

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    New Environments and Mission Objectivesnew content

    Tactical missions set in new environments including abandoned cities and underground tunnels.

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    Enhanced Strategy LayergameplayMilestone

    Manage relations with factions and counter The Chosen's operations.

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    XCOM 2: War of The Chosen Launch Datedlc releaseMilestone

    XCOM 2: War of The Chosen will be released on August 29 for PC, Xbox One, and PS4.

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    Photo Booth Featurenew content

    Customize and pose soldiers to create unique resistance posters that can be shared.

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    The Chosen Enemies Introducednew contentMilestone

    New enemies known as The Chosen, each with unique strengths and weaknesses, will hunt XCOM soldiers.

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    XCOM 2: War of The Chosen Now Availabledlc releaseMilestone

    The expansion War of The Chosen is now available on PC, enhancing the base game with new content.

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    Challenge Mode Introducedgameplay

    Daily community challenges in Challenge Mode for leaderboard rankings.

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    New Alien Threat: The Spectrenew content

    A new alien capable of creating dark copies of XCOM soldiers.

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    Enhanced Strategy LayergameplayMilestone

    Manage relations with factions and counter The Chosen’s operations with new Resistance Orders.

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    Greater Customization and Replayabilitygameplay

    Soldiers can develop bonds for new abilities and dynamic mission modifiers.

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    New Alien Threatsnew contentMilestone

    Introduction of new enemies including the Spectre, ADVENT Purifier, and ADVENT Priest.

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    New Alien Threatsnew contentMilestone

    Introduction of new enemies including the Spectre, ADVENT Purifier, and ADVENT Priest.

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    Enhanced Strategy LayergameplayMilestone

    New mechanics for managing relations with factions and countering The Chosen's operations.

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    XCOM 2: War of the Chosen Expansion Launchdlc releaseMilestone

    Expansion launching on PC, Xbox One, and PlayStation 4 on August 29, 2017.

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    Challenge Mode Introductiongameplay

    Daily community challenges for players to compete on global leaderboards.

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    The Chosen: New Enemy Typenew contentMilestone

    Cunning enemies that can kidnap and kill XCOM soldiers, with unique strengths and weaknesses.

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    New Environments and Mission Objectivesnew content

    Tactical missions across new environments including abandoned cities and underground tunnels.

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    The Chosen Enemy Introducednew contentMilestone

    New enemy force called the Chosen, with unique strengths and weaknesses.

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    Challenge Mode Introductionnew content

    New community challenges for players to compete on global leaderboards.

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    New Alien Threat: The Spectrenew content

    A new alien capable of creating dark copies of XCOM soldiers.

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    XCOM 2: War of The Chosen Launchdlc releaseMilestone

    The expansion War of The Chosen is now available on PC.

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    Greater Customization and Replayabilitygameplay

    Soldiers can develop bonds for new abilities and the SITREP system adds modifiers for unique challenges.

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    Introduction of New Factions and Hero Classesnew contentMilestone

    Three new factions - Reapers, Skirmishers, and Templars - with unique abilities and hero class soldiers.

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    Share the Resistance Featurenew content

    Customize and create unique resistance posters to share in-game.

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    Challenge Mode Introducedgameplay

    New regular one-shot community challenges for global leaderboard.

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    Soldier Customization and Resistance Postersnew content

    Customize soldiers and create unique resistance posters to share in-game.

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    The Chosen Enemiesnew contentMilestone

    New enemy type known as The Chosen, with unique strengths and weaknesses.

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    Greater Customization and Replayabilitygameplay

    Soldiers can develop bonds for new abilities and the SITREP system adds mission modifiers.

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    Introduction of Three New Factionsnew contentMilestone

    New factions: Reapers, Skirmishers, and Templars, each with unique abilities.

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    XCOM 2: War of the Chosen Expansion Launchdlc releaseMilestone

    Expansion launching on PC, Xbox One, and PlayStation 4 on August 29, 2017.

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    New Environments and Mission Objectivesnew content

    Tactical missions set in new environments such as abandoned cities and underground tunnels.

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    Introduction of Three New Resistance Factionsnew contentMilestone

    New factions: Reapers, Skirmishers, and Templars, each with unique abilities.

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    Enhanced Strategy LayergameplayMilestone

    Manage relations with factions and counter The Chosen’s operations with new Resistance Orders.

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  25. 14 events
    Unique Alien and Faction Scenariosgameplay

    Players can fight alongside aliens and Faction members, creating unique team dynamics.

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    Daily Challenges with Unique Scenariosgameplay

    A new challenge will be available every day, featuring unique tactical scenarios not found in the campaign.

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    Real-Time Scoring and Time Limitgameplay

    Players have 30 real-time minutes to complete each challenge, with scores decreasing for each turn taken.

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    Replay Feature for Best Commandersgameplay

    PC version will allow viewing replays of the best performances in each challenge.

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    Leaderboards for Top Scorersgameplay

    Top scorers will be spotlighted on the front page of Challenge Mode.

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    Aliens Can Perform Objectivesgameplay

    Aliens in Challenge Mode can perform basic functions like Evac, which they weren't programmed for in the main game.

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    Unique Alien and Faction Soldier Scenariosgameplay

    Players can experience unique scenarios with aliens and Faction soldiers in their squad.

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    Introduction of Challenge Modenew contentMilestone

    A new Challenge Mode allows players to compete globally for the best score on special missions.

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    Daily Challenges with Unique Missionsgameplay

    New challenges will be available every day, each with the same mission for all players.

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    Leaderboard for Top Scorersgameplay

    Top scorers for each challenge will be spotlighted on the front page of Challenge Mode.

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    Replay Feature for Best Commandersgameplay

    PC version will allow players to view replays of the best Commanders from each challenge.

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    Real-Time Scoring Systemgameplay

    Players have 30 real-time minutes to complete challenges, with scores decreasing for longer turns.

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    Introduction of Challenge Modenew contentMilestone

    A new mode where players compete globally on special missions with unique scenarios and scoring.

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    Aliens Can Perform Objectivesgameplay

    Aliens in Challenge Mode can perform basic functions like Evac, differing from their roles in the main game.

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  26. 20 events
    Templar Momentum Abilitygameplay

    Templars gain the Momentum ability, allowing them to move back into cover after a Rend attack.

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    Introduction of Skirmishers Factionnew contentMilestone

    Skirmishers are former ADVENT troopers with versatile combat abilities and mobility.

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    Skirmisher's Grapple Abilitygameplay

    Skirmishers can use grapples for mobility and battlefield control.

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    Skirmisher Battlelord AbilitygameplayMilestone

    The Battlelord ability allows Skirmishers to take an action after every enemy action, enhancing their combat effectiveness.

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    Reaper's Shadow Abilitygameplay

    Reapers can remain concealed to ambush enemies, reshaping mission approaches.

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    Introduction of Skirmishers Factionnew contentMilestone

    Skirmishers are former ADVENT troopers with versatile combat abilities.

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    Introduction of Templars Factionnew contentMilestone

    The Templars are a new faction with unique abilities and play styles, focusing on Psionic energy and melee combat.

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    Templar Defensive Abilitiesgameplay

    Templars have access to abilities like Parry, Deflect, and Reflect to improve survivability.

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    Templar's Defensive Abilitiesgameplay

    Templars have abilities like Parry, Deflect, and Reflect to enhance survivability.

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    Introduction of Reapers Factionnew contentMilestone

    The Reapers are a new faction that excels in scouting and ambush tactics.

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    Reaper Stealth and Ambush Mechanicsgameplay

    Reapers can remain concealed and set up ambushes, utilizing abilities like Homing Mine and Silent Killer.

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    Templar's Focus SystemgameplayMilestone

    Templars collect Psionic energy from kills, boosting their power and effectiveness of abilities.

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    Templar Focus SystemgameplayMilestone

    Templars can collect Psionic energy through kills, enhancing their abilities and stats based on Focus charges.

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    Skirmisher's Battlelord AbilitygameplayMilestone

    Activating Battlelord allows Skirmishers to take an action after every enemy action.

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    Templar Utility Skillsgameplay

    Templars can use abilities like Deep Focus and Pillar to enhance their combat effectiveness and battlefield control.

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    Introduction of Reapers Factionnew contentMilestone

    The Reapers are a new faction that specializes in stealth and ambush tactics.

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    Skirmisher Grapple and CQC Abilitiesgameplay

    Skirmishers can use grapples for mobility and have powerful close-quarters combat abilities.

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    Templar's Momentum Abilitygameplay

    Templars gain Momentum after every Rend attack, allowing them to move back into cover.

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    Introduction of Templars Factionnew contentMilestone

    The Templars are a new faction with unique abilities and play styles, focusing on Psionic energy and melee combat.

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    XCOM 2: War of The Chosen Launch Datedlc releaseMilestone

    The expansion will be available on August 29 for PC, Xbox One, and PS4.

    Steam
  27. 4 events
    Photobooth Feature in Propaganda Centernew content

    Create and customize propaganda posters with various backgrounds, filters, and soldier poses.

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    Launch of XCOM 2: War of The Chosen Propaganda Centernew content

    A free application allowing players to create custom propaganda posters using XCOM troops.

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    Photobooth Application Included in Propaganda Centernew content

    The Propaganda Center includes a Photobooth application for creating custom soldier posters.

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    XCOM 2: War of the Chosen Propaganda Center Releasednew content

    A free download on Steam allowing players to create custom propaganda posters using XCOM troops.

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  28. 10 events
    Examples of Resistance Orders by Factiongameplay

    Unique cards for each Faction that enhance gameplay, such as 'Infiltrate' and 'Mental Fortitude'.

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    Introduction of New Factions: Templars, Skirmishers, and Reapersnew contentMilestone

    Players can recruit new Factions that provide unique strategic advantages.

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    Examples of Covert Actionsgameplay

    Missions include 'Hunt the Chosen', 'Rescue Soldier', 'Locate Faction', and more.

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    New Resistance Orders SystemgameplayMilestone

    Modifier cards that provide various gameplay benefits based on player choices and Faction trust.

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    Covert Actions MechanicgameplayMilestone

    New non-combat missions where players allocate resources and soldiers to gain intel and perks.

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    Covert Actions MechanicgameplayMilestone

    New non-combat missions that allow players to allocate resources and soldiers for various objectives.

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    Examples of Resistance Orders by Factiongameplay

    New Resistance Orders like 'Infiltrate', 'Volunteer Army', 'Bomb Squad', and 'Mental Fortitude' added.

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    Resistance Orders SystemgameplayMilestone

    Modifier cards that provide various gameplay benefits based on player choices and Faction trust.

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    Introduction of New Factions: Templars, Skirmishers, Reapersnew contentMilestone

    Players can recruit new Factions that provide unique benefits and HQs for strategic gameplay.

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    Examples of Covert Actionsgameplay

    New missions such as 'Hunt the Chosen', 'Rescue Soldier', and 'Locate Faction' introduced.

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  29. 14 events
    Soldier Bond Level III Abilitiesgameplay

    Includes Advanced Teamwork and Dual Strike abilities.

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    Expanded Skill Trees for SoldiersgameplayMilestone

    Soldiers can select abilities from multiple classes, enhancing customization.

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    New Soldier Abilities from BondsgameplayMilestone

    Bonded soldiers unlock new abilities such as Teamwork, Spotter, and Dual Strike.

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    Soldier Bond MechanicsgameplayMilestone

    Soldiers gain compatibility through shared experiences, affecting their performance and abilities.

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    Soldier Bond Level I Abilitiesgameplay

    New abilities include granting an additional action point to a bondmate.

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    Soldier Bond Level II Abilitiesgameplay

    Includes Spotter, Stand By Me, and Covert Operators abilities.

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    Ability Points SystemgameplayMilestone

    Players earn Ability Points through combat maneuvers, allowing for more diverse soldier development.

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    Training Center Facilitynew contentMilestone

    Replaces the Advanced Warfare Center, allowing soldiers to gain Ability Points for new skills.

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    Training Center Facilitynew contentMilestone

    Replaces Advanced Warfare Center, allows spending Ability Points on new skills.

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    Ability Points SystemgameplayMilestone

    Earn Ability Points through combat maneuvers to enhance soldier skills.

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    Introduction of Soldier Bondsnew contentMilestone

    Soldiers can now form bonds during missions, enhancing their abilities and interactions.

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    Rest and Recovery for Soldiersquality of life

    Soldiers need rest to avoid negative traits and maintain performance.

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    Introduction of Soldier Bondsnew contentMilestone

    Soldiers can bond during missions, enhancing their abilities and compatibility.

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    Negative Traits from Exhaustiongameplay

    Soldiers may develop negative traits from overuse, affecting their performance.

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  30. 6 events
    Introduction of ADVENT Purifiernew contentMilestone

    The ADVENT Purifier is a new enemy unit equipped with flamethrowers and incendiary grenades, causing area damage.

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    Introduction of ADVENT Priestnew contentMilestone

    The ADVENT Priest wields magnetic rifles and possesses Psionic abilities, including Mind Control and the ability to boost allies, presenting both a challenge and an opportunity in combat.

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    Introduction of Spectrenew contentMilestone

    The Spectre is a stealthy enemy that can transform into a nanorobotic cloud and create shadow versions of XCOM soldiers.

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    Introduction of ADVENT Priestnew contentMilestone

    The ADVENT Priest is a new enemy that can mind control units and boost allies, posing a significant threat in combat.

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    Introduction of Spectrenew contentMilestone

    The Spectre is a stealthy alien that can transform into a nanorobotic cloud, using abilities like Shadowbind to lock soldiers in place and create shadow versions of them.

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    Introduction of ADVENT Purifiernew contentMilestone

    The ADVENT Purifier is a flame-throwing unit designed to deal with The Lost and civilian retaliation strikes, capable of causing area damage and potentially exploding upon death.

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  31. 6 events
    The Lost's Behaviorgameplay

    The Lost are drawn to loud noises and will swarm players, creating dynamic combat scenarios.

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    Introduction of The Lostnew contentMilestone

    The Lost are mutated humans that roam abandoned cities, attacking both XCOM and ADVENT forces.

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    Introduction of The Lostnew contentMilestone

    The Lost are newly introduced enemies that swarm in hordes and can attack both XCOM and ADVENT forces.

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    Tactics for Engaging The Lostgameplay

    Players can score free actions by taking down The Lost with headshots, encouraging strategic decision-making during combat.

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    Tactics for Engaging The Lostgameplay

    Players can score free actions by taking down The Lost with headshots, introducing new tactical decisions during combat.

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    The Lost's Behaviorgameplay

    The Lost are drawn to loud noises and swarm in waves, creating dynamic combat scenarios.

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  32. 8 events
    Hunter's Tracking Shot Mechanicgameplay

    The Hunter can fire a Tracking Shot that targets XCOM soldiers, requiring players to break line of sight within one turn.

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    Hunter's Abduction MechanicgameplayMilestone

    The Hunter can abduct XCOM troops to interrogate them for information about the Avenger's location.

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    Hunter's Use of Concussion Grenades and Tranquilizer Shotsgameplay

    The Hunter employs Concussion Grenades and Tranquilizer Shots to toy with XCOM units.

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    Introduction of The Hunternew contentMilestone

    The Hunter is a new ranged unit that stalks XCOM units and can use a grappling hook to gain advantageous positions.

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    Introduction of The Hunternew contentMilestone

    The Hunter is a new ranged unit that stalks XCOM units and can use a grappling hook to gain advantageous positions.

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    Hunter's Tracking Shot Mechanicgameplay

    The Hunter can fire a Tracking Shot that targets XCOM soldiers, requiring players to break line of sight within one turn.

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    Hunter's Use of Concussion Grenades and Tranquilizer Shotsgameplay

    The Hunter employs Concussion Grenades and Tranquilizer Shots to toy with XCOM units during encounters.

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    Hunter's Abduction MechanicgameplayMilestone

    The Hunter can abduct XCOM troops to interrogate them for information about the Avenger's location.

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  33. 8 events
    Introduction of the Templars Factionnew contentMilestone

    New faction introduced, the Templars, a group of psionically enhanced soldiers.

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    Templar Combat MechanicsgameplayMilestone

    Templars use a new mechanic called Focus to enhance their combat abilities.

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    Templar Weaponrygameplay

    Templars primarily use Psionic blades and Autopistols in combat.

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    Templar Combat Mechanicsnew contentMilestone

    Templars use a new mechanic called Focus to enhance their combat abilities.

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    Psionic Blades as Templar Weaponrynew content

    Templars wield Psionic blades as their primary weapon.

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    Templar Abilities Overviewnew contentMilestone

    Templars possess unique abilities such as 'Volt' and 'Ionic Storm'.

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    Introduction of the Templars Factionnew contentMilestone

    New faction introduced, the Templars, a group of psionic soldiers with unique abilities.

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    Templar Abilities OverviewgameplayMilestone

    Templars have unique psionic skills including 'Volt' and 'Ionic Storm'.

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  34. 5 events
    Warlock's Psionic AbilitiesgameplayMilestone

    The Warlock can summon spectral zombies, teleport allies, mind control enemies, and infect them with madness.

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    Warlock's Psionic Abilitiesnew contentMilestone

    The Warlock can summon spectral zombies, teleport allies, mind control enemies, and summon guards.

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    Warlock's Stasis AbilitygameplayMilestone

    While summoning guards, the Warlock enters stasis, becoming invulnerable to harm.

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    Introduction of the Warlock Chosennew contentMilestone

    The Warlock is a new unique ADVENT enemy introduced in the War of the Chosen expansion.

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    Introduction of the Warlock Chosennew contentMilestone

    The Warlock is a new unique ADVENT enemy with psionic abilities.

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  35. 10 events
    Skirmisher Unit Abilitiesnew contentMilestone

    Skirmishers can use a grappling hook to scale structures and close the gap to enemies.

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    Introduction of the Skirmisher Factionnew contentMilestone

    New faction of Skirmishers, former ADVENT soldiers rebelling against their masters.

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    Skirmisher's Secondary Weapon: Ripjacknew contentMilestone

    Skirmishers use a wrist-mounted Ripjack for close combat attacks.

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    Skirmisher Skills: Whiplash and Reflexnew content

    Skirmishers have skills like Whiplash for free attacks and Reflex for extra actions based on enemy fire.

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    Custom Bullpup SMG for Skirmishersnew content

    Skirmishers are equipped with a Bullpup SMG that can be fired twice in a single turn with training.

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    Skirmisher Unit Abilitiesnew content

    Skirmishers can use a grappling hook to scale structures and close the gap to enemies.

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    Introduction of the Skirmisher Factionnew contentMilestone

    New faction of Skirmishers, former ADVENT soldiers rebelling against their masters.

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    Custom Bullpup SMG for Skirmishersnew contentMilestone

    Skirmishers are equipped with a custom Bullpup SMG that allows for double firing with training.

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    Skirmisher Skills: Whiplash and Reflexnew contentMilestone

    Skirmishers have skills like Whiplash for free attacks and Reflex for extra actions.

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    Wrist-mounted Ripjack Weaponnew content

    Skirmishers employ a Ripjack for close combat attacks.

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  36. 7 events
    Reaper's Vektor Rifle and Claymore Explosivenew contentMilestone

    Reapers utilize the Vektor rifle and a special Claymore explosive that does not break concealment.

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    Claymore Attachment MechanicgameplayMilestone

    Skilled Reapers can attach Claymores to enemy units, turning them into explosive devices.

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    Reaper Unit Abilitiesnew contentMilestone

    Reaper unit features enhanced concealment mode called 'Shadow' for greater mobility and stealth.

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    Introduction of the Reaper Factionnew contentMilestone

    New faction of human loyalists called the Reapers introduced, who are willing to work with XCOM.

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    Vektor Rifle and Claymore Explosivenew contentMilestone

    Reapers utilize a new weapon, the Vektor rifle, and a special Claymore explosive that does not break concealment.

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    Introduction of the Reaper Factionnew contentMilestone

    New faction of resistance fighters called the Reapers, specializing in infiltration and stealth.

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    Reaper Unit Overviewnew contentMilestone

    The Reaper unit is an infiltration specialist and stealth marksman with enhanced concealment mode called 'Shadow'.

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  37. 5 events
    Assassin's Combat Skillsgameplay

    The Assassin fights primarily with a katana and can stun and disorient soldiers with Harbor Wave.

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    Introduction of the Assassin Chosennew contentMilestone

    The Assassin is a stealth-based melee unit who prefers to fight at close range.

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    Assassin's Tactical Abilitiesgameplay

    The Assassin can kidnap soldiers, grow stronger over the campaign, and sabotage the Avenger.

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    Introduction of the Assassin Chosennew contentMilestone

    The Assassin is a stealth-based melee unit who fights at close range and poses a persistent threat in the War of the Chosen campaign.

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    Assassin's Tactical Abilitiesgameplay

    The Assassin can vanish from sight, perform powerful slashes with her katana, and use Harbor Wave to stun and disorient soldiers.

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  38. 6 events
    New Tactical Mission Types in Long War 2 Modnew contentMilestone

    Introduction of new tactical mission scenarios including Jailbreak, Haven Defense, ADVENT Base Assault, Invasion, Rendezvous, ADVENT Supply Raid, ADVENT Intel Raid, and ADVENT Recruiting Raid.

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    Skyranger Arrival Time Adjustedgameplay

    The Skyranger now takes time to arrive at a mission site for extraction in Long War 2.

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    New Tactical Mission Types in Long War 2 Modnew contentMilestone

    Introduction of new mission types including Jailbreak, Haven Defense, ADVENT Base Assault, Invasion, Rendezvous, ADVENT Supply Raid, ADVENT Intel Raid, and ADVENT Recruiting Raid.

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    Skyranger Arrival Time Adjustedgameplay

    The Skyranger now takes time to arrive at a mission site for extraction in Long War 2.

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    Increased Danger from ADVENT Reinforcementsbalance change

    ADVENT reinforcements have become more dangerous overall in the Long War 2 mod.

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    Increased Danger of ADVENT Reinforcementsbalance change

    ADVENT reinforcements have become more dangerous overall in the Long War 2 mod.

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  39. 12 events
    New Resistance Management SystemgameplayMilestone

    Players can assign rebels to tasks such as scrounging for supplies, recruiting, or gathering intelligence.

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    Rebels Can Die and May Be Facelessgameplay

    Rebels can die during missions, and some may be Faceless in disguise.

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    Manage Resistance in RegionsgameplayMilestone

    Players can manage rebels in each region, assigning them to tasks like scrounging for supplies, recruiting, or gathering intelligence.

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    Long War 2 Mod Introduces Strategic Gameplay Overhaulnew contentMilestone

    The Long War 2 mod completely overhauls the Geoscape and strategic gameplay in XCOM 2.

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    New Strategic AI for ADVENTaiMilestone

    ADVENT employs a new strategic AI that counters player efforts and aims to finish the Avatar Project.

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    Deployment of Advisers to RegionsgameplayMilestone

    Players can deploy a scientist, engineer, or soldier to provide bonuses to tasks in regions.

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    Long War 2 Mod Overhauls Geoscape MechanicsmoddingMilestone

    The Long War 2 mod introduces significant changes to the strategic gameplay layer, including managing Resistance in regions.

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    New ADVENT Strategic AIaiMilestone

    ADVENT employs a new AI that counters player efforts and advances the Avatar Project.

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    Simultaneous Squad DeploymentsgameplayMilestone

    Players can deploy multiple squads to infiltrate several enemy targets at once, with each mission played individually.

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    Deploy Advisers for Task Bonusesgameplay

    Players can deploy a scientist, engineer, or soldier to regions to provide bonuses to specific tasks.

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    Rebel Casualties and Faceless Threatsgameplay

    Rebels can die during missions, and some may be Faceless in disguise.

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    Simultaneous Squad DeploymentsgameplayMilestone

    Players can deploy multiple squads simultaneously to infiltrate several enemy targets.

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  40. 4 events
    Introduction of Technical Classnew contentMilestone

    A new class of XCOM soldier, the Technical, is introduced with unique abilities and weapons.

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    Introduction of Technical Class in Long War 2 Modnew contentMilestone

    A new class of XCOM soldier, the Technical, is introduced, featuring heavy weapons like a rocket launcher and flamethrower.

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    Technical Class Ability Treegameplay

    The ability tree for the Technical class allows specialization in either the rocket launcher or flamethrower.

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    Technical Class Weaponsgameplay

    The Technical class utilizes a Gauntlet secondary weapon combining a rocket launcher and flamethrower.

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  41. 2 events
    Introduction of Coilguns in Long War 2 Modnew content

    New suite of weapons called Coilguns available for research in XCOM 2 campaign.

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    Introduction of Coilguns in Long War 2 Modnew contentMilestone

    New suite of weapons called Coilguns available for research in XCOM 2 campaign.

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